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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Wed Jun 15 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

119.0. "Doom 1.666 Patch now available" by IOSG::CHEWTER () Tue Sep 06 1994 10:29

    
    Well its here at last, I've put both patches and a full copy of the
    shareware version on Shuvva, I just hope it's been worth the wait.
    
    SHUVVA::DKB0:[DOOM.MISC]DM1666RP.ZIP     Registered Patch.
    SHUVVA::DKB0:[DOOM.MISC]DM1666SP.ZIP     Shareware Patch.
    SHUVVA::DKB0:[DOOM.MISC]DM1666SW.ZIP     Shareware Doom.
    
    Enjoy,
      -John.
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119.1What does this patch fix?AYOU47::SLITTLEJOHNTue Sep 06 1994 11:450
119.2FORTY2::HOWELLJust get to the point...Tue Sep 06 1994 12:445
    Yes, why should I get 1.666 again? I know you told me in person (or
    atleast somebody did!) , but I've forgotten.... what's better about it?
    
    	Cheers,
    	Dan
119.3FORTY2::HOWELLJust get to the point...Tue Sep 06 1994 12:451
    (Nice version number, by the way!)
119.4KDX200::ROBRDaybreak at the bottom of a lake...Tue Sep 06 1994 15:264
    
    DOOM2 is Doom v1.666 (havent tried these patches, but thats the version
    number when you fire up DOOM 2)
    
119.5DNEAST::BOTTOM_DAVIDanti-EMM! anti-EMM! I hate expanded memory!- DorothyTue Sep 06 1994 17:289
COPY SHUVVA::DKB0:[DOOM.MISC]DM1666RP.ZIP USER$4CK:[BOTTOM.PC]*
%SYSTEM-F-INVLOGIN, login information invalid at remote node


can we fix it please?

thanks

dave
119.6Any other locations?YAVIN::ERVINWed Sep 07 1994 01:164
    Since SHUVVA has been having trouble,...does anyone else have a copy of
    the patch on the net?  
    
    >>>Joe
119.7IOSG::GILESLSurf's up, lets WebbWed Sep 07 1994 07:363
    See note 4.l and 4.l-1
    
    Linsey
119.8No need to read.TROOA::BARTLETTSame job ... New planet ...Wed Sep 07 1994 12:3313
    
    
    Can the SW patch be applied to older versions (and still become DOOM
    II) or does it have to be applied to V1.666?
    
    I tried putting V1.666 on top of V1.4 and nothing seems to have
    changed. Have I done something wrong?
    
    Of course I didn't even glance at the README  8^)
    
    Jason...
    
    
119.9I don't think this DOOM II!TROOA::BARTLETTSame job ... New planet ...Wed Sep 07 1994 12:4413
    
    OK now I've read the README...
    
    The SW ZIP seems to be the full V1.666 (according to README.EXE)
    
    The SP ZIP is a patch from 1.2 to 1.666 (according to PATCHIT.BAT)
    
    There is no mention of this being DOOM II in these files, have I missed
    something?
    
    Jason...
    
    
119.10FORTY2::HOWELLJust get to the point...Wed Sep 07 1994 12:5511
    It's not supposed to be DOOM II !!!!
    
    You think they'd sell a game, and give a free upgrade to previous
    owners?!?!
    
    Doom 1.666 and DOOM II are the same versions of software, they are NOT
    however the same games (WADs are different, I presume?).
    
    Am I correct?
    
    Dan
119.11So what???LEDS::MCCULLERWed Sep 07 1994 14:169
    
    Let me echo some of the previous queries--"What does this
    patch correct/fix/upgrade?" It took about 15 minutes to
    apply the patch to V1.2. I then fired it up and ran thru
    some quick levels--the only effect I notice is a cool
    sound effect you now hear when you grab super armor.
    
    Anybody got a better handle on changes?
    
119.12KDX200::ROBRDaybreak at the bottom of a lake...Wed Sep 07 1994 14:324
    
    the doom 2 docs say the doom 2 engine (v1.666) is supposed to be
    faster.
    
