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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

4090.0. "Review Wings" by SHARE::DOYLE () Thu Sep 06 1990 19:36

  Well I received "Wings" from Cinemaware a couple of days ago and have been 
playing it exclusively for 2 days.
  First off, It is not a dedicated flight simulator.
  It's more of a WWI Pilot simulator.
  
  As long as you can except that, It is an EXCELLENT game.

  I received 2 manuals, one short one with instructions, one large with a 
summary of WWI aviation history.
  There are 2 disks, no disk-based copy protection (though it does use look
 up the word protection).
  A few special offers from Cinemaware on their products.
  
  The disk is "Very" easy to install on hard-disk, it is an Iconized process.
  Once you click on the icon, it asks you to type out the path, once that's 
 done, your ready to play, no assigns, no editing the startup-sequence, and
 it places the game where you want it. (I believe this was used on TV Sports
 Basketball as well)
  As a hard-drive owner, I thank you Cinemaware! (now if they'd just fix some
 of their older titles).
  Floppy-Based operating systems require that you make backups to play, (It 
saves games to disk 2).
  The instruction manual is a scant 14 pages, but contains the nessecary
 information to play the game...

  The game starts out with a roster where you can input up to 10 personas to
represent you in the game, (one is already entered for you, so you can jump
right in).
  After you add a pilot, you are allowed to adjust his basic statistics called
"Ability Points".. 
  These are Flying Ability, Shooting Ability, Mech Aptitude, and Stamina.
  All are preset at 40, and you have a additional 40 points to distribute.
 It's very important to have the correct ability level, because these directly
affect your game.

Example:

 In the 3d flight sequence;
  If you don't have enough Flying Ability, the plane isn't as responsive as it 
could be, and seems to bounce around more when trying to aim. 
  If you don't have enough Shooting Ability, it's much harder to score a hit
 on the enemy from a distance, and it takes more hits to knock em down.
  Mech Aptitude comes in real handy, for instance your guns tend to jam more
when this is low, as your level increases the jamming isn't as frequent and
you can free up the jam faster when it does.
  Stamina.. This will allow you to successfully land your plane after getting
shot down, and you'll be able to continue the game.

 After creating a pilot, you must enter flight school to get you wings,
this is great to get you started, but becomes a bit tedious after you've 
played a while, luckily you only have to pass one test to win your wings.
 Once whats done you can join your squadron.
 Whats unusual is the way they present this game, 2 different arcade type
sequences, and 1 3d flight simulator. Its unusual, but quite addictive.
 The 3d flight section of the game is very well done (especially for being
just a part) and you have a minimum of controls, the joystick and the
 arrowed keys on the numeric keypad.
  The joystick controls your vertical and horizontal movement, the arrow keys
 will give you a forward, side and back view.
  There is the lack of a throttle, so you increase your airspeed buy diving and 
decrease by climbing.
  It's an easy system to learn and reflects (purposely or not) the simplicity
of the craft back then.
  The arcade sequences are just plane fun.;')
  The first is the strafing run.... 
  This is at an angle shot of your aircraft as it moves above the ground,
 where it'll take some practice acquiring the skill too shoot your targets,
 (Buildings and such take repeated hits) while keeping yourself from getting
 shot down.
  The bombing run seems the easiest it has a top down view with your airplane
below your point of view, if you can avoid the anti aircraft fire, you can
do some major damage.
  What keeps this game from getting repetitive is the mix of missions above,
 (I've never had to bomb the same building twice, the strafing runs are slightly
 different, and the 3d flight sequence always has some aspect about it whats
 different, whether it's the number of planes involved or your mission goal)
 as well as the fact that when you die, your next pilot takes the war over
 where you old one left off.. of course you have to build up the pilots stats
 all over again- (Your Stats are affected by the success or failure of all 
 missions, the amount is determined by the difficulty of the mission).
  If I started a new game however, I'm think it would go through the same 
sequence. 
  Another thing, when a pilots dead, he's dead..
  Your next pilot can't have the same name as your old pilot.
  You can also win medals for outstanding performance.
  The whole game is tied together with the pilots journal which relates what
 is happening in the war as well as identifying the mission you'll be flying.
  Its a nice touch and it works quite well.

  The graphics are excellent as always, and provide visual confirmation of
 when you get shot-up (bullet holes in the wings, nicks in the wing struts...)

  The sound is also up there, and sets the mood of the game.
  (The title screen sequence is great !)

