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Conference 7.286::atarist

Title:Atari ST, TT, & Falcon
Notice:Please read note 1.0 and its replies before posting!
Moderator:FUNYET::ANDERSON
Created:Mon Apr 04 1988
Last Modified:Tue May 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1433
Total number of notes:10312

43.0. "DEGAS Elite Fonts" by VINO::BHAMILTON (Buzz Hamilton) Tue Apr 19 1988 16:34

How do I change fonts in DEGAS Elite?

I know that you most modify ASSIGN.SYS and reboot. I downloaded several
old-style DEGAS font files from GEnie. They looked good when I ran FONTEDIT.PRG
on them. I then ran FONTCONV.PRG on them and gave them a different ID number (60
and 61). I then edited the ASSIGN.SYS file to point to them and did a reboot.

No matter what I do the text window looks the same. It appears to have a default
font with six sizes that I can cycle through by clicking the right or left arrow.
There does not seem to be any LOAD FONT or SELECT FONT option.

What am I doing wrong?

T.RTitleUserPersonal
Name
DateLines
43.1Double ClickUTROP1::TRAMONTINAWed Apr 20 1988 06:337
    re.0
    
    Try double clicking the fontwindow, it will open and show you all
    fonts you can choose from. The same aplies to the selection of the
    different fill paterns.
    
    Renato
43.2That's the ticket!VINO::BHAMILTONBuzz HamiltonWed Apr 20 1988 14:155
    YES!!! Thank you...
    
    The documentation seems to have blown it on this point.
    I can't believe how much less frustrated I feel now!
    
43.3Look no PicturesMINDER::KENTBut there's no hole in the middleWed May 11 1988 10:387
    
    
    I am having similar problems to .0 but with blocks and ICONS. Can
    anyone tell me how to go about creating an ICON and then loading
    it into a picture.
    
    					Paul.
43.4Block/Icon BlitsDOOZER::MAUDEJohn S. Maude EDU Services Reading UKWed May 11 1988 17:0225
    Hi Paul,
    
    	Re .3 :-
    
    		In the VDI is a call vro_copyform (ie. copy raster opaque)
    which will blit a block from memory to the required position on
    the screen. This call is resolution dependent, what you have to
    do is setup two memory definition blocks with the required parameters
    and then issue the call. One of the parameters in the definition
    block is the address of your block of memory containing the bit
    pattern for your icon/sprite. This pattern can be created in numerous
    ways, the technique I use is to draw my pattern using NEOCHROME,
    then cutout a block and dump it out to a file as a set of dc.w
    statements an option in NEOCHROME. I then incorporate these statements
    in my source code and setup my memory definition blocks and then
    issue the vro_copyform call. I developed this technique from reading
    the chapter on Raster Operations in the series of Antic Articles
    labled Professional GEM - these articles are somewhere on the net
    but I've forgotten where. Using this technique I've successfully
    been able to place multi-coloured icons in Dialogue Forms, this
    technique can also be used to create great animations and is the
    only one that I know of that handles more than two colours easily.
    
    John
    
43.5Look NO ICONSMINDER::KENTBut there's no hole in the middleWed May 11 1988 20:248
    re -1
    
    Thanks for the info but I am just a simple Project Manager. Most
    of that explanation was mningless to me. Is there no way of creating
    ICONS or blocks from within DEGAS. I inherited this copy with the
    machine I bought. I have no manual. Help !
    
    						Paul.
43.6Blocks is easyCOMICS::KEYThe electric monkThu May 12 1988 17:138
    To create a block, hit ESC while viewing the picture. Two crosshairs
    will appear. Half-click the left button and drag the cursor to form
    a rectangle round the graphic you want to make into a block. Let
    go of the button, and you have your block, ready to use for drawing,
    painting, distorting etc. Now if only Degas had a Neochrome-style
    jacknife...
    
    Andy
43.7More on DEGAS iconsVINO::BHAMILTONBuzz HamiltonThu May 12 1988 19:5315
    further info..
    
    An 'icon' is just a small block. DEGAS blocks are stored in files
    with a .BL? extension. To load a block you click on the BLOCK item
    in the top menu bar. Then you double-click on load. A standard file
    selector box will show up looking for files with .BL?. On my disk
    an ASTERISK.BL3 file is in the BLOCKS folder. Doubleclicking or
    click on file and click on OK (or some such) will load the block.
    Then you click on the BLOCK box in the main menu. Finally use the
    right mouse button to get to your drawing screen and every time
    you push  the left mouse button an 'icon' will be placed.
    
    The previous reply tells how to create your own icon or block. To
    reuse later you would save it under the block dropdown menu.
    
43.8What is the maximum number of fonts?TENERE::JARDINWed Sep 14 1988 06:3710
    Do you know if there is a limit in the number of fonts that Degas
    Elite can handle?
    
    e.g is it limited to the number of slots that are shown when double
    clicking on the font window?
    
    Also: The manual insists that the assign.sys be an ascii file did
    anyone try an other type of file and what are the symptoms?
    
    Pierre