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Conference hydra::amiga_v1

Title:AMIGA NOTES
Notice:Join us in the *NEW* conference - HYDRA::AMIGA_V2
Moderator:HYDRA::MOORE
Created:Sat Apr 26 1986
Last Modified:Wed Feb 05 1992
Last Successful Update:Fri Jun 06 1997
Number of topics:5378
Total number of notes:38326

799.0. "FirePower" by LEDS::ACCIARDI () Tue Oct 13 1987 14:33

    Got this great new game over the weekend called 'FirePower'.  It
    is the first of the 'One to One' action series from MicroIllusions,
    makers of Faery Tale Adventure.
    
    The game is basically a combination of 'capture the flag' and
    Battlezone.  The scenery is done in 3D perspective, like FTA, and
    also features the same great scrolling scenery and fantastic graphics.
    
    Your mission is to invade the enemy camp and blast everything in
    sight, while searching for the enemy flag.  While your doing this,
    the enemy is attacking you every step of the way with attack
    helicopters.
                                          
    There are three modes of play; you vs Amiga, you vs another player
    (in this mode, the screen is split into two independantly scrolling
    displays), and two player over modem lines.  This mode is a real
    scream.  A friend and I played for three hours last night.  You
    see one half of the screen, with messages sent between the two of
    you on the other half of the screen.  There were many curses going
    out over the lines last night.
    
    It's really funny when you and the enemy occupy the same part of
    the map.  You can have it out then and there, or scram for safety
    if your outgunned.
    
    This is one of the most sophisticated games yet for the Amiga. 
    The opening scene tells you to 'PLEASE TURN UP THE VOLUME'. You
    are then treated to digitized explosions, bombs, helicopter blades,
    etc.
    
    The detail is incredible.  When you blast an enemy building, dozens
    of little men flee from the rubble, running in every direction.
    You can shoot them or run them down with your tank.  When you run
    them over, there is a nauseating 'squish' and big blood spot on
    the ground.  
    
    The best part is the price.  I paid $24 at TSS in Worcester.
    
    
    
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799.1When you're right, you're right!ACE::OLIVASThu Oct 15 1987 17:2510
    I agree wholeheartedly!  This is a marvelous game.  (Actually, I
    got it for $18 at a bookstore <*chuckle*>).
    
    I have only one (silly) question:
    	My copy didn't come with a rulebook or even a reference card.
     	I know there are instructions on-line, but they are a little
    	sketchy (esp. about hooking w/ modem).  I mean I still love
    	the game, but am I missing a vital piece?
    
    Andy Humphrey
799.2...LEDS::ACCIARDIThu Oct 15 1987 17:4112
    The online instructions are pretty skimpy, but my friend and I were
    able to connect on the first try.  We've put in about 10 hours over
    the phone so far.  I'm not sure if we're friends anymore.
    
    I found that I had to set DTR on my modem to get it to dial out
    through this program.  Also, the program automatically puts up an
    ATDT Hayes prefix.  Unfortunately, I only have pulse dialing in
    Grafton, MA.  No sweat, I just loaded up NewZap and searched for
    the string ATDT and replaced it with ATDP.  Now it works great.
    
    This game is putting a strain on my family life.
    
799.3Ka boomLDP::MCCARTHYThu Oct 15 1987 17:5412
        I agree.   This game is great! I play vs.  the computer.  I had
        always wondered where all the men that I'm supposed to pick  up
        are,  until  I started blasting random buildings.  I never knew
        that some of them are prisons.  I also found the  flag  for the
        first time.

        The  lack of documentation is a pain initially, but they had to
        cut corners somewhere to make it so cheap.

        Is there anyway to pause a game?

        Mike
799.4Damn the mines, full speed ahead!ACE::OLIVASThu Oct 15 1987 18:3414
    Only problem with prisons is you have to go back to drop the wimps
    off at the aid station.  (I do so love the *SPLAT* sound of enemy
    soldiers beneath my treads, though.)
    
    The only real objection to the game it the BLOODY MINES!  How many
    times have you been merrily blasting away at a wall to the south,
    holding your joystick down as though to increase the force of the
    shots from your cannon.  The wall crumbles and you charge ahead,
    only to realize, "Oh, sh*t, I dropped another <*** BOOM ***>!".
    A keypress would be a better way to drop them.
    
    Only problem with modem play for me is that I have an old Racal-Vadic
    which does not support Hayes.  Pity...
                                          
