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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

3893.0. "Stuck in Future Wars, help needed..." by SHARE::DOYLE () Mon Jul 02 1990 17:32

	Has anyone else out here been playing Future Wars?
  	If so, I'm stuck in the second part of the adventure and would like 
 to get some input on getting out of the situation.
	E-mail me, thanks......
							Ed 
						    Share::Doyle

T.RTitleUserPersonal
Name
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3893.1More details pleaseVMSDEV::CAFARELLAThu Jul 05 1990 00:597
    
    My son Mike has been playing it. Please give more specific information
    about where you're stuck.
    
    Tom Caf.
    
    
3893.2The WolfSALEM::APONTECome Learn with me...Salem NH Learning CenterThu Jul 05 1990 19:346
    Well I can't get past the Wolf. This is where the castle and the
    chickens are. Can you give me a hint....
    
    Regards,
    
    Angel
3893.3A hint for the wolfVMSDEV::CAFARELLAFri Jul 06 1990 14:296
    
    There's a lake nearby. Use it to your advantage.....
    
    Tom
    
    
3893.4Finnished!!!!SHARE::DOYLEMon Jul 09 1990 12:216
    Well thanks for the help guys.
    I'd probably still be stuck, I had no idea what I was looking for.
    Seemed kinda short, I wish it had been longer.
    
    							Ed
    
3893.5Spoiler, pleeeeze?KALI::PLOUFFIt came from the... dessert!Wed Aug 01 1990 16:5614
    Arrggh!  How many times must I die?  I'm stuck at the entrance to the
    medieval castle, only the eighth screen!  I've tried everything obvious
    and some not so obvious things with the stuff I'm carrying, the place
    where I enter the screen, where I look and move the hero.  But the
    monks always kill the hero before he can do more than one thing. 
    Suggestions?  SPOILERS??
    
    BTW, I think this is a very nice game... plenty of aha! reactions
    getting this far.  Copy protection is "look up the spots," highly
    amusing.  FW runs fine from my hard drive.  Art and sound are very high
    quality.  Saved games go on a standard format floppy.  Only down side
    is that it's apperently impossible to exit the game without rebooting.
    
    Wes
3893.6Spoiler re:-1SHARE::DOYLEWed Aug 01 1990 17:0311
     re:-1  
    		Mild Spoiler
    
    	You're not dressed for the occasion.
    
    		Spoiler
    
    
        You can get a wonderful view of the lake if you.......
    
    
3893.7Stuck again...KALI::PLOUFFIt came from the... dessert!Tue Aug 14 1990 15:526
    FW: incredible time-waster. :-)  But I'm stuck - almost literally -
    trying to get out of the cell on the ship.  I've used the tool at hand
    to open the smaller opening (trying not to turn this into a spoiler),
    but can't figure out how to get our hero inside.  Suggestions?
    
    Wes
3893.8Need more info...SHARE::DOYLETue Aug 14 1990 15:556
     re:-1
    
    	What do you have in your Inventory?
    
    								ED
    
3893.9Here 'tisKALI::PLOUFFIt came from the... dessert!Tue Aug 14 1990 16:0811
    Inventory in the cell (going from memory).
    
    Possible spoiler ahead.
    
    Inventory:
    
    Key
    Newspaper
    Lance
    Document
    Empty Blowtorch
3893.10Yep, you missed somethingSHARE::DOYLETue Aug 14 1990 16:4115
     Yep, you're missing something.....
    
    			<spoiler 1>
    
    
     You need to go back to one of the transporters (the monk one I think)
    and look around.
    
    			<spoiler 2>
    
    
     It'll be on the floor (real small).... it's a gas capsule.
    
      								Ed
    
3893.11[moved by moderator]AYOV27::CWILLMy sandwich is empty...Mon Aug 20 1990 08:1834
    HELP.
    
    Over the weekend I purchased a new game, FUTURE WARS, this game
    is an adventure game with what is claimed to be a totally new approach
    called CINEMATIQUE. ( so confident are they in its merits they've
    copyrighted it ). Basically the idea is to combine the classic text
    adventure with Cinema style graphics. I must admit it looks very
    impressive so far, the sound and graphics are very good indeed.
    
    The problem is I am a bit of a novice where adventure games are
    concerned and I can't get very far ( this is an understatement )
    into the game. Is there someone out there in AMIGA Notes world who
    has this game.
    
