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Conference 501clb::pcdoom

Title:Doom - The Game
Notice:Doom stuff - see 183 Out of HOURS Access
Moderator:BAHTAT::HILTON
Created:Wed Jun 15 1994
Last Modified:Thu Jun 05 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:212
Total number of notes:3287

93.0. "Doom 2: Level 6 - The Crusher" by KDX200::ROBR (Daybreak at the bottom of a lake...) Tue Sep 06 1994 00:18

    
T.RTitleUserPersonal
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93.1Love it!AYOU47::SLITTLEJOHNFri Sep 16 1994 07:180
93.2KDX200::ROBRDaybreak at the bottom of a lake...Fri Sep 16 1994 15:044
    
    yeah, it look me a few to figure out why they called it the crusher... 
    i thought i was dead for sure :')
    
93.3This has a familiar ring to it.IOSG::CHEWTERFri Sep 16 1994 15:567
    
    So I wasn't the only one to kill them dudes with all my rockets, turn
    around and go "Hmmm I wonder what that switch does !"
    
    Still learning by experience ;-)
    
    -John.
93.4KDX200::ROBRDaybreak at the bottom of a lake...Fri Sep 16 1994 16:3712
    
    spoilers...
    
    
    
    
    
    lets say i TRIED to kill all the dudes....  after my 4th attempt or so,
    i noticed the switch :').  took even longer to notice the gap in the
    bars at the TOP of the elevator...  :')
    
    
93.5How do you exit the Crushing room ?BRIEIS::STEPHENSONSun Oct 16 1994 11:319
    Ok.. so once you've jumped onto the blue cardkey, across onto the imps
    balcony and retrieved the 'cells', back onto the blue cardkey pillar,
    hit the button, run along the balcony, jumped on to the rising pillar,
    into the imp cave and sorted them...
    Jumped down and run to the switch and watched the crushing begin, and
    finished off the pink bulls...
    So how do you leave the room ... ?
    
    	Milton
93.6MTADMS::GAGNON_KDOO - We REALLY recycle!!Mon Oct 17 1994 01:314
    I still haven't mastered the art of 'jumping'.  I can't get to the card
    key.  Any help using a standard mouse?
    
    
93.7AYOV25::SLITTLEJOHNMon Oct 17 1994 06:253
re -2

As far as I remember you go back up in the lift.
93.8Try this...RT93::MCDONALDJWish I were here...Wed Oct 19 1994 12:017
    re: .6
    
    Apparently, you can't 'run' using the mouse. When I need to jump, I
    hold down the 'shift' key and use the keyboard arrows.
    
    John
    
93.9spent lots of time on the liftDAVE::MITTONToken rings happenFri Oct 21 1994 19:0213
    RE .5  Just exit the way you came in.  You needed the blue key to
    access a door just to the right of your entrance.  Look out for some
    new badies up there.
    
    Usually I hit the crusher switch first, as having those Barons around
    is probably worse than dodging the incessant fireballs from the imps.
    And there's a gun up there.
    
    It's real annoying that the Doom Auto-aim algorithm has trouble
    accquiring targets that are high and/or far away.  It does seem to stop
    the gunners from hitting me!
    
    	Dave.
93.10Other 34%?RT95::MCDONALDJWish I were here...Sun Oct 23 1994 15:056
    Any idea where the other 34% of the secrets are located? I check
    everywhere I can think of but I can only find 66% of them, and I need
    all of the help I can get for the next level (Dead Simple).
    
    John
    
93.11It is good jumping practiceCXDOCS::PIERCEMon Oct 24 1994 14:376
    .10 spoiler
    
    
    Not knowing where you have been makes answering your question tough,
    but you might try jumping into the side rooms from the steps you have
    to climb around and around.
93.12Tried that...RT93::MCDONALDJWish I were here...Mon Oct 24 1994 16:0711
    Been there, done that. I jump from the stairs onto the platform and go
    into the secret room behind it. Lot's of great stuff there! Anyway,
    even with that, I still end up with only 66% of the secrets. I tried
    the cheat code to give myself the Automap, but I couldn't see any other
    secret rooms! The only thing I saw that was a grey line (areas I hadn't
    been yet) on the Automap was a grey line across the slime river in the
    crusher room, near the room with the teleporter in it. Has anyone found
    any secrets in there?
    
