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Conference koolit::disney

Title:The Disneyphile's Disney File
Notice:This Conference can show you The World
Moderator:DONVAN::SCOPA.zko.dec.com::manana::eppes
Created:Thu Feb 23 1989
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:536
Total number of notes:19961

343.0. "Disney and Virtual Reality" by PHDVAX::JMCGLINCHEY () Fri May 21 1993 19:36

    A few of us here have been wondering what Disney could do with Virtual
    Reality if they really did it right.  What do you think before I tell
    you what we've been batting around?
    
    John
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343.1Keep old attractions alive...PHDVAX::JMCGLINCHEYFri May 21 1993 19:398
    One idea that I will put on the table is to use Virtual reality to let
    us keep old attractions alive forever.  Take the Carasell (sp?) of
    Progress.  If this were taped and digitized into a virtual reality
    attracktion that would allow you to select it and other "long gone"
    attractions, then these could still be available without taking up
    space that can be used by new attractions.
    
    John
343.2Live the MoviesCUPMK::SCOPASat May 22 1993 18:278
    Why not take some classic Disney films and use VR to put you in the
    picture. Imagine flying with Aladdin on that carpet, or fighting
    Gaston during a thunderstorm, or "almost" kissing a mermaid, or being
    handcuffed to a rabbit 'toon.
    
    That would be neat.
    
    Mike_the_dreamer
343.3I told you they would do VR soon!PHDVAX::JMCGLINCHEYWed Apr 13 1994 03:4767
    I got this from REC.ARTS.DISNEY:
    =======================================================================
    
    Disney has gone into virtual realms!  With the help of a corporation
    called
    StrayLight, Disney recently installed their first VR systems.  An
    excerpt
    from Virtual Reality World follows:
    
    ----------------
    
    CyberTron: First Permanent Immersive VR Systems Installed at
    Disney World
    
    Tony Asch
    
    Virtual Reality is up and running at the Walt Disney World Resort
    in Orlando, Florida.  StrayLight Corporation, of Warren, New
    Jersey, recently completed a permanent installation of two
    CyberTron systems at Pleasure Island, a major attraction on the
    Disney property.  This installation represents the first use of
    immersive virtual reality by Disney.  The Pleasure Island venue
    includes eight discos and numerous other adult- oriented
    attractions, including the CyberTron virtual reality systems.  It
    is the number one destination for after-hours entertainment at
    Disney.  The CyberTron systems have a broad appeal to the
    thousands of guests at Pleasure Island every night.
    
    Many industry experts feel that the long-term future of theme
    parks in general will be increasingly virtual.  VR attractions
    have several advantages, for they consume less space and offer
    interchangeable experiences with little new hardware investment.
    Perhaps a more compelling force is the lure of interactivity.
    While most theme park attractions offer their patrons a fixed
    experience, VR offers unique experiences with each ride.  This
    uniqueness translates into higher repeat business, a fact that is
    seldom ignored by theme park operators.
    
    The first Disney CyberTron system was installed in November and
    immediately exceeded revenue projections for the site.  Because
    traffic was so high on the CyberTron, a second system was
    purchased and installed during early December.  Unlike many other
    Disney attractions, most of the entertainment on Pleasure Island
    is on a pay-per-play basis.  With rides on the CyberTron going
    for $10 per three-minute virtual voyage, the two systems run
    non-stop from midafternoon until 2 a.m.  or later.  Although most
    projections for CyberTron operations target a $5 price per
    experience, venues such as the Disney resort are often able to
    achieve significantly higher per-ride revenues.
    
    The CyberTron attraction is based on a gyroscopic motion platform
    combined with a high- resolution head-mounted display and
    computer system.  The Pleasure Island system offers two game
    experiences developed by StrayLight.  The first, Cozmik Debris,
    is a high-speed thrill ride, offering adventure and rapid-fire
    arcade-style action.  While StrayLight has several new games in
    production, the current release, Cozmik Debris is unusual because
    of the wide variety of scenery and action involved.  Players
    rarely stay in the same scene for more than a few seconds and are
    presented with a variety of unusual events, sounds, and sights
    along their journey.  Although the adventure starts with a
    pleasant cruise watching dolphins splashing all around, the game
    quickly turns ominous as one discovers dead bodies floating in
    the water.  Throughout Cozmik Debris the musical scoring is
    dynamic, reflecting the mood of the moment.
    
    
343.4Only at PI?WREATH::SCOPAWed Apr 13 1994 12:074
    I could have sworn that I heard one of these machines being put in the
    Contemporary Resort Video Game Room.
    
    Mike
343.5Hmmmmmmm......PHDVAX::JMCGLINCHEYThu Apr 14 1994 15:502
    I'm sure your going to find that out for us and give us a complete trip
    report????  ;^)
343.6Increase the Disk Space In AugustWREATH::SCOPAThu Apr 14 1994 16:147
    John,
    
    Anticipating the Grandmother of All Trip Reports are we? Actually, I
    would love to be able to post a trip report daily while on my
    trip...someday.
    
    Mike
343.7How to subscribe to disney listserv ?35843::NEARYWed May 11 1994 12:477
    re .3
    
    how do you subscribe to disney.rec.arts   ?
    can you supply dialog for listserv info ,etc  ?
    
    Thanks
    
343.8I use AOL!PHDVAX::JMCGLINCHEYWed May 11 1994 14:584
    I get rec.arts.disney publicly from America on-line. They now offer
    internet newsgroups.
    
    John