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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Wed Jun 15 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

90.0. "Doom 2: Level 3 - The Gantlet" by KDX200::ROBR (Daybreak at the bottom of a lake...) Tue Sep 06 1994 00:14

    
T.RTitleUserPersonal
Name
DateLines
90.1trying to get the secrets on this levelDAVE::MITTONToken rings happenFri Oct 14 1994 12:404
any hints on how to get into that sunken area on the right/south side of
the central hall?   That seems to be where 100% of the secrets are.

	Dave.
90.2I'm stuck there as well !BRIEIS::STEPHENSONSun Oct 16 1994 09:227
    I've tried everything...
    Different sequence for flicking switches and using transporters, as I
    understand there is a transporter in that sunken room
    
    Somebody help me... (please)
    
    	Milton
90.3OCTAVE::VIGNEAULTDeath by antonymsMon Oct 17 1994 10:3510
    
    spoiler
    
    
    
    To get into the hidden room, you need to run and jump. The teleporter
    will merely get you out of there.
    
    This isn't an outright spoiler yet.
    
90.4Where???RT93::MCDONALDJWish I were here...Wed Oct 19 1994 11:555
    I've tried running and jumping from every possible location to get into
    the sunken room. Where did you jump from?
    
    John
    
90.5HIDEOA::VIGNEAULTDeath by antonymsWed Oct 19 1994 12:1017
    
    Outright spoiler ...
    
    
    
    
    When you press one of the buttons, you get a bridge over to the post
    that has the rocket launcher or plasma rifle on it.  Run along this
    bridge towards the hidden room and you'll get in.
    
    
    [T]     ()<-post
    \       ||<-bridge   /
     |||||||||  |||||||||
    /                    \
    
          room
90.6Spoil me please.TROOA::BARTLETTSame job ... New planet ...Mon Oct 24 1994 14:1516
    
    
    OK - what about the oposite side of that sunken area. How do you get
    into the semi-circular area behind the low wall?
    
    
        |||||   |||||   - Stairs
             ____
            /    \  <---- How do get into here?
    -----------------------------
              ||
              ||
    Thanks,
    
    Jason...
                                               
90.7OCTAVE::VIGNEAULTDeath by antonymsMon Oct 24 1994 14:452
     
    see .5
90.8TROOA::BARTLETTSame job ... New planet ...Mon Oct 24 1994 15:2416
    
    
    re: last
    
    .5 does get me to the room on the North side - I've already been there.
    
    I'm talking about the slightly raised wall that encloses a small area
    between it and the main/tall wall that surrounds the entire sunken
    area. The map shows there is something behind it, through the tall wall
    - perhaps accessable by transporter only?
    
    Are we talking about the same thing ?
    
    
    Jason...
    
90.9OCTAVE::VIGNEAULTDeath by antonymsMon Oct 24 1994 15:3113
    
    When you walk into this area from the initial entryway, the room you 
    describe is on the right.  One of the switches causes a walkway to
    raise between the pillar and the central area that divides the 2 sides. 
    (not sure which switch does it)
    
    If you run down this walkway _towards_ the room you mention, you can 
    jump over the wall into the room.  That's the only way I've found of 
    getting into it.
    
    The teleporter only gets you out of the room I think.
    
    Lv
90.10OCTAVE::VIGNEAULTDeath by antonymsMon Oct 24 1994 15:3611
    
    And yes, the pillar and walkway are on the Opposite side of the 
    central area 
    
    /---------------------------\
    |        () <-pillar         \
    |        || <-walkway         \
    | |||||||||   |||||||||        \
    |                              /
    |        /--\ <-room          / 
    |----------------------------/
90.11Got this one nailed now.TROOA::BARTLETTSame job ... New planet ...Fri Nov 04 1994 13:4628
    
    It took me a while but I fanally came up with good way to 'jump' into
    the little room.
    
    /---------------------------\
    |        () <-pillar         \
    |        || <-walkway         \
    | |||||||||   |||||||||        \
    |                              /
    |        /--\ <-room          / 
    |----------------------------/
               ^
               |
    
    Spoiler:
    
    
    
    
    	Run at a diagonal from the left hand-side of the doorway towards
    the 'sunken' room - the trick is to run over the raised area at the
    right-hand side of the eastern stairway - this bump gives you a little
    extra height so that you can land in the sunken area. You can get there
    without running over the bump but the angle has to be just right.
    