    The basic idea of the game scenario is ;
    
    	It is the 43rd century, Earths colonies have been destroyed
    by the unpronouncable aliens, the surviving human race is holding
    out on mother Earth, their SDI system has held now for two generations
    but shock, horror ! the enemy has decided on a new tactic. They
    have gone back in time and are planting strategic bombs in the past
    in an attempt to destroy the SDI system before it was ever conceived.
    
        Our hero is a current day ( 20th century ) window cleaner and
    while prowling round his bosses office he discovers a time tunnel
    which transports him on an adventure through prehistoric, middle
    ages and the future.
    
    Sounds good, looks good, plays very well.....but I can't find the
    first time tunnel in my bosses office. HEEEEEEELLLLLLLPPPPPP !
    
    Regards,
       Chris ( who goes back to cleaning windows until someone can widen
               my horizons ).
3893.12Hint pleaseAYOV27::CWILLMy sandwich is empty...Tue Aug 21 1990 07:3921
    Thanks for the help Greg, Im on my way........
    
    The game is very good, some of the objects are a bit too small and
    rely heavily on the picture clarity and users eyesight being 99%+.
    
    Hint required
    
    I have killed the wolf, the chaps in the Inn arent too talkative,
    the castle guard won't let me in and the monastery is a no no until
    I find some additional equipment.
    
    Please give me a hint as to how to access the castle ( or the Inn
    if that will in turn lead me to the castle ), my inventory is rather
    pathetic at the moment. I have 
    
    Key
    Document
    Pendant

    Regards,
        Chris Jnr Trainee Asst Adventurer
3893.13Comments and HintKALI::PLOUFFIt came from the... dessert!Tue Aug 21 1990 13:3719
    Just finished the game two nights ago.  At times thought it couldn't be
    done.  Toward the end I appreciated the game's wit and the way it
    played with and around my common sense.  The _Amigaworld_ review was
    pretty lukewarm, but I like this game a lot.  It takes some thinking to
    get through this one, so who cares if the story line is somewhat
    predictable?
    
    Now, a hint for CWILL (.12)...
    
    *** spoiler ahead ***
    
    
    What's behind the castle?  Search high and low and liberally.  Beat the
    bushes, or some such.
    
    *** another spoiler ahead ***
    
    
    You'll return to this spot.
3893.14Gotta get me a more accurate mouse :-)AYOV27::CWILLMy sandwich is empty...Wed Aug 22 1990 09:1512
    ::PLOUFF

     Spolier Warning
    	
        Thanks alot, believe it or not, I had gone behind the castle but
    not moved the cursor off the screen, therefore I hadnt found the
    screen with the clearing in it at all.
    
    Now if only I had eaten my greens..........
    
    Regards,
         Chris,
3893.15No...Its just a pixel, oh no its not its important !AYOV27::CWILLMy sandwich is empty...Thu Aug 23 1990 08:3817
    Quick Question :
    
    
    
	I am in the monastery and given the boss man his booze, taken
    the two items off him. It won't let me out of the front door again ?

    All I want to know is ;
    
    			Am I right in saying 'At this stage in the game
    I can get out through the front door in the monastery.
    
    			I think I have to do other than just walk into
    the center of the transporter to get transported.
    
    Regards,
        Chris.
3893.16stuck at square 1.01LEDS::ACCIARDILarger than life, and twice as uglyThu Aug 23 1990 12:228
    
    I feel so stupid... I picked up FW and can't seem to make it past the
    first real obstacle - the secret passage.  I found the numeric keypad
    that opens the door, and I even found the typwriter in the office with
    (what I suspect) the combination, but I can't figure out how to operate
    the keypad.
    
    Ed.
3893.17Some hintsKALI::PLOUFFIt came from the... dessert!Thu Aug 23 1990 15:0115
    Re: .16 - Secret passage.  This really isn't a spoiler after what Ed
    put in his posting... OPERATE the individual numbers on the keypad. 
    All those mouse clicks are awkward, but there _is_ enough time to do
    what you need.  This is one of the few weak points of the game, IMO.
    
    re: .15 - Monastery.  You have what you need, now just keep exploring. 
    As you found out a couple of scenes ago, you can visit some areas and
    get nowhere, but after you do things in the right sequence, a revisit
    opens new vistas, so to speak.
    
    Sorry for the circumlocution (and potential bad puns), but the thrill
    of discovery is key to enjoying this game.  Above all, persistence and
    common sense will take you far.
    
