[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference bgsdev::open3d

Title:open3d
Notice:Kits on notes 3 and 4; Documents note 223
Moderator:WRKSYS::COULTER
Created:Wed Dec 09 1992
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1306
Total number of notes:5260

860.0. "OpenGL documentation" by WRKSYS::DENNIS () Tue Oct 31 1995 14:49

T.RTitleUserPersonal
Name
DateLines
860.1OpenGL books and web pagesVESPER::VESPEROpenGL Alpha GeekTue Mar 25 1997 13:1346
The documentation that we supply is intended to help people use OpenGL
on DIGITAL computer systems.

The Preface of "Using OpenGL" says:

	This guide is intended for experience programmers who are
	knowledgeable in graphics. You should be thoroughly familiar
	with OpenGL software to make full use of the product's potential.

Hmm. A little ambiguous, perhaps. The intent is that this is not a tutorial,
reference book or guide to OpenGL itself, just how to use it on our computer
systems.

Blue Book -- 'man' pages:

	OpenGL Architecture Review Board, Renate Kempf and Chris Frazier,
	editors, _OpenGL(R)_Reference_Manual_ Second Edition, ISBN
	0-201-46140-4, Addison-Wesley Developers Press, Reading MA.

Red Book -- introduction and guide:

	Mason Woo, Jackie Neider, Tom Davis, _OpenGL(R)_Programming_Guide_
	Second Edition, ISBN 0-201-46138-2, Addison-Wesley Developers Press,
	Reading MA.

Note that both of these books are second editions and deal with OpenGL version
1.1; Digital is currently shipping version 1.0.

The man pages are also available on the world-wide web at:

	http://www.digital.com/pub/doc/opengl

These are OpenGL version 1.0 man pages.


In addition to the books mentioned earlier, the OpenGL version 1.1 specification
itself is available on the web:

	http://www.sgi.com/Technology/openGL/glspec1.1/glspec.html

The OpenGL spec is being tweaked by the ARB, and the html'ized version
is not the 'current' specification. The specification is not the easiest
document to read; you have to read between the lines in a number of areas
and there are some sections that are still a little controversial.

Andy V
860.2Programming OpenGL for the X Window SystemRDGENG::READINGS_RRichard ReadingsThu Mar 27 1997 07:376
One other book which is highly recommended, for UNIX programmers, is 
"OpenGL Programming for the X Window System" by Mark J. Kilgard, published by 
Addison Wesley, ISBN: 0-201-48359-9 
	(http://reality.sgi.com/mjk_asd/OpenGLforX.html)

Richard