    HTH,
    
    Jason...  
90.12CorrectionTROOA::BARTLETTSame job ... New planet ...Fri Nov 04 1994 13:479
    
    OOPs!
    
    Spoiler correction:
    
    
    That should read WESTERN stairway (the one on the left of the diagram
    in .-1
    
90.13PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 14 1994 11:208
    Thanks folks. This was driving me mad. I had the right idea, and was
    running from the right place, and in the right direction etc. But I
    hadn't thought of boosting the jump in that way. Fortunately, I
    already had the level wiped out bar the secrets so I didn't need the
    goodies down there. However, I expect I'll need them on the next
    level...
    
    Happy DOOMing, Laurie.
90.14TROOA::BARTLETTI set my personal name to this.Mon Nov 14 1994 12:4518
    
    After trying this again I couldn't get it to work.... |^(
    
    The trick seems to be standing in the right place against the wall to
    the left of the 'entrance' elevator. I found it once, I will find it
    again.
    
    Jason...
    
    PS Am I the only one who gets royally p*ssed over these kind of
    obstacles? The 'window' for these areas are so narrow that it is just
    too hard (e.g., requires hand/eye skills/speed I don't have) and
    detracts from the overall fraggin' type enjoyment. Two examples:
    Jumping into the sunken area (in this thread) and getting the blue key
    via elevator in The Crusher. If I am alone here so be it, if there is
    concensus I will start a "rhymes with witch" note.
    
    
90.15FORTY2::HOWELLJust get to the point...Mon Nov 14 1994 13:099
    (If you want to continue this, move the appropriate topic I suppose,
    but just a quicky............. ;-) )
    
    You find it hard to get the blue key in The Crusher ? Are you using
    some weird control method or something (ie. mouse!) ;-]
    
    Regards,
    
    Dan
90.16OCTAVE::VIGNEAULTSomething is going to happen.Mon Nov 14 1994 15:566
    
    Getting into the small room is easy once you've raised the walkway
    to the pillar as I'd described in an earlier note.  Basically you 
    just have to run in a straight line and you're in.
    
     Lv
90.17PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 14 1994 15:577
    It's not that hard. One can find the right position to stand on the
    left hand wall easily by walking to the edge/jump point, walking
    straight to the wall, and turning round. Simply point yourself in the
    right direction and <Shift-Uparrow>. It's helpful to hit <Tab> first
    just to double-check. No, it's not hard.
    
    Laurie.
90.18PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 14 1994 16:019
    RE: .16
    
    Surely, to use that method, given that the small room is the opposite
    side to the transporter at the end of the walkway, one has to clear the
    steps too... I'm surprised that's possible. I suppose it's run, jump to
    the raised part the other side of the steps, and bounce in from
    there... Hmmm.
    
    Cheers, Laurie.
90.19OCTAVE::VIGNEAULTSomething is going to happen.Mon Nov 14 1994 16:467
    
    You just run right across the steps from the walkway and you're over
    the wall and into the room.  At least this is how I managed to do it
    a while back after trying a number of ways.  It didn't seem like it
    should've worked, but I tried it and bingo.
     
    
90.20I was always picked last for baseball...TROOA::BARTLETTI set my personal name to this.Mon Nov 14 1994 18:2411
    
    I've tried the line it up, back up and run but never seem to be able to
    get the angle right. I usually end-up hitting the wall with my chin...
    
    I'll try the run along the raised wall idea. It is quite a firefight to
    get to the switch to raise the wall. I was trying to get to the armour
    (in the sunken area) first.
    
    Thanks for the suggestions,
    
    Jason...
90.21Spoiler for both methods follows.TROOA::BARTLETTI set my personal name to this.Tue Nov 15 1994 12:2323
    >I've tried the line it up, back up and run but never seem to be able to
    >get the angle right. I usually end-up hitting the wall with my chin...
    
    I re-did this last night. I managed to get it to work 4 times out of 5.
    What I had forgotten was that you have to all the way to the edge on
    the left wall. The angle is such that you actually jump over the very
    edge of the northern 'pit' adjacent to the stairs, across the stairs
    and onto the wall around the sunken area. Took a little pratice but I
    finally got it. Now I'm going to try it with live baddies and see if I
    can get the insisibility thing before I start fraggin'.
    
    >I'll try the run along the raised wall idea. It is quite a firefight to
    >get to the switch to raise the wall. I was trying to get to the armour
    >(in the sunken area) first.
    