    Wes
3893.18It is only the End of the start !!AYOV27::CWILLMy sandwich is empty...Mon Aug 27 1990 07:2932
    DA DA DA DA DA DAAAAAAAAAAAAAAAAAAAAAA
    
    DONE IT :-) :-)
    
    It was such a great game it was almost an anti climax when I completed
    it, if only there was another Delphnie product out.........but then
    as I was walking through John Menzies, what do I spy in our local
    computer sofftware shop that 'never' has any new software.
    
    		Operation Stealth - 24.99
    
    Yipeeeeeeee, its Delphnie's second release.
    
    I spent ALL yesterday playing it, its at least as good, the small
    pixel object has been fixed. Its a little self involved at the start
    and there are some quite long totally animated scenes, but with
    3 disks this time, some extra actions, you can now examine, use
    and operate pieces of inventory on pieces of inventory its maintained
    the standard and by variation of the story theme the uniqueness
    of Cinematique ( sp ).
    
    The general idea is, that as one of the CIA's top guys you must
    discover who ( there are suspects ) managed to steal a Stelth Fighter
    when it was on trials. You are packed off to some made up South
    American country, where there is a town for you to explore !!!
    
    A real nice bit is the specialised equipment available to you, I
    just hope his ones a little longer.
    
    Regards,
         Chris ( who has learned alot from Future Wars and is doing
                 quite respectfully in Operation Stealth - SO FAR )
3893.19Follow upAYOV18::CWILLMy sandwich is empty...Mon Sep 10 1990 15:544
    Has anyone out there also bought the new game OPERATION STEALTH ?

    Regards,
         Chris.
3893.20Another thumbs up for STEALTHNWGEDU::RAIJMAKERSYou trace 'm, I make 'mFri Sep 14 1990 07:1311
    Chris, your not the only one playing STEALTH. I've been at it for
    a few weeks now. I realy loved Future Wars, but this has a much better
    feel about it (being a sort of James Bond beats window cleaning :-)).
    
    I haven't finnished the game yet, although I thing I'm close to
    the end (but with these guys you never know !).
    Just loved it so far !!
    
    I suggest we take this to a new note, since this one was for FW.
    
    Greetings, Harrie R. (Holland)
3893.21SMAC10::DOLANMon Nov 19 1990 06:1727
Help!

Another new man to Future Wars, I thought that I was doing well.  I got into the
game without too much bother, but now I'm absolutely stuck!  We've been staring
at the screen for 5 full evenings now, and we can't get out of the shuttle port.

Our inventory is :-
	Blowtorch
	Key
	Newspaper
	Lance
	Documents.

I hope this doesn't spoil it for anyone, but :-

We've found the room off of the main reception area, with the fusebox, and the
voice from the cubicle.  But what now?  Have we missed an object?  Is it just a
case of waiting?  Have we missed a room/location?  The fusebox seems significant
but it defies all attempts at manipulation.  Am I barking up the wrong tree?

Subtle pointers would be appreciated....


I await in hopeful anticipation.


Paul
3893.22You missed somethingKALI::PLOUFFAhhh... cider!Mon Nov 19 1990 12:5511
    Spoiler ahead...
    
    
    Start over at the screen where you materialize in the ruins of the
    future city.  Look around all over for objects - the thing you need is
    not very large.
    
    When in the shuttle port, you've found the next thing to manipulate
    already.  After that, prepare to act when nobody is looking. :-)
    
    Wes
3893.23SMAC10::DOLANTue Nov 20 1990 08:1011
Thanks for the pointer!  I had seen the offending entity, but lack of dexterity
had made me miss the fact that it was useable.

Anyway, It did teach me another lesson, because my previous save point was some
way back, so I had to retrace a lot of steps. Still, even this proved useful,
because I hadn't been as observant as I should have been.

So... off we go again


Paul
3893.24Dexterity?OK4ME::PILOTTETue Nov 27 1990 13:268
    Ok im stuck!...
    I have escaped the cell where the Croutons (hehe) were holding me
    captive. I am with LoAnn and I have the airgun.  I dont seem to have
    enough time to use the gun before I am killed.
    
    Any small hints?  Is this just a timing issue?
    
    Thanks, Judy
3893.25Shoot em Quick.SHARE::DOYLETue Nov 27 1990 13:505
    Yup, it's a dexterity issue. I saved the game just before this
    sequence, it took about 10-15 try's before I succeded.
    