  In summing up....
  I'm impressed with this game, I'm glad I bought it, and I'll be playing it
  exclusively till I get a medal!

								Ed
P.S. I'm on my fifth pilot, who's flown 11 missions and hasn't gotten a 
     Confirmed kill yet! :'( 

T.RTitleUserPersonal
Name
DateLines
4090.1Great gameLODGE::LENDavid M. LenFri Sep 07 1990 01:4420
    I also have Wings, I bought it last Saturday.  After our club's monthly
    meeting, a local store gave our members a 20% discount and I got Wings
    for $29.59 + tax.  I too enjoy playing it very much.  It is at the
    opposite end of the spectrum from Falcon (i.e. technically complex
    realistic flying).
    
    In addition to the fun of flying in Wings, I like the rich, in depth
    story-line/background, provided by the journal entries.
    
    Deleting or moving the pilot.dat file from "Reel 2" does allow you to
    reuse pilot names and it does start the journal over again from the
    beginning.  The ordering and the mix of the missions do vary (I guess
    they are chosen at random).  I do believe that I have seen at least 1
    variation in the journal entries, but I am not certain.
    
    So far my best effort was completing 15 missions with 13 kills.  I
    still have not been promoted from 2nd Luitenant or get a medal.
    
    I wasn't doing very well at shooting down enemy planes, until I started
    leading them.  And the amount lead needed increases with distance.
4090.2I've been robbed :')SHARE::DOYLEFri Sep 07 1990 12:2311
     Have you gotten rooked out of a kill yet?
     I could swear I've shot down a plane, only to let it get awarded to
    someone else.
      I started the game over, it seems that as the war progresses, the 
     pilots do too...
      If you go into the war late, (as a rookie) It's real tough to catch up...
      But since I've started over, I've gotten 6 kills out of the 4 PATROL
    missions I've flown.
    
    								Ed
    				
4090.3LODGE::LENDavid M. LenFri Sep 07 1990 13:447
    Yes, I thought I was cheated out of a kill a number of times.  Another
    thing that I don't like is after hitting an ememy a couple times,
    before you can turn around for another shot, one of your buddies
    finishes him off.
    
    Someone working at the store where I bought it, claims he was promoted
    to 1st luitenant after 20 missions.
4090.4.........SHARE::DOYLEFri Sep 07 1990 16:228
     I also wish I could save a game and continue, but that'd make it too
    easy I guess..
     I was able too increase my mechanical and stamina skills, If I could 
    just increase my shooting skills I'd be doing alright.
     This game is extremely addicting... last night I was up till 1:00
    saying just one more game since 9:00
    							Ed
    
4090.5LODGE::LENDavid M. LenSat Sep 08 1990 00:5614
    re: .1
    
    It seems that I could have been about how random the missions are.  The
    missions seem to follow the same order but there are some minor
    variations.
    
    re: Saving a game
    
    You really can save a game.  Once you build up a character to where you
    are concerned about risking him.  Exit the game and copy the
    "Reel 2:pilot.dat" file somewhere to save it.  Then if you die, copy
    the saved pilot.dat file back to "Reel 2:" and you are in effect
    resurrected back to that point in the game.  Saving that file every few
    successful missions can be a pretty effective cheat.
4090.6Battle of Britain cheatREAD::POMEROYSun Sep 09 1990 16:1225
    re: .5
    
    >You really can save a game.  Once you build up a character to where you
    >are concerned about risking him.  Exit the game and copy the
    >"Reel 2:pilot.dat" file somewhere to save it.  Then if you die, copy
    >the saved pilot.dat file back to "Reel 2:" and you are in effect
    >resurrected back to that point in the game.  Saving that file every few
    >successful missions can be a pretty effective cheat.
    
    This works for Battle of Britain also. I run bob from my hard drive and
    after every succesful mission or two I copy all pilots that I have used
    (and campaign files) to a separate subdirectory. If a pilot dies you
    can just copy him back. A couple days ago I found an even better way to
    "cheat" in bob. I just load the pilots in CygnusED and resurect him.
    Or, if you really want to cheat you just use the editor to juice up his
    score/medals/rank/etc... I try to use it for resurrections only. The
    advantage of this method over the previous one mentioned is that you
    get to keep the score from the mission he died on. To do this, I think
    it is the third byte or so. It should be an ASCII 1 if the pilot is
    active. Captured, KIA are ASCII 2 and 3. In CygnusED these are inverse
    B and C. just delete them and put in a ctrl-A to make the pilot active
    again.
    
