| > One of our customers is programming Open3D on OpenVMS Alpha. The
> documentation containted in the DOC CD's is not sufficient for him.
The documentation that we supply is intended to help people use OpenGL
on DIGITAL computer systems.
The Preface of "Using OpenGL" says:
This guide is intended for experience programmers who are
knowledgeable in graphics. You should be thoroughly familiar
with OpenGL software to make full use of the product's potential.
Hmm. A little ambiguous, perhaps. The intent is that this is not a tutorial,
reference book or guide to OpenGL itself, just how to use it on our computer
systems.
Please point your customer to the red and blue books on OpenGL:
Blue Book -- 'man' pages:
OpenGL Architecture Review Board, Renate Kempf and Chris Frazier,
editors, _OpenGL(R)_Reference_Manual_ Second Edition, ISBN
0-201-46140-4, Addison-Wesley Developers Press, Reading MA.
Red Book -- introduction and guide:
Mason Woo, Jackie Neider, Tom Davis, _OpenGL(R)_Programming_Guide_
Second Edition, ISBN 0-201-46138-2, Addison-Wesley Developers Press,
Reading MA.
Note that both of these books are second editions and deal with OpenGL version
1.1; Digital is currently shipping version 1.0.
The man pages are also available on the world-wide web at:
http://www.digital.com/pub/doc/opengl
These are OpenGL version 1.0 man pages.
> He needs more information about the AUX librarys espcially the LIBAUX
> routines. Is there anay DOC available concerning this routines.?
I strongly suggest that he look into the GLUT library rather than the
AUX library. GLUT is a much better toolkit library than AUX; I'd say
it is suitable for small to medium sized projects. AUX is barely suitable
for toy programs.
GLUT can be obtained through the web, starting at:
http://www.sgi.com/Technology/openGL/glut.html
> He
> would also like to see an OpenGL reference guide, is one available?
Aside from the books mentioned earlier, the OpenGL version 1.1 specification
itself is available on the web:
http://www.sgi.com/Technology/openGL/glspec1.1/glspec.html
The OpenGL spec is being tweaked by the ARB, and the html'ized version
is not the 'current' specification. The specification is not the easiest
document to read; you have to read between the lines in a number of areas
and there are some sections that are still a little controversial.
Andy V
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