    John
    
93.13Moving Keycard?FAILTE::HUTCHESONTTue Oct 25 1994 11:5910
    
    Real Weird. When I did this level the blue keycard was on the platform,
    left of the lift. I just watched somebody else pick the blue keycard up
    from the lift at the far end of the room!
    
    Does it move?
    
    Tim.
    
    
93.14FORTY2::HOWELLJust get to the point...Tue Oct 25 1994 12:4114
    I haven't noticed, but remember that any OBJECT (weapons, keys,
    stimpaks, monsters, players, other bonuses, etc....) can have an
    associated difficulty setting or settings.
    
    Therefore the designer of the level may choose the blue key to appear
    in one place for easy difficulty settings, but choose another location
    for anyone playing a game in ultra-violence mode !
    
    This is how the number of monsters is controlled in Doom.... easy
    settings, the designer only puts in a few monsters. For harder
    settings, he creates more monsters and 'tags' them with the appropriate
    difficulty setting.
    
    I presume DOOM 2 works exactly the same way.......
93.15VMSNET::N_WILKINSONRental wings are better than no wingsFri Nov 04 1994 10:485
I only get 66% secrects here to and cannot figure out using automap where I
haven't been.  Jumped from the circular stairs and been in that room and the
other landing.  Any other ideas?

Nelson
93.16PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 21 1994 07:486
    I don't know if it's just me getting old or what, but this level is a
    real sod. Gawd knows how many times I've died! Still, nearly finished,
    now I just have to get past the last part where the transporters are
    on all the corners of the 'island'.
    
    Laurie.
93.17Beeb there, died there.TROOA::BARTLETTI set my personal name to this.Mon Nov 21 1994 12:554
    
    I can offer a spoiler if you want one.
    
    Jason...
93.18PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 21 1994 14:373
    Please, just a little one!
    
    Laurie.
93.19The Crusher room - summed up!FORTY2::HOWELLJust get to the point...Mon Nov 21 1994 14:5956
Just a few points that might clear things up :-

    (possible spoilers)


























 o The blue key is on a ledge in the Crusher room, to your left as you
    get on the lift. To reach it, you simply run off the top of the lift
    through the hole in the bars. Land on the platform, collect key.
    Flicking the switch here lowers the platform in the far end of the
    room. You can run to this, get on, and go up into the IMp's cavern
    area. There is a supercharge there if I remember rightly.

    o From the ledge you can also run onto the IMp's ledge. In each cage
    there is a small cell pack for your ammo.... woopee doo :-S

    o The lift is the (only) way out. Simple press SPACE at the bottom to
    lower it again! The blue door is near where you started.

    o If you get trapped on the other side of the ooze river, there is a
    teleported at one end of it (in a little alcove) which will take you
    right next to the crusher.

    o The imps can be shot from the ground. I used a rocket launcher, but
    each to his/her own I s'pose!

    o Pretty obvious, but the switch to the crusher is right at the bottom
    of the lift!

    o Again pretty obvious, but there's a plasma gun in the crusher.... how
    come weapons/objects never get crushed ?!! ;-)

    Dan
93.20PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Nov 21 1994 15:1416
    I've already well finished the crusher room, and twigged all the above.
    I've also managed to get past the Escher steps (love that description),
    and the open green area with the invisible thingy in it.
    
    Where I am at the moment is in a large room, the one where the exit is.
    There is a square 'island' surrounded by a moat, with steps in the
    corner. There are a lot of transporters about, one on each corner of
    the island, and one on each side of the room. I took a good look around
    the island, but haven't braved the steps (it looks as if there's a door
    there). When I pressed the switch on the wall to raise the ledge by the
    exit, about 4 million nasties jumped out of all over the place, and
    wiped me out! I was just wondering if there was a technique I need, or
    a particular order to do things in, although to be fair, I haven't
    spent more than 5 mins looking around in this particular room.
    