119.13Info !IOSG::CHEWTERWed Sep 07 1994 15:4124
    
    Doom 1.666 and Doom II use the same engine (v1.666) to run the game,
    the difference between them is the wad that is provided.
    
    The 1.666 patch should only be applied to a fresh copy of 1.2, there
    have been reports of problems when installing it against other versions
    or modified wads i.e. if you've played about using Dehacked or some
    such utility.
    
    1.666 Fixes a variety of things, the majority of these are to do with
    modem / serial use (14.4 & 28.8 now supported) and the sound problems
    (AWE32 & GUS probs fixed). It seems the engine runs a little bit faster 
    than before. Other small things like a "gong" sound when you collect 
    items that count towards your items % at the end of level (So I'm told)
    Also there is now no suicide allowed in Deathmatch games and a new set
    of deathmatch rules (-altdeath) has been added - Monsters respawn after
    30 seconds, Negative frags, Suicide counts as a negative frag. Finally
    on the deathmatch front there is a -timer option to end after a
    specified time e.g. -timer 30 allows a deathmatch game of 30 seconds.
    
    Hope this clears up some points.
    
    Enjoy,
      -John. 
119.14compatibility warning!SUBPAC::MAGGARDIntegrate!Wed Sep 07 1994 16:189
v1.666 will *NOT* work with some pwads.

...and since I'm currently mucking about with the Starwars and Aliens pwad
kits, it's no good for me.  I'm oh so very glad I backed up the .exe and .wad
files first.  When I get around to trying multiplayer, I'm sure I'll have to
set up a 2nd doom directory.

- jeff
119.15Just the FAQ'sNOVA::GENTZELListen to the Flower PeopleWed Sep 07 1994 16:546
The FAQ included with the patch has a list of the changes.
Read it.  That's what FAQ's are for :-).

If you want to read the FAQ without actually patching your game, just
run the patch routine in an empty directory (although it does still
require you to have >11M free...).
119.16or for the patience/disk impaired...SUBPAC::MAGGARDIntegrate!Wed Sep 07 1994 18:569
> If you want to read the FAQ without actually patching your game, just run
> the patch routine in an empty directory (although it does still require you
> to have >11M free...).

not really... the faq is the first thing unpacked, so you can just Ctrl-C
patchit.exe after it gives you the FAQ.


- jeff
119.17I think I was mislead at an early note ....TROOA::TRP302::BARTLETTSame Job ... New planet ...Wed Sep 07 1994 21:4313
  RE .4
  
    DOOM2 is Doom v1.666 (havent tried these patches, but thats the version
    number when you fire up DOOM 2)


This is why I was confused. I thought .4 was implying that DOOM II and V1.666 
were the same. As a later note pointed out the engine is V1.666 but the WAD is 
different.

There ya go.

Jason... 
119.18It *thinks* it's being helpful...NOVA::GENTZELListen to the Flower PeopleWed Sep 07 1994 22:219
>> If you want to read the FAQ without actually patching your game, just run
>> the patch routine in an empty directory (although it does still require you
>> to have >11M free...).

>not really... the faq is the first thing unpacked, so you can just Ctrl-C
>patchit.exe after it gives you the FAQ.

Won't work.  The patch program checks for enough free space before it will
unpack anything :-/.
119.19OCTAVE::VIGNEAULTSurveyor of the UniverseMon Sep 12 1994 11:5414
    
    I installed the V1666 registered patch.  Seems okay.  I did notice
    that I now get an occasional brief pause where I never used to before.
    
    Game play does seem a bit faster with the exception of the above. The
    maximum health is now 200 instead of 199.   Also, there was a problem
    in the Central Processing level (1-6?) where one of the soldiers was
    trapped behind walls and the only way to get him was to use IDSPISPOPD.
    That seems to have been fixed also.  
    
    The gong effect sounds cool.  I noticed that they also added a new 
    mechanical sound when stairways open up.  
    
    Lv
119.20TEACH::WICKERTWashington D.C. Training CenterTue Sep 13 1994 16:476
    
    Anyone have a pointer to the DM1666RP.ZIP file other than SHUVVA?
    