    							Ed
    
3893.26Monk funBAHTAT::BAHTAT::HILTONHow's it going royal ugly dudes?Wed Nov 28 1990 08:159
    So I'm stuch in FW now
    
    I'm in the monastery, got the Superior drunk, zapped his furniture and
    left. Now I see in the middle of the square a round light, similiar to
    the transporter way back in the early scene. However every time I try
    and run towards this I get clobberred by the other 3 monks. Is this
    just timing, or have I missed something?
    
    Greg - who's saved this scene and played it > 20 times!!!
3893.27This bit held me up for ages and agesAYOU89::CWILLMy sandwich is empty...Wed Nov 28 1990 08:2424
    Ha Ha.
    
    Its so nice to see others fall down the same pit. I must have spent
    20 HOURS trying different things myself.
    
    A Spoiler.
    
    Greg.
    
    The circle in the middle is not the way out !!!.
    
    The way out however IS in the monastery. You have porbably already
    done the right thing, its just when you last did it it wasnt the
    right time !!.
    
    Futher Spoiler.
    
    The way out is in one of the three rooms...if you need to know
    specifically which room and where / how then let me know. I hope
    you find it yourself however as this will give you the greater
    pleasure.
    
    Regards,
        Chris.    
3893.28Practice makes perfect??OK4ME::PILOTTEMon Dec 03 1990 15:278
    Thanks for the encouragement to keep trying to kill the Croughons. I
    finally managed to do it.
    I am now at the base trying to disengage the bomb.  Can you really get
    there and back in only 6 minutes.??  I have made a map and even then
    cant seem to get to the door in less than 2:50.  Then he walks so slow
    over to the panel that I havent enough time to get back...
    
    Another dexterity issue??   Judy
3893.29Are you shure you no where you're heading?SHARE::DOYLEMon Dec 03 1990 15:5511
     Yep, what I did is save it after I made it to the room, then getting
    to the shuttle bay wasn't too tough.
     
    <Minor Spoiler>
    
    When trying to exit, remember that you're not going back to where you
    started from......
     You'll actually be heading to a exit that is different from where you
    started from.
    								ED
    
3893.30Too shortOK4ME::PILOTTEThu Dec 06 1990 18:053
    Finished!  The game was too short!  :-(
    
    I really liked the music......Judy
3893.31Map Room?ODDONE::GATES_BThu Dec 13 1990 10:3519
    Can anybody out there help a friend of mine who is stuck?
    
    He is in the map room and cannot open the secret passage.
    He has :-
        plastic bag
    	insecticide
    	paper
    	key
    and he knows the combination (of what, I'm unsure).
    
    He tries to put the flag in the map but has not succeeded. Also if he
    clicks on the map an enlarged section appears of where he clicked
    but when the cursor is moved to this new bit of map there is no
    response.
    
    All very puzzling....
    
    Thanks in advance,
    Barry.
3893.32You are almost thereAYOV27::CWILLMy sandwich is empty...Thu Dec 13 1990 10:5717
    I spent zillions of hours on this before some kind noter whom I
    am forever endebted to esplained

    
    Spoiler
        
    There is a small hole in the map, if you take the small red flag
    and use it on the hole it WILL WORK HONEST. If I remember there
    are abot 6 black dotson the expanded map, one is about a pixel bigger.
    This is the one. It WORKS HONEST.
    
    This was one of my only complaints about the game, you have to be
    so precise !!. In the second release from Delphine 'operation stealth'
    you do not have to be so precise.
    
    Regards,
         Chris
3893.33how to get out of the monastery?PEARS::ROWOLDFri Dec 21 1990 14:0318
	Hi there,

	we are also stuck in the monastery. We think we did erverything in a 
	quite logical order. We entered the monastery, got first in the 
	superior's room, went after that straight to the chapel to get the cup 
	filled it up. After this procedure we returned to the superior's room, 
	got him drunk, found the remote control and the magnetic card. 

	And now we keep on  checking everything, walking in circles together
	with our good friends the monks but we can't find a way out.

	Maybe someone can give us a hint because we now stuck at this point
	for hours and it starts to get boring.

	Merry Christmas and a haapy new year to you all.

	Frank
3893.34hope this helps...MOMAX1::PILOTTEthings get a little easier, once you understandFri Dec 21 1990 14:5313
    Spoiler follows after form feed 
    
    
    Go back into the wine cellar
    
    Major spoiler follows
    
    
    Once you are inside the wine cellar, try using the remote control
    to open a secret passage.
    
    
    mark