Title: | open3d |
Notice: | Kits on notes 3 and 4; Documents note 223 |
Moderator: | WRKSYS::COULTER |
Created: | Wed Dec 09 1992 |
Last Modified: | Fri Jun 06 1997 |
Last Successful Update: | Fri Jun 06 1997 |
Number of topics: | 1306 |
Total number of notes: | 5260 |
T.R | Title | User | Personal Name | Date | Lines |
---|---|---|---|---|---|
1255.1 | don't know, but curious | WRKSYS::CHALTAS | Someone chanted evening | Wed Mar 05 1997 11:52 | 6 |
Hmm -- a PS 3D30 only supports 8-bit pixmaps (I think), which is one byte per pixel. A 128 MB pixmap would be about 11.5k pixels square, or about 102 times the area displayable on a 1280x1024 screen. What application is using such a large pixmap? George | |||||
1255.2 | by program | BALZAC::BIDAULT | Wed Mar 05 1997 15:54 | 8 | |
Bonsoir, The customer has found this limitation by program with the routine CREATE_PIXMAP. Bonne soiree, Jacques. | |||||
1255.3 | maximum size of pixmap POWERSTORM 3D30 | BALZAC::BIDAULT | Tue Mar 11 1997 14:05 | 8 | |
1255.4 | absolute max is 32Kx32K pixels | WRKSYS::RICHARDSON | Tue Mar 11 1997 15:57 | 5 | |
Both the width and the height of the pixmap are limited to 32766 pixels. Even below this size, a very large pixmap may not fit in main memory. /Charlotte |