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Hi...
All my answers are for VMS only.
In wich memory is stored the pixmap ?
A pixmap is normally stored in the non-visible portion of the frame buffer
memory (so called offscreen memory). When this gets full, the pixmap data
will be copied into virtual memory. This is true of the VMS hardware
accelerated systems only (GPX, Firefox, Scanproc). On a monochrome frame
buffer, it is in virtual memory. (This is the virtual memory of the server,
not the client).
What is the relation between the size done for pixmap and the strorage
of this is memory ?
Roughly, take the number of bytes per pixel (1 for GPX and 8-plane FireFox
and 4 for a 24-plane Firefox, one-eighth for an MFB system). Then take the width, round it out to 32
and multiply by the bytes per pixel. Then multiply by the height. This should
be about the number of bytes of storage used. If the pixmap is only depth 1
on the GPX systems, you can fit more of them in offscreen memory, since they
overlay each other in different planes of offscreen memory. This calculation
is quite approximate. Maybe someone else can fill in the details.
Burns
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