    Thanks,
    Ray
    
119.21See the kits noteIOSG::CHEWTERTue Sep 13 1994 17:056
    
    I've just restored the backup of SHUVVA to another machine, see the
    kits note for more info.
    
    Enjoy,
      -John.
119.22It's hereRANCHR::GIFFORDGun control means, hitting what you aim atWed Sep 14 1994 18:318
    RE: .20
    
    You can find it on RANCHR::SYS$PUBLIC:
    
    Enjoy.
    
    
    /cowboy\
119.23Problem in the WARRENSOCTAVE::VIGNEAULTSurveyor of the UniverseMon Sep 19 1994 11:5625
    
    The only real bug I've seem to have come across with 1.666 is in the
    Warrens.  I was playing in Ultra Violence mode.  There's 2 cacodemons 
    lurking inside the building in a y shaped hallway.  After killing the
    2 beasts, I went to the left on the sinking trail where the shotgun is.
    Got the shotgun, went through the wall and killed the three imps, and 
    circled back through the passage to the y hallway.  Going down the
    right side of the hallway and opening the door reveals more imps and
    another cacodemon. This is the room where I encountered the bug.  After
    killing the imps, I agressively attacked the cacodemon forcing it to
    backup.  About halfway across this room, the game crashed with some 
    message about invalid player location or something to that extent. I 
    was able to reproduce it repeatedly, even after restarting a fresh
    game.
    
                          [  ] <--- problem area
               rifle --\   /
                        \ /
                         |
                         |
                     open field
                       area
                  (start of level)
    
    Lv
119.24yes there are bugs in 1.666SUBPAC::MAGGARDIntegrate!Mon Sep 19 1994 19:2016
re: .23

> About halfway across this room, the game crashed with some message about
> invalid player location or something to that extent. I was able to reproduce
> it repeatedly, even after restarting a fresh game.

Did you try re-installing the original Doom then the 1.666 patch?

There were similar posts on usenet stating that RUNNING (not walking) into a
certain sector of a certain level caused a similar error and crash.  Problem
was that the sector in question called another sector to do something that it
couldn't (like move).  The only way to fix that problem was to use DEU or
similar to fix the sector call -- reinstalling the original and patch didn't
help.

- jeff
119.25Yep ..OCTAVE::VIGNEAULTSurveyor of the UniverseMon Sep 19 1994 19:315
    
    Yes, I reinstalled the game from scratch to confirm this problem.
    
    
    Lv
119.26Add on sounds not workingNWD002::GOODWIN_WAThe Field is the place for me.Tue Oct 04 1994 03:3512
    Since I installed the patchs I can not get the T2 sounds to work.
    Do I need a newer version of DMAUD? The sounds worked fine when I
    loaded them into ver 1.2. When I load them into 1.666 I get no errors
    but when I run DOOM it still has the orig sounds.
    
    As a side note I wish people would put a warning with the sounds they
    provide to say if they use words that are a little off color (mainly 4
    letter ones). 
    
    thanks
    wade
    
119.27FORTY2::HOWELLJust get to the point...Tue Oct 04 1994 07:058
    There's a WAD version of the T2 sounds on FLYTE. This works fine on
    1.666 and requires no patching up with DMAUD.
    
    I think it's
    
    	FLYTE::USER1:[ARCHIVE.DOOM.SOUNDS]T2.*
    
    Hope this helps.
119.28DOOM II Sound Card Patches ?MAIL1::EVANKOMon Nov 21 1994 17:5515
      I was just talking to someone that is having problems trying to get
    the sound effects working on DOOM II. He gets music but no gunfire,
    doors, etc. He recently bought a new PC which is running a
    ROCK16/Mozart (?) sound card. He had this game on his 386 with a
    Sound Blaster and worked fine. 
    
      He called ID and they told him that there are three patches available 
    on America Online to fix different problems with some sound cards. 
    According to what he told me these patches are supposedly labeled 
    Patch #1, #2, and #3.
    
      Anybody here have access to America on line that could check it out,
    and maybe download them. Any help would be appreciated.