    Cheers, Laurie.
93.21FORTY2::HOWELLJust get to the point...Mon Nov 21 1994 15:2323
    Okay here we go (although I don't think I've played it on the same
    difficulty setting as you - I play HMP)...
    
    Enter the room. One or more former humans walking around - easy
    pickings, finish them off. Now look carefully and you should see some
    invisbile spectres in the moat. Take them out with a single shot of the
    supershotgun.
    
    Over by yellow key is a switch. Press switch, lowers key. As soon as
    you take the key all hell breaks loose, so BACK UP onto it.
    
    Choose the plasma gun (well, I do anyway) or supershotgun depending on
    your health/ammo and look sharp! Get the chaingun dude he poses the
    most danger (he normally appears in the teleporter straight ahead of
    you on the island). Imps/gorillas/humans will pop out of the nearby
    teleporter to your right. Take them out. Rule number one is this room
    is
    
    		K E E P   M O V I N G
    
    Otherwise, that's all I can suggest ....... ! When it's all looking
    clear, pop through a teleporter, press the switch in the room, and
    you're on your way to the exit (if you want to ;-) that's a hint)
93.22TROOA::BARTLETTI set my personal name to this.Mon Nov 21 1994 16:0612
    
    I have used about the same method...
    
    Backup onto the gold key and start firing into the nearest corner of
    the square room - the more you can kill _before_ they transport out the
    better you are. I usually use rockets/plasma gun to clear out all but 
    a few of the baddies before I run off to the left and turn around.
    
    HTH,
    
    Jason...
    
93.23Runaway! Runaway!VEGMIT::LAXTONMon Nov 21 1994 20:3910
The method I used was to trigger the switch then run like hell back to the door
you came in. Let the door close. Let em fight it out amongst themselves for a
while then open the door and pick em off one by one.

Standing your ground and blasting away might be fun but can be hazardous to your
health.

Everyone develops their own strategies I suppose.

Phil.
93.24PLAYER::BROWNLThe InfoHighway has too many side-roads.Tue Nov 22 1994 09:445
    Speaking as a craven coward, I like .23's suggestion! 
    
    Thanks lads. I'll try them all.
    
    Cheers, Laurie.
93.25YUPPY::BUSHAlive and KickingFri Nov 25 1994 14:139
    
    
    	My alternative (I enjoy a good battle) is hit the switch, take the
    	yellow card key -- and then run to a teleporter and teleport into
   	the central room. Using the Plasma gun just keep firing. - you
    	can't see what you're hitting but it only takes a few seconds of
    	spraying the plasma around to wipe 'em all out.
    
    	Tony
93.26FORTY2::HOWELLJust get to the point...Fri Nov 25 1994 14:245
    Just pray one of them doesn't teleport onto you first ;-)
    
    Yeah I like that idea. Downright "Balls Out" sort of approach.... X-D
    
    Dan
93.27Yes, quite manly actually.TROOA::BARTLETTWelcome to the next video. SAGET!Fri Nov 25 1994 14:593
    Excellent use for a flame-thower (if it had one).
    
    Jason...
93.28YUPPY::BUSHAlive and KickingFri Nov 25 1994 15:019
    
    
    	"Balls -out" approach....
    
    
    	Definately the way to play!
    
    
    		Tony
93.29Yellow key bitKERNEL::WITHALLGThe HeroMon Nov 28 1994 10:2013
    
    
     Re the yellow key....
    
     I take out the first geezer who is walking about on his todd.
     Lower the platform, turn around and back onto the key.
    
     Then its ...   PLASMA GUUUUNNNNNNN
    
    I do like the idea of exiting through the door again- I'll try that
    one.
    
    Gary 
93.30far ledge help required.KERNEL::WITHALLGThe HeroMon Nov 28 1994 10:3110
    
    
    Can someone give me a hint please. 
    