    I never would have thought that this would work, but it does. The trick
    is to get good and close to the transporter, turn around and run in a
    straight line towards the sunken area.
    
    Thanks for the help folks,
    
    Jason$spaz_finger
    
90.22Wimp stuck in level 3 needs a motherKERNEL::WITHALLGThe HeroThu Nov 17 1994 12:0318
    
     Entrance stage left -  1 new doomer.
    
    
    Level 3 is the furthest I have got. I use my dads 486/33 but by 9pm Im
    called home by her !.
    
    Anyways, I have managed to clear all the banditos and then get to a
    point where i'm stuck. To the right of the central steps by the lamps
    is a low wall across the blue stuff. On cheating to get in here I find
    two floating dudes a few Imps etc.. trouble is I can't frag any of them
    or pick up anything. On occaisions I also get multiple images and at
    that point I chuck up in the bin. 
    
    Why can't I get them ?, once in I turn of all the cheats etc but squat
    gives ?.   any help out there ??
    
    Gary  
90.23TROOA::BARTLETTI set my personal name to this.Thu Nov 17 1994 12:1713
    
    Having spent lots of time on this level recently...
    
    It sounds like you are not turning off "CLIP" mode. You can't pick-up
    stuff because you just walk right through it. The flashing/strobe walls
    (properly called "Hall of Mirrors" effect) happens when you try to walk
    through an outer wall (when there is nothing behind it). There is
    'nothing' out there to display so things get 'weird'. Plus you can't
    'unclip' if you are stuck (even partially) inside a wall.
    
    HTH,
    
    Jason...
90.24I'll soon tellya if I can't do it ...KERNEL::WITHALLGThe HeroThu Nov 17 1994 14:168
    
    
    Jason, 
    
     ISTH's
    
    
    Gary
90.25PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Nov 17 1994 14:283
    The easy answer, of course, is not to cheat.
    
    Laurie.
90.26KERNEL::WITHALLGThe HeroMon Nov 21 1994 09:5111
    
    
     Laurie,
    
     thats easy for you to say :-)
     But throughout life if I can't win fairly then I have always cheated.
     It was/is sooo frustrating being stuck in a room with no geezers left to
     shoot and no sign post showing you the way out. Still Im getting there 
     slowly. 
    
      Gary 
90.27PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 21 1994 10:536
    It's taking me ages, but I'm going through each level without cheating,
    and not leaving until I've got 100% on everything. It's difficult! I
    couldn't have done it without the help of this conference, which I
    suppose could be construed as cheating... I don't though!
    
    Cheers, Laurie.
90.28question right at the end !KERNEL::WITHALLGThe HeroMon Nov 21 1994 12:4317
    
    
    Thats the same as what I'm doing, but I do venture onwards with the
    cheats just to have a browse around the fresh blood. 
    
    Levels 1 and 2 Iv'e pretty much sussed 100 all round. Took me ages to 
    spot the room with the two holes in the floor. Level 3 I'm nigh
    on there too.  Haven't sussed getting the chainsaw though or getting to
    the bit with the Robotcops and exit.  
    
    Next Sunday is a morning kickoff so I'll have all day to play
    !!!!!!!!!!!   that'll please her - plus Im installing a soundblaster
    pro and CDRom...   What can I expect from the game when I get sound
    ???.
    
    
    Gary 
90.29FORTY2::HOWELLJust get to the point...Mon Nov 21 1994 13:0121
    A *stereo* soundcard (like the Pro, which is what I have) can actually
    be very handy sometimes.
    
    Position the speaker well (or wear headphones) and the sounds can be a
    handy indication of (for example) where a monster is.
    
    For instance, on this one level I could hear an Arachnotron stomping
    around but couldn't see it.
    
    By turning around on the spot until the sound is in both speakers, you
    can 'lock on' to the sound. Now it's either in front of you or behind
    you.
    
    By moving forwards and backwards and judging if the sound get quiter or
    louder, you can get a very handy and accurate idea as to where the
    noise is coming from.
    
    Plus you will now hear doors opening, traps activating, etc. which is
    handy.
    
    To be honest, I can't imagine playing Doom without sounds. Have fun!
90.30TROOA::BARTLETTI set my personal name to this.Mon Nov 21 1994 13:0111
    
    DOOM without SOUND - you are missing WAY too much...
    
    Sounds provide so many clues/hints you really have to have it if you
    want to get everything out of the game.
    
