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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

866.0. "Amoeba" by LEDS::ACCIARDI () Mon Nov 02 1987 01:51

    Look in LEDS3::USER6:[ACCIARDI.AMIGA] for the best rendition of
    Space Invaders ever seen.  It uses digitized sounds (of course)
    and runs on even lowly 512k machines.
    
    Ed.
T.RTitleUserPersonal
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866.1I love it!MAADIS::WICKERTMAA DIS ConsultantMon Nov 02 1987 22:037
    
    I love it! Nicely done to say the least!
    
    Thanks Ed!
    
    -Ray
    
866.2PLDVAX::SMCAFEESteve McAfeeTue Nov 03 1987 00:286
    
    I have to agree.  Who says nothing worthwhile is free?
    
    Thanks,
    
    steve mcafee
866.3a classicTRUMAN::LEIMBERGERThu Nov 05 1987 07:248
    I was also pleased with the quality of this game.I loaded it with
    the thought I'll check it out and file it and ended up playing for
    quite awhile.It brings a true classic piece into your home with
    all the look and sounds of the arcade.
    
    Thanks,
    
    bill
866.4Sources?MAADIS::WICKERTMAA DIS ConsultantThu Nov 05 1987 17:216
    
    Did the author make any of the sources available as well? I'd love
    to take a look...
    
    -Ray
    
866.5Amusing...LEDS::ACCIARDIThu Nov 05 1987 18:368
    Sorry, no sources.  You got the same ARChive that I got off of Plink.
    
    Whats amusing about this game is that it seems to use absolutely
    no CPU time.  I've run it with Sculpt-3d chugging away, and it never
    misses a beat.  I've also monitored the CPU with ASDG's SysMon,
    and it shows no CPU usage.
    
    Ed.
866.6Good Job!TLE::RMEYERSRandy MeyersThu Nov 05 1987 22:0411
Re: .5

I also noticed that the game takes very little CPU time and uses only a
small amount of memory.  In a way, I guess it makes since since Space
Invaders is a very old game, and so was originally implemented on hardware
we would probably laugh at today.

The same is solid, works perfectly, cleans up after itself, multitasks
well, and is fun.  Most commercial games cannot claim all of that.  Those
guys should go into business rewriting old classics for the Amiga.  (But
then, they would probably start using copy protection, sigh!)
866.7games and multitaskingVIDEO::LEIBOWFri Nov 06 1987 08:5022
    As long as we are talking about good games...
    
    I make an effort to put small games on my hard drive so that during
    a compile or other large effort, I can play a game.
    
    I have tried lots of games, but most of them won't work on a hard
    disk because of software protection or stubborness.
    
    stuff:
    		Amoeba		Low MEM		Low CPU		Great
    		Missile Comm	Low MEM		Medium CPU	Great
    		Othello		Low Mem		Almost NO CPU	Ok
    		MindWalker	Lots Mem	Lots CPU	Best
    
    I love Mind Walker.  Even though it takes more memory than others,
    it works perfectly in a multitasking evironment.  I was even able
    to play it while raytracing with Sculpt-3D.  I have 1 1/2 Meg of
    ram.  The only part that doesn't do well is the song at the end
    of Mind Walker.  Although, I have to play for at least 4 hours to
    win.
    
    	--MIke
866.8...LEDS::ACCIARDIFri Nov 06 1987 12:108
    After seeing Amoeba and Missile Command work well with other processes,
    I no longer buy the argument that most games are too CPU bound to allow
    multitasking.  I think it's just programmer laziness, or port-itis.
    
    Ed. 

                                            
    
866.9PLDVAX::SMCAFEESteve McAfeeMon Nov 09 1987 15:034
    I've been playing this in the background the last few days while
    working at home.  I've managed to get as high as 6400 pts (don't
    laugh).  How many screens are there before the aliens can't come down
    any further?  Anyone have a really high score?