    Bob Pomeroy
    
4090.7LODGE::LENDavid M. LenSun Sep 30 1990 23:244
    Well, my character is rolling right along.  He made Lt. Colonel, with 4
    of the 5 medals.  88 missions with 65 kills.
    
    How do you others like the U-boat bombing missions?
4090.8Quite FUN!EEMELI::LINDENMon Oct 01 1990 04:4210
    My character is doing fine too. I'm too Lt. Colonel, with 4 medals.
    I have flown about 120 mission with 80-90 kills so far.... still
    haven't seen the Red Baron....8+(
    
    The bombing mission are quite fun, specially on the later missions,
    were you get enemy planes too. Toughest mission so far I've flown
    had 12 enemy planes against 4 planes of my own.... and I was the only
    survivor after ditching down....8+(
    
    -Kari-
4090.9LODGE::LENDavid M. LenMon Oct 01 1990 16:0514
    I wonder how accurately Wings follows WW I.  Do the missions continue
    until the end of the war?  Was Barron von Ricktofen(sp?) killed in WW I ?
    In my game the U.S. has not yet entered the war.
    
    >The bombing mission are quite fun, specially on the later missions,
    >were you get enemy planes too. Toughest mission so far I've flown
    
    I was wondering why the machine guns were active in the bombing
    missions.
    
    The mission that I have found the most difficult (up to now) is
    straffing a train with alot of AA guns around.  Have you come up with
    any way to avoid the AA fire?
    
4090.10No way! He's mine!CGOFS::R_RYANI used to be a coyote but Im ok nowoooMon Oct 01 1990 16:253
    You can lose a kill if one of your buddies follows your prey down and
    gets the last licks in before he hits the ground. This is a good way of
    stealing a kill as well.
4090.11There is a purpose for Machine Guns!!EEMELI::LINDENTue Oct 02 1990 06:1514
    re: .9
    
    >I was wondering why the machine guns were active in the bombing
    >missions.
    
    They are active, because in later mission when you are bombing enemy
    planes will try to shoot you down! You can shoot those planes down,
    although getting only unconfirmed kills(sorry no promotions).
    
    -Kari-
    
    PS: Those planes appear in bombing mission when you have flown about
    	70-80 missions(maybe earlier....can't recall exactly).
    
4090.12LODGE::LENDavid M. LenTue Oct 02 1990 11:2010
    re .11
    
    I don't know if the fighter coverage on bombing is variable, but I just
    hit mission 100 (where the U.S. finally enters the war), and I still
    haven't seen any fighters.
    
    I'm not sure how many vairables are taken into account for promotion,
    but I think the number of successful missions is more important than
    number of kills.  One of my promotions was after a fighter mission
    where I didn't get any of the kills.
4090.13Finished - but ready to go again.NOMUNY::MILNER::R_BUCKInput!..Need InputFri Dec 14 1990 00:0914
    Better late than never, I just had to add my 2 cents worth.. WINGS is
    my absolute favorite game yet on the AMIGA! Managed to finish it a few
    weeks ago by playing 3 to 10 missions each evenings, saving the current
    state of things after 2 or more successes, (hard drives are greatly
    appreciated for this!).
    
    Never was any good at the trench strafing. A couple of the bombing
    missions were very tough to line up also. As I recall the worst
    dogfight was me against seven of the enemy, which, much to my surprise,
    I survived without going down. Seven confirmened kills in one mission.
    As I recall I ended with 262 total kills.
    
    Even though I have finished the game, I am ready to do the whole thing
    over again. WINGS has that much quality and play value to me. 
4090.14Mouse control...SNOPLW::CARRGuru: a 4-letter word to Amiga ownersFri Feb 01 1991 13:5417
    Re: .13 

>    Never was any good at the trench strafing. A couple of the bombing
>    missions were very tough to line up also. 

    Can't remember whether the manual says this, but I've found that using
    the mouse in the bombing and strafing runs gives me a lot more control
    than the joystick. I kept finding that using the "pull back on the 
    joystick and hit the fire button" method to release the bombs always
    released more than I wanted. To release with the mouse, just press
    the right mouse button.

    Am enjoying this game immensely. Cinemaware is to be commended for an
    excellent job. At the rate that I'm completing missions, this game will
    take me quite some time to complete. 

    -Dom