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Conference azur::mcc

Title:DECmcc user notes file. Does not replace IPMT.
Notice:Use IPMT for problems. Newsletter location in note 6187
Moderator:TAEC::BEROUD
Created:Mon Aug 21 1989
Last Modified:Wed Jun 04 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:6497
Total number of notes:27359

1740.0. "Salience, Historical Maps: Say what?" by TNPUBS::JONG (Steve Jong/T and N Publications) Wed Oct 30 1991 11:44

    We are using the term "salience" to refer to Notification Service
    changing the color of map icons (or putting up the bell on monochrome
    monitors).  When you enable salience, icons will change color (or
    "ring" 8^); when you disable salience, they do not.
    
    The word is a correct English word, used in its dictionary
    sense.  However, it is somewhat obscure, and it has been suggested that
    another word or phrase might convey the meaning better.  Do you have
    any suggestions?
    
    Another term being used is "historical maps."  You can open a map in
    read-only mode, which we envision as being a "snapshot" of the way the
    configuration was modeled at some point in time.  Again, this phrase is
    not fully intuitive.  Does anyone have another idea?
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1740.1What does salt have to do with it? ;^)TOOK::MCPHERSONi'm only 5 foot one...Wed Oct 30 1991 11:513
"Enable/Disable salience" --> "Enable/Disable Blinkity-Beepy Stuff"

        "Historical Map" ---> "Snapshot Map"
1740.2BSYBEE::EGOLFJohn C. Egolf LKG2-2/T02 x226-7874Wed Oct 30 1991 12:094
	The ""Historical Map" should be changed to "Map Snapshot".

	Steve, talk  with  John  harrison  about this, its already been
	decided.
1740.3Salience == Signaling??ENUF::GASSMANThu Oct 31 1991 18:106
    Salience doesn't cut it with me - sounds to abstract.  How about
    calling the concept "Signaling".  One would "enable signaling" when
    wanting map status to change.
    
    bill
    
1740.4try running some MAC & MS windows applicationsNANOVX::ROBERTSKeith Roberts - DECmcc Toolkit TeamFri Nov 01 1991 09:5221
                                      FWIW

                         "A picture says a 1000 words"

If you've run any applications on the MAC or MS Windows, you'll see that
the easier programs to learn, don't use a lot of words - they use push
button icons (pictures).  This is not to say words should go away all
together - they can't - But we need a more intuitive user interface.

To enable 'Salience' - there might be a button with an Icon inside with
little lines going out in all directions (indicating illumination).  If
you click on the button (ie, push it in), the circle-and-slash would appear
over the icon; icon notification is disabled.

-------

With that over - Today on DECmcc you could use "Icon Notification" to
describe that the Icon will change if something happens.

/keith

1740.5Iconic Map <> Iconic InterfaceTOOK::GUERTINDon't fight fire with flamesFri Nov 01 1991 13:255
    Keith, we do not have an iconic interface.  Just an iconic map.  The
    ultimate goal should be to have an iconic interface.  No typing (well
    virtually no typing), just clicking, dragging, stretching, etc.
    
    -Matt.
1740.6thank youNANOVX::ROBERTSKeith Roberts - DECmcc Toolkit TeamFri Nov 01 1991 15:114
>> Keith, we do not have an iconic interface.

Yup - I knew that - just checking 8)

1740.7I wouldn't iconify verbsBLUMON::SYLORArchitect = Buzzword GeneratorWed Nov 06 1991 20:2412
I would avoid trying to replace "verbs" with icons. If you've ever been
fortunate enough to try and use a product called "DECgraph", you'll
understand what I mean. English words in pull down/pop up/shove left menus
work lots better.

I'd strongly suggest anyone working on an iconic (or any other) user
interface or PM take all the classes you can on human factors. Check out
Harry Hersch and Dick Rubensteins book, and dig out copies of the
Human Engineering handbook (if any still exist).

Designing a "good" user interface is hard work. What developers (and architects)
like doesn't match what customers like ***and use***.
1740.8Good points Mark ..NANOVX::ROBERTSKeith Roberts - DECmcc Toolkit TeamFri Nov 08 1991 09:5820
re .7

>> I would avoid trying to replace "verbs" with icons. If you've ever been
>> fortunate enough to try and use a product called "DECgraph",

I wouldn't want to see DECmcc ignore an Iconic Interface just because
DECgraph is difficult to use.  Building such an interface requires 
prototyping -- building code that might not ship -- so that we can get
it right before the customers get it.

>> Designing a "good" user interface is hard work. What developers
>> (and architects) like doesn't match what customers like ***and use***.

Exactly!  Again, prototyping and willingness to correct concepts
will make DECmcc more useable.

Putting ideas-on-paper in the recycle bin is much easier than deleting
thousands of lines of code.

/keith
1740.9Opinions -- Everyone got one (at least one)TOOK::GUERTINDon't fight fire with flamesFri Nov 08 1991 12:4910
    I think the point here is that some products seem to do a pretty good
    job at iconifying verbs (take the classic trash-can for "Discard" for
    example).  Mark, I think you mistakenly came across as saying,
    "DECgraph does a lousy job so you guys will probably do a lousy job". 
    As opposed to, "Very difficult and not with the effort (see DECgraph as
    an example)".  Personally, I think it is worth the effort and would
    also solve a lot of internationalization problems.
    
    Just one man's opinion.
    -Matt.
1740.10Saliance => ???TOOK::R_SPENCENets don't fail me now...Tue Nov 12 1991 20:091
    So, what got decided to replace the salt?
1740.11Prototype it, test it, and throw away what doesn't workBLUMON::SYLORArchitect = Buzzword GeneratorWed Nov 13 1991 17:0114
Matt's put it better than I. What I meant was...

Using icons to represent verbs is hard (see DECgraph as an example of a
failure). It may be worth an attempt, but please check out the hundreds
of pages of research that have been done already before reinventing something
that's already been tried and failed.

I've got some papers if you want places to start.

The trashcan is an interesting example, note that it is an icon of a noun
(the trashcan) which operates with a verb (move) that isn't represented by
an icon, but by a user action (point, click, drag to can, drop). Also note that
a "good" trashcan allows you to dig into it and recover things you
didn't mean to discard. To really delete - you need a figure of a shredder :-)