[Search for users] [Overall Top Noters] [List of all Conferences] [Download this site]

Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1546.0. "software survey" by GUCCI::HERB (AL) Sat Jul 16 1988 01:15

    Which music program is better --deluxe music construction set--
    or --music studio--????
    
    
    Which is the best paint program for the amiga????(do they have paint
   works gold?)
    
    
    Any recommended games???
    
    Is that Capone game any good???
    
    
    
                                           M.A.H.
    
    
    
    
T.RTitleUserPersonal
Name
DateLines
1546.1...LEDS::ACCIARDII Blit, therefore I am...Sat Jul 16 1988 05:2692
    
    There's not much discussion of Music Studio these days.  It was
    a dissapointment when it came out.  It has been upgraded, but I'm
    pretty sure it's not the most popular in the Amiga community.
    
    Deluxe Music Construction Set and Sonix are the two big music
    composition and editing programs.  DMCS is generally considered
    a better 'word processor' for music, but Sonix has enhanced instrument
    editing capabilities and (in my opinion) cleaner sounding instruments.
    
    Paint programs... Deluxe Paint II is the premier program (and the
    grandaddy of 'em all).  It works in all Amiga modes except HAM (Hold
    and Modify, which allows you to have all 4096 colors on the screen at
    once).  You can paint on an area larger than the physical screen. There
    is support for brushes, perspective, color cycling, you name it.  There
    are several dedicated HAM painting programs, such as Photon Paint and
    DigiPaint. 
    
    One of the Amiga's strongest points is the true interchangability
    of graphics and sound between different packages.  The IFF (Interchange
    File Format) was hammered out by Electronic Arts and Commodore early
    in the Amiga's life.  Developers abide by IFF standards with religeous
    zeal.  I haven't yet seen an application where graphics wouldn't
    interchange.  Commodore continuously approves new IFF formats for
    animations, sound, text, solid objects, etc.
    
    A typical example follows:  (true story)
    
    My wife wanted to make a small birthday card for her brother.  She
    wanted to take him out for a free meal on Martha's Vineyard.  She
    asked me if I had any artwork of fancy meals.  I laughed at first,
    then remembered that I had a beautiful digitized HAM photo of a bottle
    of Almaden wine sitting on a gourmet table.  It was part of a demo
    disk that I had lying around.
    
    So, we loaded the HAM image into a image processing program (PixMate)
    and made some edge enhancements that brought out the wine bottle more
    clearly.  Then, we loaded ProWrite (a MacWrite type word processor that
    accepts any IFF graphic) and remapped the image from 4096 colors into 8
    colors.  Note that I could have done this from either Pixmate or
    ProWrite.  Also note that I never exited Pixmate while making these
    edits.  PixMate was still loaded and ready on a second custom screen
    just one mouse click away.  Satisfied with the resulting image, she
    typed in a few cute naughty messages using some Miami Vice type fonts
    about an inch tall, and we then printed out the results using the
    printer driver's antialiasing and smoothing options. The final result,
    off of a $200 OkiMate color printer, looked like a store bought card
    from two feet away.  (And it only cost $4000 for all the equipment
    to make it!  What a bargain, huh?)  Total time spent:  under 15 minutes.
    
    Anyway, you get the picture.  IFF is constantly evolving to encompass
    more formats, while retaining backwards compatibility.  
    
    Games - Must Haves:
    
    Faery Tale Adventure - 18,000 scrolling screens, fantastic animation
    and sound, and about three months worth of your time to solve the
    adventure.
    
    Marble Madness - As good as the arcade version.
    
    Interceptor - The best jet fighter simulator ever seen on a micro.
    The personal favorite of Jay Miner, father of the Amiga architecture.
    
    Leader Board - First rate golf simulator.
    
    FirePower - The ultimate 'tank' game.  Smooth scrolling graphics
    and sounds that will drive your neighbors crazy.  The enemy soldiers
    squish sickeningly when you run them over, leaving little blood
    spots on the ground.
    
    Obliterator - cyber punk futuristic arcade type adventure with a
    sound track that has to be heard to be believed.
    
    Capone looks pretty, but I read a review that labeled it as a mindless
    shoot-em-up.  Figures simply move across the screen, you have to
    blast them.  Sounds boring.
    
    All of the Cinemeware titles have spectacular graphics and sound
    (especially the Three Stooges) but the game play is generally pretty
    poor by modern standards.  Worth the price just to see the Amiga
    do it's thing, though.  I recently brought my A2000 to work for
    a few days.  When I was finally able to pry about 15 people away
    from Interceptor, I caused mass jaw damage by running the Three
    Stooges.
    
    Hope this helps.  Most of the titles mentioned here have their own
    note somewhere in here.  If you do "DIR/TITLE=***" you might find
    more details.  
    
    Ed.  
    
1546.2Add Shanghai to the list of Must HavesCOOKIE::WITHERSBob WithersMon Jul 18 1988 14:521