[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

464.0. "probability and geometry ?help" by BUCKY::MPALMER () Fri Mar 28 1986 16:03

    Hi -  
    
    I'm writing a paper on probability-based heuristics and have
    come up with some simple relationships which seem intuitive
    to me but which I need help in proving, or pointers to references
    /branches of math that deal specifically with these relationships.
    
    Most of it is really simple and intuitive - I haven't done any 'real'
    math in years!
    
    a - 
    
    given an arbitrary closed polygon which is inside a rectangle,
    (or polygon; whatever) , and given a point that we know is inside
    the larger shape, what is the probability that the point is also
    inside the smaller shape?  Take the ratio of the areas, right?
    
    b -
    
    given 2 smaller polygons inside a larger one, what is the
    probability that they intersect?  welp, if you put two    
    things in there the areas of which add up to be greater than the
    area of the containing polygon, it's certain that they intersect
    and share at least small1 + small2 - big1 area.  
    IN general, the sum of the areas of the smaller polygons divided
    by the area of the larger one is the probability that they will
    intersect (of course any number over 1.0 is probability 1)
    This is then extendable to talk about N smaller polygons all inside
    a larger one... 
    
    c-
    
    Once a series of statements have been made about such areal figures
    in general,  I try to account for "fillings" of the bounded polygons.
    For example,  if the bounded polygons are filled with points at
    a certain density,  the probability that a given bounded polygon
    will intersect another bounded polygon such that they share one
    or more "filling" points is derived by treating the "filling" points
    somewhat as an ideal gas, or heisenberg box.  You need to assume
    that the overall distribution has some mean density, and adjust
    the areal ratios accordingly.  
    What I am looking for here is some general method of treating 
    various types of entities that may be "filling"  the bounded polygons
    - points, line segments, and small triangles (TIN structures).
    The only thing I've come up with is to just lump all these "filling"
    types into "ideal gas" category and assume that the space they occupy
    on the average is some epsilon - which is used to represent the
    amount of uncertainty in the areal ratio equations.
    
    I don't have my note with me to give you the exact relationships,
    but I hope someone can categorize the reasoning and tell me how
    to start the proofs or point to some reference book...
    
    thanks
    Mark Palmer
T.RTitleUserPersonal
Name
DateLines
464.1It's not at all simple...METOO::YARBROUGHFri Mar 28 1986 19:3310
    There's a hole in your argument at 'b'. Two areas inside a third
    are governed by shape as well as size, and any probabilities are
    affected by the probability of their overlapping. For many areas
    it becomes more and more complicated; as the number increases, you
    have to alternately add and subtract the areas where 2,3,... subareas
    overlap. It's a mess.
    
    I suspect you will have to find a good Measure Theory book to attack
    the problem adequately. Good luck.
    
464.2shape is not explicitBUCKY::MPALMERMon Mar 31 1986 15:1018
    Are you talking about finding the union of the smaller polygon areas?
    I think I can assume I have an algorithm to do that.  
    For what I'd like to define/prove, the assumption is that the polygon
    shape is not explicitly known, rather that its area is known and
    that the areas of the other shapes are known.  Given just areas,
    can you derive probabilities of their intersection?
    I have an idea that you'd start with proving it for a line
    segment which is part of a larger line segment (countably infinite)
    and then extend to deal with planes and solids as per topology...
    
    Also, I remember reading something a long time ago which dealt
    with the question of land mass distribution on the earth -
    why there is more "up top"   - the explanation showed that
    the distribution was well within what would be expected for 
    randomly adding polygons to a planar shape, which reasoning was
    workable for sphere surfaces as well....
    
    mp
464.3probability that squares overlapCLT::GILBERTJuggler of NoterdomMon Mar 31 1986 23:3135
464.4Warning: buzzwordsAURORA::HALLYBBorn in the PresidioTue Apr 01 1986 15:5810
    If you're going to get anywhere I think you'll have to assume these
    are convex polygons; i.e., any two points interior to the polygon
    have the line joining them entirely interior to the polygon.
    
    Otherwise you can use a Cantor-set approach to construct a fractal-
    like object with arbitrarily small area X but which covers the entire
    enclosing rectangle so much that you can't put a square of area X
    in the rectangle without crossing the first polygon.
    
