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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

575.0. "Solar Jetman" by BAGELS::MATSIS (It aint over till all the snow melts!) Wed Jan 02 1991 17:30

    Any reviews on this game?  Looks interesting.  The reviews in
    Electronic Gaming were good.
    
    Thanks, Pam
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575.1Contending with gravity makes it differentBRAT::SMITHNever say never, I always say.Thu Jan 03 1991 11:0537
    	re: -.1
    
    	Pam,
    
    	I like this game.  It's sort of a "planet exploration" game, in
    	which you travel to a dozen different planets in search of the
    	pieces of a special starship.  The big difference between this
    	game and most other exploration types is that as you fly around
    	in the caverns of the different planets, you have to contend
    	with the forces of gravity, which vary from planet to planet.
    	If you let off your thrusters, gravity you pull you down and/or
    	into walls, which will cause damage to the pod you fly around in.
    	The caverns you fly around in aren't symmetrical, but more like
    	a real one might be.  Fuel is a consideration for your pod, but
    	you can refuel at the Mother Ship that takes you from planet to
    	planet.  You also need to find a certain amount of fuel on each
    	planet to take back to the Mother Ship in order to fuel it up
    	enough to leave for the next planet.  You retrieve things by
    	towing them with a sort of "tractor beam".  It acts more like a
    	rope/cable, though.  An item in tow will begin to swing back and
    	forth if you're flying erratically, making it even more difficult
    	to tow.  And, of course, the extra weight of it will affect the
    	handling characteristics of your pod.  Naturally, there are as-
    	sorted adversaries to contend with, as well as different weapons
    	(which you purchase with money you earn) to use.  There are also
    	a few pieces of hardware you can buy to enhance the performance
    	of your pod.  I forgot to mention (or at least make it clear)
    	that you can rotate your pod 360 degrees, and thereby apply
    	thrust in any direction.  The game has a password feature.  One
    	reason I like it is because of the way you fly your pod.  The
    	effects of the gravity make the "character control" different
    	than most games.  With the increasing redundancy of the basic
    	game play in so many NES games, it was nice to see one that was
    	at least a little bit different.
    
    								   Mike
    
575.2Password inquirySALEM::RUSSOMon Dec 02 1991 22:418
    
    
     You mentioned a password feature. Is this a password given to you to
    allow you to resume the game at a later time or is it the type of
    password to start at another level, get extra lives etc? Any known
    passwords?
    
            robin
575.3ALIEN::EDPAlways mount a scratch monkey.Tue Dec 03 1991 09:379
    Re .2:
    
    The password records the player's current state in the game -- teleport
    locations found, objects acquired, et cetera.  I have several
    passwords, but they are not marked as to their extent in the game. 
    Besides, you should try to play for yourself first.
    
    
    				-- edp
575.4Any Hints?????TAINO::NUNEZEdgar NunezWed Jan 15 1992 19:033
    Any hints on this game, I can't get out of the second planet
    
    
575.5Help needed (PLEASE--I'm addicted!)TEMPE::MERRICKTwilight ZonieWed Mar 18 1992 12:3910
    I've just started this game, I made it off the first planet and onto
    the second one, but I can't get off there.  I, too, could use some
    hints as to how to get past this world, and also what to expect on
    the other worlds.  The second world is much harder to maneuver in 
    than the first one was.  Does this get easier or harder?  
    
    My biggest problem seems to be not having enough fingers for all the
    buttons I need to use...
    
    Ellen
575.6World TwoDEMING::CATUOGNOWed Mar 18 1992 15:4310
    If I remember correctly this world has a lot of the gravity spheres.
    Try to shoot them all first, keep going back to the ship to recharge
    your pod.
    
    Some of the worlds get easier, and as you go on you will be able to buy
    better weapons and equipment for your pod. I've made it to level 11,
    but only have one pod and can't seem to get past it.
    
    There are some warps, but timing and aim are critical on getting to
    them.
575.7More questions...TEMPE::MERRICKTwilight ZonieThu Mar 19 1992 12:2321
    I've been able to purchase some of the weapons for world 2, but I
    haven't figured out how to use them.  Last night as I was going to
    try the A button and the select together my last man got fried by 
    the pink cannon thing.
    
    Also, is there a black hole in each world?  I haven't found one yet in
    world 2, and it was necessary to go through that to get the ship piece.
    
    I like the warp feature.  It saves a lot of time when I lose my shuttle
    and I can just warp back to the ship and start over.  I also like the
    "gas cans" and extra shuttles sprinkled around so I don't have to go
    back to the mother ship every time.
    
    I've only been able to get the boosters back to the ship once, and
    every other time I've tried I can't budge them.  I take them as far
    as I can and then go back for them, only to be dragged down by the
    gravity and then I can't get out.  Is there any trick to make this
    easier?  (Does the Advantage give a bit more power in this game as
    it does in SMB?  And does the Game Genie work on this game?)
    
    Ellen  
575.8Different WarpJURAN::CATUOGNOThu Mar 19 1992 16:2012
    I don't know if the advantage stick or game genie adds anything to this
    game.
    
    There are places, "HOLES", that you can only enter after you have 
    collected all  the fuel, that is where the ship piece is.
    
    When I mentioned warps, before I meant one that lets you go to a
    different level. There is one on world one and you only get to see it
    quickly, if you don't get to it it moves and doesn't come back. These
    warps look just like the  "HOLES". On World one when you exit the
    mother ship head all the way to the left and you will see one of the
    moving "HOLES".
575.9Hints on Solar Jetman (I'm addicted also) UNIQ::CONCORDIAnever had a dinnerTue Jun 09 1992 20:2751
I have been playing alot of solar jetman the past few months...I really
have become addicted to it.

I don't know if it is conference policy to hide hints behind form feeds or 
not, so I am going to throw in some <cr>'s here

















As far as collecting all the "extra" parts (boosters, navigators, etc) you 
really need them for later planets. The way I usually work the game is I 
go around and kill all the enemies first (robot cannons, gravity planets)
which makes it easier to navigate.  Some things you have to hit a few times
to kill them (super gravity planets, etc).  It makes it easier than trying to
dodge stuff while carrying something with shields down.

Getting the boosters to the mother ship is a real pain in the butt, how I 
usually do it is to try to start them swinging, when they swing they are
lighter and you can get them moving.  Count on using 1 tank of fuel just to
get them back to the ship, but well worth it.

One thing I don't like about the game, is that it doesn't save your "special"
weapons in the passwords, and also the number of crystals you have towards 
extra lives.

I have gotten to planet 8 on my own, and all the way through it using 
the following trick:

When starting the game, use a password with all N's.  It gives you lots of money
and a better pod.  You can then buy super weapons, smart bombs, etc. and
just decimate everything that comes near you.  It also starts you out with
the "super mapper" and shields, and I think 6 lives instead of 4.

Other passwords with all the same letter work also, they put you in different
planets with different amounts of credits.


-Dave (Solar JetMan)