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Conference bgsdev::open3d

Title:open3d
Notice:Kits on notes 3 and 4; Documents note 223
Moderator:WRKSYS::COULTER
Created:Wed Dec 09 1992
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1306
Total number of notes:5260

1304.0. "FlowerBox NT screen saver slow on PowerStorm 4DT" by RDGENG::READINGS_R (Richard Readings) Tue Jun 03 1997 11:43

I'm running the Windows NT 3D FlowerBox screen saver on an AlphaStation 500/266 
under NT 4.0 with PowerStorm 4D60T graphics (V42-1997-04-03-V42C 3-APR-1997 
driver).

It's very slow as compared to an AlphaStation 200 4/166 with ZLXp-E1 graphics.
Is there something that might be forcing it to use software rendering?

Richard
T.RTitleUserPersonal
Name
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1304.1WRKSYS::CHALTASIntelligence is no bad thingTue Jun 03 1997 12:345
    Yep -- in general the OpenGL screen savers are written to do software
    rendering, then blit to the screen.  The ZLXp-E1 is a faster blitter
    (and only 8 pixels deep) than the PS 4D60T (which is 128 pixels deep!)
    
    George
1304.2Alpha slower than IntelRDGENG::READINGS_RRichard ReadingsWed Jun 04 1997 14:5311
>    Yep -- in general the OpenGL screen savers are written to do software
>    rendering, then blit to the screen.  The ZLXp-E1 is a faster blitter
>    (and only 8 pixels deep) than the PS 4D60T (which is 128 pixels deep!)

It's a real dog on 4D40T on Alpha (500/266), but much faster on Intel (PWS 
200i). ~40% CPU on Alpha, 100% on Intel. Obviously not CPU bound on Alpha, same 
graphics card on both platforms. What's likely to be the bottleneck on Alpha?

What forces the OpenGL screen savers to do software rendering?

Richard