    I too have been working through every level with 100% on all three with
    *NO cheats* except for 'spuerhuman' tasks like the blue ket evelator in
    the Crusher.
    
    Jason...
90.31KERNEL::WITHALLGThe HeroMon Nov 21 1994 14:1710
    
    
    Blue key in the crusher ??  Or am I thinking of the Armour ?
    
    - Off the lift press the doodah and watch the crusher crush ?.
      I found that bit quite simple 'cept I did jump from the lift onto the
      oppsite side of slime river and couldn't get out again ....
    
    Role on sunday 
       
90.32TROOA::BARTLETTI set my personal name to this.Mon Nov 21 1994 16:006
    
    There is a blue thing at the top of the elevator opposite the one you
    come in on - I thought it was a key, it could be armour. I've only been
    able to get to the top of this elevator by using IDCLIP.
    
    Jason...
90.33PLAYER::BROWNLThe InfoHighway has too many side-roads.Tue Nov 22 1994 09:5430
90.34TROOA::BARTLETTI set my personal name to this.Tue Nov 22 1994 12:1712
    
    Laurie:
    
    Thanks for the explaination. I knew how to get the the elevator to
    lower but I just can't get there in time. I usually end up dragging my
    left 'shoulder' on the 'imp cage wall' (due to over compensating for
    not wanting to fall off the edge) and can't make it to the elevator in
    time. I hadn't though of just jumping to the ground and running for it.
    Good work!
    
    Jason...
     
90.35practiceDAVE::MITTONToken rings happenTue Nov 22 1994 15:4510
    When I played this level, I found it helpful to run on the ledge near
    the Imp cages for about a 3rd of the way before jumping to the floor.
    
    Of course I had already been up there and cleared them all out.
    You can take some shots at the Imps on the elevator from there or
    from the crusher platform.   I "tried" to clean some of them out so
    that they were less likely to be in my way in the mad dash to the
    elevator.   I replayed some of these moves ....many times....
    
    	Dave.
90.36FORTY2::HOWELLJust get to the point...Wed Nov 23 1994 07:163
    Will you lot stop talking about the Crusher in the Gantlet topic ?!?!?!
    
    :-)
90.37You know what bothers me?FILTON::NOBLEJuggling while Rome burnsWed Nov 23 1994 11:045
    ...isn't the name of this level supposed to be 'The Gauntlet'? I know,
    I know, the game screen misspelt it too...or do you colonial chaps
    actually HAVE a thing known as a 'Gantlet'?
    
    Steev
90.38FORTY2::HOWELLJust get to the point...Wed Nov 23 1994 12:045
    I must say, I thought this too. Then I looked at the game and true
    enough, it's called The Gantlet.... can somebody with a dictionary
    define what exactly a Gantlet it, please?!?!
    
    :-)
90.39a life, anyone ?VESSA::MICHAELSONJDedicated BUGgerWed Nov 23 1994 12:5122
    ok, I admit it...I'm sad...
    
    gant*let
    
    noun
    (1) A section of double railroad tracks formed by the temporary
    convergence of two parallel tracks in such a way that each set remains
    independent while traversing the same ground, affording passage at a
    narrow place without need of switching.
    
    verb transitive  GANT*LET*ED , GANT*LET*ING , GANT*LETS
    (1) To converge (railroad tracks) to form a gantlet.
    
    but then again, it could be...
    
    gant*let
    
    noun
    (1) Variant of , GAUNTLET
    
    Jonathan$lokking_for_a_life :-)
    
90.40FORTY2::HOWELLJust get to the point...Wed Nov 23 1994 13:4317
    Okay, I've got no life, and that description is puzzling me:-
    
    >>convergence of two parallel tracks in such a way that each set
    >>remains
    
    How can 2 parallel tracks converge?
    
    In what way does this apply to this level?! I guess it must be the
    variant of Gauntlet, myself :-|
    
    That description doesn't make any sense to me. Someobyd spell it out
    in plain english for a thicky....
    
    Cheers,
    	Dan
    
    P.S. Maybe some nice ASCII graphics wouldn't go amiss either ;-]
90.41Back to our regular diversion.TROOA::BARTLETTWelcome to the next video. SAGET!Wed Nov 23 1994 13:554
    
    Could we please get get back to the "Crusher" sidebar discussion.
    
