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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

923.0. "Dark Castle" by LATNCY::MORGAN (Brad Morgan) Wed Nov 25 1987 04:05

    I bought Dark Castle for the Amiga.  It is an arcade type adventure
    game (requires good hand-eye coordination and some manual dexterity). 
    
    This is a very good port from the Macintosh version.  It is in color,
    uses stereo sound, and plays much the same as the Mac version.

    It is 2 disks with the first copy protected and I had problems with my
    first set.  It was the last one in the store so I called Three-Sixty
    Pacific directly and they Federal Expressed me another copy
    immediately.  I hadn't even sent in my registration card yet! 
    
    The high-score file is on the first disk and so it must be
    write-enabled if you want to record your progress.  After my first
    experience, I have been running with the protected disk write-protected
    and the game gracefully continues.  I talked to Three-Sixty about
    this and they are attempting to resolve this problem.

    I highly recommend this game.  I also think that Three-Sixty Pacific,
    Inc. will be an excellent addition to the Amiga community.
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923.1Details on game wantedCAMTWO::ARENDTWed Dec 02 1987 14:4811
    Exactly what type of arcade game is this?  Is it a bang-bang shoot-em
    up like Space Invaders or Galaxian or Asteroids.  Or is it an arcade
    game like a moving 3d adventure game ?  I have noticed that there
    are very few of the old style arcade games for the amiga and it
    surprises me because I would think that these would be the easiest
    to program and would, by thier simplicity be the fastest and most
    arcade like.  I am interested in any specific info you could give
    me about this or any other arcade style game.
    
        Thank you for you're support
    
923.2LATNCY::MORGANBrad MorganTue Dec 08 1987 21:0114
    I'd describe it as a "Donkey Kong" type game.  There are 4 doors on
    the initial screen which each contain 3-4 levels (maybe more, I've
    only completed 2 of the four).  The hero (you) throws rocks at your
    adversaries (bats, mice, guards with arrows, gremlins, vultures)
    and will have at least one unique puzzle to solve in each screen
    set.
    
    Bags of rocks and elixirs (for rat and bat bites) are scattered along
    the way to replenish your supplies.  You can move right & left, up &
    down (stairs or ropes), jump & duck and have a "do it" key for all
    other special effects.

    The graphics are good, the stereo sound-effects are great, and there
    are other subtleties about the game which make it entertaining.
923.3DC Backup?PLDVAX::SMCAFEESteve McAfeeThu Apr 07 1988 18:0111
    
    Has anyone ever been able to back up disk one of Dark Castle?
    This really makes me nervous since it accesses the disk fairly often.
    
    Also, has anyone been able to get this to work out of RAM: ?
    I tried putting disk two into RAM: and Assigning DC2: to RAM:
    but it guru'd when it needed to access the disk.
    
    Not a bad game, but I really hate the long delays between screens.
    
    - steve
923.4Marauder w/brain #9BOMBE::MOOREWhere do you go when you're Toad Away?Fri Apr 08 1988 06:322
    Marauder II with brain file #9 will back it up.  Sorry, I don't
    remember which option settings I used.  Verify ON for sure.