| The documentation that we supply is intended to help people use OpenGL
on DIGITAL computer systems.
The Preface of "Using OpenGL" says:
This guide is intended for experience programmers who are
knowledgeable in graphics. You should be thoroughly familiar
with OpenGL software to make full use of the product's potential.
Hmm. A little ambiguous, perhaps. The intent is that this is not a tutorial,
reference book or guide to OpenGL itself, just how to use it on our computer
systems.
Blue Book -- 'man' pages:
OpenGL Architecture Review Board, Renate Kempf and Chris Frazier,
editors, _OpenGL(R)_Reference_Manual_ Second Edition, ISBN
0-201-46140-4, Addison-Wesley Developers Press, Reading MA.
Red Book -- introduction and guide:
Mason Woo, Jackie Neider, Tom Davis, _OpenGL(R)_Programming_Guide_
Second Edition, ISBN 0-201-46138-2, Addison-Wesley Developers Press,
Reading MA.
Note that both of these books are second editions and deal with OpenGL version
1.1; Digital is currently shipping version 1.0.
The man pages are also available on the world-wide web at:
http://www.digital.com/pub/doc/opengl
These are OpenGL version 1.0 man pages.
In addition to the books mentioned earlier, the OpenGL version 1.1 specification
itself is available on the web:
http://www.sgi.com/Technology/openGL/glspec1.1/glspec.html
The OpenGL spec is being tweaked by the ARB, and the html'ized version
is not the 'current' specification. The specification is not the easiest
document to read; you have to read between the lines in a number of areas
and there are some sections that are still a little controversial.
Andy V
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| One other book which is highly recommended, for UNIX programmers, is
"OpenGL Programming for the X Window System" by Mark J. Kilgard, published by
Addison Wesley, ISBN: 0-201-48359-9
(http://reality.sgi.com/mjk_asd/OpenGLforX.html)
Richard
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