799.5an excellent two player game, lousy one player gameCURE::WISNERPaul Wisner, AI DemonstrationsWed Nov 11 1987 14:358
    I bought FirePower last night.  I *hated* it in one player mode,
    I was sorry I bought it.   Then...  I tried a two player game and
    fell in love.  FirePower is the greatest two player game I know
    of.  We spend nearly four hours blasting away, at the end of the
    night our hands were sore.  I can't wait to play again!  It's
    a shame that play is so poor in one player mode.  But for only $21
    you can't beat it as a two player game.  I have not yet tried it
    with my modem.
799.6Fire Power Map Editor29067::J_PARSONSDon't mind me. I'm just here to observeSun Jan 31 1988 17:086
    Found something interesting on a BBS in LA today....it's a map 
    editor for Fire Power. Look in 
    
    		csc32::disk1:[j_parsons.amiga]fpedit20.arc
    
    for it.
799.7IVOGUS::BAGUEOpen the pod bay doors, HAL................Tue Apr 19 1988 18:076
    Question on playing of Firepower.  I haven't found the flag yet,
    but when I do:
    	1.)  Is the flag in plain sight or do you have to go into a
    	     building to get it?
    	2.)  How do you actually capture the flag?  Do you just drive
    	     up to it or fire at it or what?
799.8FLAGAIKITS::WISNERTue Apr 19 1988 18:392
    It's inside a building.  It shows up as a flashing dot on your radar.
    You drive over it to capture it.  You must then return to your base.
799.9blowed up real good...TRCT02::PINTERatomicus et citeroxWed Apr 20 1988 20:5810
< Note 799.8 by AIKITS::WISNER >
                                   -< FLAG >-

    It's inside a building.  It shows up as a flashing dot on your radar.
    You drive over it to capture it.  You must then return to your base.

---
yeah, blow up the building it resides in, and you'll see it. Then run over
it. Note that if you get blown up while in possession, the flag is dropped
where you left it...
799.10MappingREGENT::DITTMERThu May 05 1988 01:307
    I have a few questions about the layout of the game: 
    -Does the map "wrap around" meaning if you go off one edge, you
    come out on the other side of the map?
    -is the enemy base organized, like all within one wall that surrounds
    the entire base?
    
    Dave
799.11AITG::WISNERWhen you're cool, everything bores you.Mon May 09 1988 17:313
    The map wraps around.
    I *think* that is one wall the surrounds the entire base.  I've
    noticed that both bases are symetrical to each other.
799.12Win!REGENT::DITTMERFri Jun 10 1988 23:0713
    I have a way to win the game **without cheating**: I run around
    my own camp, blowing up b and returning my men to the medi-center
    for extra men (about 2 or three, which is 30 to 45 men), then I
    go out and explore, blowing up everything on my way, so I can find
    my way back to camp (use radar once in range), and once you find
    the flag building, a very large building which must be blown up
    twice. There is one decoy building, which looks exactly like the
    real one. Pick up the flag, return to camp following your path of
    destruction and return to your bunker. You can win almost every
    time this way.
    
    Good luck!
    Dave
799.13Only two different two-player maps?!?!?!?REGENT::DITTMERMon Jun 27 1988 00:2612
    I just bought a second controller yesterday, and I was playing
    two-player FP, and I love it. Then I played again, and it was just
    as fun. Then when I played again, it gave me the same map as the
    first game,flag in the same position!!! I have reset it about five
    times, and it comes up with two different maps! This is a good game,
    but only two different maps? What good is it if you know exactly
    whare the flag is? Please tell me there is a bug in my game, because
    I'm willing to get another one. :^(                            
                                                                   
    Dave
    
    
799.14Try a map editorLEDS::ACCIARDII Blit, therefore I am...Mon Jun 27 1988 02:005
    
    There's a map editor for Firepower available on Plink (and Genie
    I imagine).
    
    Ed.
799.15Map Editor?REGENT::DITTMERMon Jun 27 1988 19:315
    I don't have either of those services. Wpuld it be possible for
    someone to trade a copy of the map editor for a blank disk? (I am
    willing to pay for it also.)
    
    Dave
799.16POBOX::ANDREWSOut of his mind, but not dangerousMon Jun 27 1988 21:445
    Give me a few days and I'll upload it to CRVAX1::DUA4:[ANDREWS.AMIGA]
    
    It's on several local BBS's here.  I've been meaning to get it.
    
    				Rob
799.17ThanksREGENT::DITTMERTue Jun 28 1988 15:201
799.18I have it.DEBIT::SOOChong SooTue Jun 28 1988 22:023
    I have the editor too.  Send me mail if you want one.

    Chong Soo.
799.19POBOX::ANDREWSOut of his mind, but not dangerousWed Jun 29 1988 01:199
    OK, It's there.  I checked it out last night and it looks pretty
    good.  It lets you modify the existing maps or create your own.
    
    It looks to be a major deal to create your own maps as it is a big
    area.  The program itself seems to be kinda slow initially, but
    it is doing a lot of work.  Interestingly enough, the author wrote
    it in basic then compiled it with the A/C Basic compiler.
    
    					Rob
799.20over the modem is the best!!EUCLID::OWENMon Sep 12 1988 20:022
    is there anyone in central Mass. (westboro area to be exact)who
    would like to give me their phone # for a game of f.p. sometime?!?!
799.21Trouble with making the modem stuff work...CSC32::J_PARSONSLike Lesser Birds on the 4 Winds...Thu Dec 15 1988 21:409
    I made multiple attempts to play FP over the modem last night withhout
    success. I was able to hook up with the guy I was playing just fine
    and we could send messages, etc. over the terminal side but when
    I hit 'start' on my side the game just hung on both sides. Could
    someone who does this regularly offer any help?
    
    Both modems involved are Digital DF242's (Scholar Plus). Also, the
    game would only dial the modem at 1200, is there any way to make
    it work at 2400?