|
This seemed like the most logical place to put this, so here goes...
One of my other vices is computer games; I love 'em! And I probably
spend entirely too much time with them. But that's another story.
I have watched with interest the advent of computer games producers
including more and increasingly interesting musical scores with
the game software. Gone are the days of simple "beeps and bleeps".
Many of the top names prominently advertise that the scores are
part of the reason you should buy the game.
As with most things, there is a wide variety of ways to access this
gold mine of sound locked up in the S/W. Ad Lib, INNOVATION, and
IBM-YAMAHA all have boards which you can buy which when added to
the motherboard will either directly drive speakers, or hook into
an outboard amplifier to drive speakers. These tend to be a bit
pricey, though, and unless you owned an AMIGA which has this capability
built-in, it seemed you had to cough up $100-$300.
At least, that's the way it appeared. I recently purchased "POPULOUS"
a British fantasy game distributed by Electronic Arts. In the set-up
instructions they mention several sound options ranging from the
lowly PC speaker, those mentioned above and a "ROLAND LA-32 SOUND
Module". I looked at my $XXXXX.XX worth of MIDI gear and wondered,
"Well, what's all this stuff...chopped liver?". So I cranked up
the studio selected the ROLAND option and waited.
Sure enough, after booting the MIDI transmit lights on my D-110
started flashing and voila!, instant stereo!!! If nothing else,
it is kind of a kick to hear what the designers really had in mind
when creating these games. Also, earthquakes sound a lot more like
earthquakes on the D-110 (Grankhas drums?) than on the PC's peeper.
Did other folks out there know about this? What other games can
we "play" through out rigs? Is this a vulgar, juvenile and in-
appropriate use of valuable MIDI resources? :^]
Clusters,
Bill Allen
|
| There are quite a few Atari ST games with MIDI support built in. I normally
just leave my MT-32 connected when playing games, just to see if anything
comes out (the MT-32 seems to be the commonest supported SGU for games).
I think there may be something on this in either the ATARI or GAMES notesfiles,
but my brain is too jumbled to remember where at the moment :-)
Cheers,
Derek.
|