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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

794.0. "Super Kick Off (Gameboy)" by WAYOUT::CLARKE () Thu Apr 29 1993 11:04

Has anybody any experience of this game?

Its big brother Kick Off 3 is my most fave game on the 16 bits so I bought the
port for the Gameboy thinking it would be of a similar (be it 8 bit) standard.

However I find it almost unplayable, my main trouble is that when the computer
team are attacking and boot it up towards your goal if the ball lands on a 
screen empty of players it is always the computers attackers who run in and get 
the ball, and then invariably run on and score. Do I control my players even when 
they are not in view and I am supposed to guess where they are and move them in.
I have noticed that you can pause the game using the start key and scroll the
pitch with the joypad perhaps, I am supposed to do this to tell where everybody
is?

Anyway unless I am missing something it just doesn't seem to flow like Kick Off 3
and with no scanner it is a nightmare.

Please put me right Super Kick Off'ers!

Aston
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