    Jason...
90.42not letting go just yetVESSA::MICHAELSONJDedicated BUGgerWed Nov 23 1994 13:5726
|    |   |    |
|    |   |    |
\    \   |    |
 \    \  |    |
  \    \ |    |
   \    \|    |
    \    \    |
     \   |\   |
      \  | \  |
       \ |  \ |
        \|   \|
        ||   ||
  ----> ||   || <----narrow gap
        ||   ||
        /|   /|
       / |  / |
      /  | /  |

etc, etc, etc,

That's my best guess, but I only looked it up in a dictionary you know !

Jonathan

P.S. I think it must be the variant too :-)
    
90.43this rail thingDAVE::MITTONToken rings happenWed Nov 23 1994 14:0115
    Notes collision.  .42 got it.
    
    well I don't have the time for ASCII graphics... but this obscure
    piece of railroad trivia cannot go unanswered... (even though this is a
    rathole caused by someone nitpicking a typo)
    
    Consider two "parallel" tracks coming to a narrow spot of some sort,
    maybe rocks or something.   Imagine taking the inside rails and running
    them through a diamond crossing, so that you have 4 rails, but one set
    inside the other.  You can only run one train at a time thorough that
    section of track, but there are no switches to throw.   Not particulary
    safe, and I doubt anyone seriously builds them these days, but it's
    been done.  Maybe on smaller rail systems, trolleys, coal carts..etc.
    
    	Dave.
90.44WHAT a guess !VESSA::MICHAELSONJDedicated BUGgerWed Nov 23 1994 14:043
    <sitting back with a smug look on my face>
    
    ;-)
90.45FORTY2::HOWELLJust get to the point...Wed Nov 23 1994 14:056
    Right I fully understand now. Many thanks. I imagine this was used in
    the old wild west for those goldmine tracks and things.
    
    So where's the Gantlet in this level, then?
    
    ;-))))
90.46SBPEXE::OTTENDavid Otten @SBP - 782-2675 ASG SolentWed Nov 23 1994 14:2615
>    Consider two "parallel" tracks coming to a narrow spot of some sort,
    maybe rocks or something.   Imagine taking the inside rails and running
    them through a diamond crossing, so that you have 4 rails, but one set
    inside the other. 

So, they're different widths, these tracks, then??

Hmm... Narrow going one way, broad the other.. Must make for slight logistical 
problems...


:-)


David
90.47FORTY2::HOWELLJust get to the point...Wed Nov 23 1994 14:281
    Hmmm. No. I think .42 got it the best.
90.48100'ed 4 and Stuffed by a floating tomato in 5KERNEL::WITHALLGThe HeroThu Nov 24 1994 10:486
    
    No witty rep-ar-tie about railroad tracks. 
    Just call me MR 100%.   Without cheating I nuked this level.
    
    
    
90.49You might get hit by an express train in Tricks and TrapsTROOA::BARTLETTWelcome to the next video. SAGET!Thu Nov 24 1994 12:304
    
    Glad to hear you're on the right track!
    
    Jason$Ganlet_well_wisher
90.50Corny but true..FORTY2::HOWELLJust get to the point...Thu Nov 24 1994 12:345
    >>    Glad to hear you're on the right track!
                			   ^^^^^
    X-0
    
    Groooaaaann!                                
90.51back to the regularly scheduled programCOOKIE::REUTERJim Reuter, VMS HSM developmentMon Dec 05 1994 18:089
I've finished level 3 (without the secrets) but there is one piece
bothering me.  Right at the beginning, when you go through the
first door, there is a platform containing armor which can be
accessed by jumping or by going down stairs, up stairs, and around
through the hall.  Behind this platform, on the other side of the hall,
is some water that runs out from a small hole at the bottom of the wall.
If I push on this wall, I don't get a grunt, but I never found a way to
get to the other side.  Anybody know how?

90.52TROOA::BARTLETTWelcome to the next video. SAGET!Mon Dec 05 1994 18:219
    
    
    I've only got in there with IDCLIP. I'd like to know too.
    
    Jason...
    
    PS. Its _not_ counted as secret area
    
    
90.53PLAYER::BROWNLThe InfoHighway has too many side-roads.Tue Dec 06 1994 08:075
    Not being one to use any cheat codes, I assumed there was nothing
    there, especially since I got 100% on all three doodahs. Is there
    anything there?
    
    Laurie.
90.54TROOA::BARTLETTWelcome to the next video. SAGET!Thu Dec 08 1994 11:424
    
    Not at HMP level there isn't.
    
    Jason...