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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

1402.0. "Ports of Call" by MAADIS::WICKERT (MAA DIS Consultant) Thu May 05 1988 15:55

    
    I picked up the new game "Ports of Call" and was wondering if there
    are any other players of it out there?
    
    I've been playing it each of the last 3 nights and still enjoy it.
    
    I haven't been able to make the deadlines for timed deliverys even
    at my highest speed. I must be missing something on that one!
    
    -Ray
    
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1402.1Very interesting game!BOMBE::MOOREWhere do you go when you're Toad Away?Thu May 05 1988 20:0348
    Yes, I've had this game a couple of months and it's still one of our
    favorites.
    
    One thing you have to remember about timed deliveries, loading and
    unloading time counts as part of your trip.  The high-tech ships
    can load and unload much faster than the older ones, typically one
    day versus four to six days at each end of the voyage.
    
    Keep up with repairs on older ships - below 50% state of repair
    the ship will SINK!  Try it once just to see the nice animation
    sequence as she settles gently to the bottom...      8^)

    I put FaccII onto my PoC game disk (backup copy), it *really* helps
    speed up transitions between the various screens.  If you work from
    floppies, FaccII is a very good investment.
    
    ** possible spoilers **

    My brother and I have found that this game can be played in very
    different styles.  The fastest way to increase your wealth is to "play
    the market" with your ship(s).  The market value of your ships varies
    on a daily basis, high-tech ships exhibit particularly large changes.
    If you buy the most expensive ship you can afford and watch its
    market value every day, you can make millions of $$$ profit in only
    a few days.  We played this way once and had over $200 million each
    within about 6 months on the game clock.  Not very realistic in
    terms of a shipping simulation, more like a stock market game: Buy
    low - Sell high.  Sometimes VERY high!  (Most of the time you end
    up selling the ships before they ever set sail.)
    
    The other extreme is to spend all your time sailing around, trying
    to make profitable deliveries.  This is more like the real world,
    right down to the point of running every out of business!  It's
    a very fine line between building up your fleet and being overcome
    by accumulated debts.  The object of this game is simply to keep
    from going under...
    
    We've found the most enjoyable play lies somewhere between pure
    speculation and pure cargo hauling.  We place restrictions on the
    sale of ships, i.e. you must complete at least one delivery, etc.
    This works pretty well because it's fairly easy to track (you know
    when you've reached port) and it tends to stagger the transactions
    so you don't have all players buying/selling at the same time (and
    timing can make all the difference).

    Uh oh, reef ahead - I have to take the helm...     8^)
    
    -Bruce-
1402.2Depth (no, not the ocean's!)REGENT::DITTMERTue May 17 1988 21:028
    Is this a game with alot of depth? By this I mean does it not only
    have good graphics, but is it the type of game you can play for
    weeks and not see everything the game has to offer? I found that
    Defender of the Crown was a poor game. I say this because at first
    I was stunned by the graphics, but the game did not have very much
    variey.
    
    Dave
1402.3rescue ?HSK03::HEISKANENTue Aug 23 1988 12:117
Hi,

How to rescue the man who is in the boat ?

Pekka