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Conference 7.286::atarist

Title:Atari ST, TT, & Falcon
Notice:Please read note 1.0 and its replies before posting!
Moderator:FUNYET::ANDERSON
Created:Mon Apr 04 1988
Last Modified:Tue May 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1433
Total number of notes:10312

714.0. "THUNDERBIRDS game - some hints" by IJSAPL::KLERK (The best Ceaucescou is a dead one) Thu Dec 21 1989 08:38

   The THUNDERBIRDS made it finally as a game. Anyone familiar with the
   sixty's puppet films of International Rescue can now perform four
   rescues by themselves.

   A magazine published some hints for the first two games, which will
   follow after the <ff>. It works on colour monitors only.

   Theo
   
    Hints to THUNDERBIRDS games


    Mission 1: Alan takes torch and oil, Brains takes lamp and klaxon

   First problem is to stop the water from rising. Let Brains go to the
   right first, then up twice, to the right twice (avoid falling rocks)
   Drop the klaxon and take the spanner. Go 4 screens to the left and
   place lamp at foot of the ladder. Go to the left, take hammer and
   go back to the right. Go up the ladder for 3 screens, then to the right
   to repair the lift. Get in the lift and raise three screens.
   Drop the hammer, take the detonator and go back into the lift before
   it departs! The lift goes up for another two screens, then get off
   and to the right.
   Use the spanner to repair the pump and stop the water. Go to collect
   the lamp you left at the bottom of the ladder and leave the spanner.
   Go all the way up and then to the right 2 screens. Another 4 screens
   upwards and two to the right. Get down one level and to the left. Place
   the detonator on the ground. Go to the right, up, to the right twice,
   3 times down and take the fuse.
   Go up 3 levels, to the left twice and end up at the detonator.
   Exchange this with the lamp and go to the Mole at the dynamite.
   Go to the right and you will automatically place the fuse until you
   are underneath the two leftmost stalactites. Use the detonator.
   Go to the left, take the lamp, go left, down. Twice left,  and rescue
   the mine workers.

   Alan:
   Go down 3 screens and to the right. Drop the torch and take the
   rope ladder. Go to the right and use the rope ladder before you reach
   the hole in the ground. Collect the torch. Go to the right for
   5 screens, down twice, then to the left. Go two levels up, then to the
   left. Use the oil to lubricate the right wheels of the trolley.
   Let yourself be transported by the trolley and go 5 screens to the
   right.
   Exchange the oil for the drill. Go to the right 2x, drop the drill
   before you go to the left and grab the  cable. Go up, to the right.
   exchange the torch for the drill and go to the pillar at the right of
   the screen. Use the drill and exchange it for the torch afterwards.
   Go to screens to the right and you'll see Brains and the mine workers.

   Switch to Brains who has to get to the Mole within the time limit.


   Mission 2: Gordon: Aqualong and shark repellent
              Alan:   Aqualong and anti-radiation pills
	      
   Let Alan swallow the anti radiation pills and switch to Gordon.
   He goes to the left 2 screens, down and to the right 2x. Drop the
   aqualongs and use the anti radiation pills. Go back and pick up
   the aqualong and go 5 screens to the left.Go down and you will find
   yourself swimming in the submerged part of the boat.
   Go to the left, open the door and pull (without going through the
   door) the handle in the wall in the middle of the screen.  Go to
   the right twice, open the right (not left) door and pull the handle in the
   middle of the wall - without going through the door.
   Go to the left twice, leave the submarine through the hole in
   the ground. Go over the sea bed to the right twice until attacked by
   a shark. Use the repellent, go to the right and take the yellow card.
   Go to the submarine, go in and to the left twice, pull the handle in
   the middle of the room, so the water level drops.
   Go to the right, up, to the left twice, up and 8 screens to the right.
   Then down, to the right 2x, which brings you to the reactor room.
   Go to the right console. Alan goes left, up and takes the blue card.
   Go down twice, 5x right, down, 2x right to join Gordon. Stand for the
   left console.  While Alan uses the blue card, switch to Gordon and
   let him use the yellow card to switch off the reactor. One of the
   members must return to Thunderbird 4 before his time runs out.
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