    How do I get onto the ledge directly infront of you when looking from 
    the top of the lift - the one with the imps fireballing you,. 
    I can do the left hand ledge but not this one. 
    
    
    Gary 
93.31R*U*NYUPPY::BUSHAlive and KickingMon Nov 28 1994 10:436
    
    	Jump to the ledge on your left. Press the button. This lowers the
    	ledge to the imps' cavern. You will need to run like h*ll to make
     	it. You can run along the ledge or drop to the floor. Both work.
    
    	Tony
93.32KERNEL::WITHALLGThe HeroMon Nov 28 1994 11:1511
    
    
    Tony,
    
        this gets me to the room with the .....    avert thy eyes....
    
    
     Blue megasphere ???
    
    
    Gary
93.33TROOA::BARTLETTWelcome to the next video. SAGET!Mon Nov 28 1994 12:1221
    
    Avert thine eyes.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Yes.
    
    Jason...
93.34PLAYER::BROWNLThe InfoHighway has too many side-roads.Thu Dec 01 1994 07:2810
    I finally got some machine time last night and finished this one. The
    last room was not as hard as I thought, but I certainly fired off a lot
    of plasma to kill those nasties. I couldn't see any way to get to the
    entrance after collecting the yellow card; surely it's too far away.
    
    Anyway, I maintained my 100% * 3 record, but the room with lots of
    goodies in the Escher room was a pig to get to until I got the
    technique.
    
    Laurie.
93.35Confusing :-)KERNEL::BROWNMDRACThu Dec 01 1994 12:509
    WHich room is the escher room?
    
    I was very confused when I played this level the 2nd time (on a harder
    level), the red key moved :-)  Where I thought it was were about 6??
    lords of hell??? (look like minataurs and hurl green plasma at you).
    
    Instead it was on a massive pillar !!!
    
    Mark
93.36And it's a bastard...FILTON::NOBLEJuggling while Rome burnsThu Dec 01 1994 13:145
    
    The Escher room is the one with the steps which go round the corner,
    surrounded by a moat.
    
    Steev
93.37KERNEL::BROWNMDRACThu Dec 01 1994 15:123
    -.2 oops, I meant blue key not red key :-)
    
    Mark
93.38Arm gonna git you suckerrrsKERNEL::WITHALLGThe HeroWed Dec 07 1994 12:1111
    
    
    Yeeeeaaaaahhhhhhhhhhhhhhhhh
    
    
    cracked it last night. Got onto the back ledges ( thanks chaps)
    and found another secret area. Came out with 200% all round 
    and 100% *3
    
    'Gary   !-}     
    
93.39Still can't find 100% secretTAENG4::DOUBLEDouble ChiangMon Dec 12 1994 03:166
Hi,
	I had read all the reply on this topic, and still can't figure out
	where the third secret is. Still got 66% secret found, this make me
	very annoying. Any hint will be very appreciated.

						-Double
93.40PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Dec 12 1994 06:515
    Which ones have you found already?
    
    Cheers, Laurie.
    
    PS. Don't forget to hide the answers as they'll be spoilers.
93.41TAENG6::DOUBLEDouble ChiangMon Dec 12 1994 13:4212
    Hi Laurie,
    Thanks for answering my question.
    Well, what I had found are .... (possible spoiler)
              
    	The supercharge on the balcony in the crusher room, the blue
    vest and a strange face (which give you 100% * 2, I don't how to name
    it :-)  which behind a secret door in the escher room.
    
    I don't know whether supercharge is a secret or not, but one thing I
    can sure is that I can't find any gray area even though I had used the
    cheat code to turn on automap.
    					-Double
93.42PLAYER::BROWNLThe InfoHighway has too many side-roads.Mon Dec 12 1994 14:5613
    Spoilers follow:
    
    
    
    Ok, you know the initial room, at the top of the big lift, the room
    with all the columns in it? Well one face on one of the columns is
    slightly different, with lights on it I think. There's a supercharge at
    the top of the column...
    
    Also, on the way to the Escher room one has to take a lift, there's a
    secret behind that...
    
    Cheers, Laurie.