      John
464.5CLT::GILBERTJuggler of NoterdomTue Apr 01 1986 17:404
    Some tractable forms of the 'intersecting regions in a square' problem
    may use aligned squares of a given size, or intersecting line segments.
    
    Like John, I wondered what a random polygon *looks* like.
464.6overlapping squaresLATOUR::JMUNZERTue Apr 01 1986 18:5524
Peter:

I like your method in .3, but...

Aren't the corners of the shaded region:

	(xa,xb) = { (0,0), (0,a), (1-a-b,1-b), (1-a,1-b), (1-a,1-a-b),
			(b,0), (0,0) }

and isn't the area of the shaded region:

	(1-a)(1-b) - (1-a-b)^2

and isn't the probability of overlap:

	       (1-a-b)^2
	[ 1 - ------------ ] ^ 2
	       (1-a)(1-b)

which still approximates, for  a = b << 1:

	4a^2

John
464.7hmmmm...sounds good sofarBUCKY::MPALMERTue Apr 01 1986 21:1829
    re: .4
    
    Good point - it's definitely reasonable to assume convexity for
    purposes of the paper.  I can mention that concavities would be
    an exception and pass on your suggestion for dealing with them.
    
    re: .3, .6            \
    
    thanks - I'll have to take a closer look at what you're saying.
    It looks like the kind of expressions I'd been fooling with;
    but how do you do the proof?  
    
    I guess what I'd ideally like to show is a direct correlation 
    between area and probability.  It may also be helpful to deal
    with it in terms of uncertainty - If you can quantitiate 
    the uncertainty by measuring  the presence of  factors that will
    throw you off (e.g. complex polygon shape, variability of "filling"
    density, number of objects in bounded area) it may be easier to
    show the basic correlation between area and probability - working towards
    the case where, for an uncertainty of 0, the relationships are directly
    provable...                                   
    
    What you said about Cantor sets sounds to me like "what you
    derive/prove is true, but only within an uncertainty limit of
    this area X"....?
    
    MP
                                                        
    
464.8Not so simpleRANI::LEICHTERJJerry LeichterThu May 15 1986 13:2419
The conditions being given here "Put a RANDOM polygon (shape?) at a RANDOM
location inside some other shape" are very badly undefined.  The meaning of
"random" and "probability" are completely intertwined; just because the WORDS
sound like they mean something you understand doesn't mean they really DO mean
what you seem to think.

There is a classic conundrum that illustrates the problem:  Suppose a stick
is broken at random into three pieces.  What's the probability that the three
pieces form a triangle.

There are (at least) two reasonable interpretations of "breaking a stick into
three pieces at random".  In one, you choose two breakpoints independently.
In the other, you choose one breakpoint, then proceed to break the larger of
the remaining pieces.

If you work it out - not too complicated; this was in Martin Gardner's column
many years ago - you get two different answers - I think 1/2 one way, 1/3 the
other.
							-- Jerry
464.9CLT::GILBERTJuggler of NoterdomThu May 15 1986 15:3615
re .6:
	Yes (that's what I get for missing the easy way to calculate
	the area).

re .-1
	Lacking any other definition, I'd say the interpretation of
	'random' should mean that each possibility is equally likely.
	Of course, this is *not* what's intended in .0, but perhaps
	it leads to an interesting problem, nonetheless:

	Roughly how many different polygons are there in a bounded
	convex region?  There may be different answers for convex vs.
	arbitrary polygons, and also depending on whether the polygon
	may intersect itself (that last one seems the easiest).  The
	answer is infinity, but infinity of *what* order?
464.10I seem to see 'c'AURORA::HALLYBThe actor/singer is dead!!!Fri May 16 1986 13:4914
>	Roughly how many different polygons are there in a bounded
>	convex region?
    
    It would seem that there are no more than alef-null sides to a polygon,
    and each side is associated with one endpoint (the other endpoint
    belonging to the next side).  Each endpoint has c * c possibilities,
    so an upper bound is seen to be alef-null * c * c = c.  Also, it
    is easy to see that c is a lower bound (take one polygon and translate
    or rotate it a bit).
    
    The above probably assumes that a polygon must be a SCROC.  If you
    really want to include fractals, then the question remains open.
    
      John