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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

355.0. "16-Bit Nintendo - SUPER FAMICOM NOTE" by BRAT::SMITH (Never say never, I always say.) Mon Nov 20 1989 22:57

    
    	I would think Nintendo must be working on something to compete
    	directly with the NEC and Sega 16-bit machines.  Has anyone
    	heard anything?  You folks over in Japan must know something.
    	From a marketing standpoint, I'd think they'd want to make a
    	move soon, with Christmas "rapidly" approaching.
    
    								  Mike
    
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355.1coming next year maybeESPN::BLAISDELLAnd the walls came tumbling downTue Nov 21 1989 11:298
    
        Nintendo does have a 16-bit system.  It won't be released
      in the US until maybe around Christmas of next year.  Nintendo
      probably figures the current 8-bit market will hold them over
      for another year.  This info comes from the latest issue of
      Electronic Gaming Monthly.
    
    -rick
355.2They just want to surprise me....CASPRO::PCMGRTue Nov 21 1989 14:3530
    
    Rick,
    
    Either I'm getting denial from their representatives, purposely, to
    avoid a "drop" in the 8-Bit market because people are "waiting" for the
    16-Bit, or, they are telling me straight....I think they are holding
    out.
    
    I called a representative again today to talk about it...He gave me
    some interesting information....
    
    He says :
    
    1)  They right now have no plans to release a 16-Bit in the US. He says
    	that this is due to the difference in U.S. and Japenese market.
    
    2)  Japenese "FAMICOM" uses 4 to 5 megabites memory, where our 8-BIT
    	uses only 1 to 2.
    
    3)  Mario Brothers part 3 scheduled for release in March 1990.
    
    4)  Japenese versions of all games are VERY different from ours.
    
    I personally, have been thinking of getting out of Nintendo and picking
    up a new Turbo Grafix 16, or new Sega...The only thing I am worried
    about is having Nintendo pop out with a 16-Bit.
    
    Is there any note files on the new 16 bit machines?
    
    Ron.
355.3YesBOOKS::ANGELONETRASH=PreviouslyEssentialMaterialTue Nov 21 1989 14:4510
    
    RE:.2
    
    Yes there is or was, you will have to check.
    KNUTS::SEGA
    KBOV05::MEGA.
    
    I do not know about NEC.
    
    Rick A
355.4KBOV05::MEGA...Talks about both the NEC and the Sega....good evaluations of bothLAMBOG::BENTBob Bent...Maynard ISWSTue Nov 21 1989 18:120
355.5S.F. will next year.TKTVFS::SAKAIHiroyuki Sakai C/S Osaka JapanTue Nov 21 1989 23:0614
Hi,

I heard Nintendo already made his new_16bit "Super Famicom".

It will be release in Next Summer in Japan.

The reason (why late) is Nintendo pour his power into GameBoy,Famicom
and NES now and the memory chips(ROM RAM) are very fewer here.

I saw the the pictures of S.F. from magazine are EXCELENT!!

It has many function on the graphics and sounds.

Hiro
355.6NES biding their timeESPN::BLAISDELLAnd the walls came tumbling downWed Nov 22 1989 11:3621
    
      More info from Electronic Gaming Monthly.   NES is concentrating
    its marketing efforts toward Gameboy for this Christmas.  It is
    is still riding the crest of the wave of popularity on its 8-bit
    system (in Japan the 8-bit is called Famicom).  The 16-bit system
    (Super-Famicom in Japan) was shown at a press conference in the
    US this past summer.  A couple of games written for the system
    are "Super Mario Land" and "Link 3" (gee, how original) .  Like
    Hiro mentioned, Super-Famicom will be out in Japan this coming
    summer.  Looking forward to some reviews from you Hiro  8^) !
    
       I think NES is playing it smart.  It will make a bundle of
    money off of the hand-held market(Gameboy) and continue to do
    well with it's basic 8-bit system.  NEC and Sega will bloody
    themselves up fighting for the new 16-bit market and by next year, 
    when the buying public will be really ready for the newer more powerful 
    machines, NES will be poised with their new machine and legions of 
    customers already familiar with their name and products. More comments?
    
    -rick
    
355.7No Color on GAMEBOY.BOOKS::ANGELONETRASH=PreviouslyEssentialMaterialWed Nov 22 1989 14:438
    
    
    GAMEBOY is in trouble already ????
    Say an ad this morning on some new ATAIR that is color.
    
    Oh well, looks like video games are going the way of PCs.
    
    Rick A
355.8Do not underestimate NEC.!!!HPSTEK::SCHWARTZWed Nov 22 1989 15:0015
    
       Rep .6
    
        A few things wrong with this thinking as I see it. Most Japanese
    players usually "field prove" their products for a year to two in
    the Japanese market before releasing a product here, that means no 16
    bit machine from Nintendo until Xmas time 1991.
        By that time, I would think that a company as large as Nec should
    have a pretty good grip on the 16 bit market. Their game machine is no
    slouch and the kids want'em now not later and parents will bend. Their
    only drawback is their price and prices don't usually go down, only up.
    Also the games for Nec are Better than anything Nindendo offers now
    and that is why it outsells Nintendo two to one in Japan now.
    
      
355.9What to do .... What to do....CASPRO::MINEZZIWed Nov 22 1989 15:4414
    
    I agree that 16-bit is here..and even I (avid Nintendo fan) have been 
    thinking of coverting from Nintendo (I don't want to wait 2 years for
    the new NES).  I want more proof that one of these new
    16 bit machines are going to "survive" before I invest 2 bills...
    
    Can any NEC or SEGA owners tell me a little about the software for
    these game systems...are they good?  Lots of adventure games, like
    Link...or are they more space 'shoot em up' games??
    
    Which one do you think you would prefer?  The Turbo-Grafix...which
    already has alot of options...or the SEGA....?
    
    
355.10ESPN::BLAISDELLAnd the walls came tumbling downWed Nov 22 1989 16:2624
    
     re. 8   I was just reiterating what was stated in an article in
           EGM .  They will be reviewing games for the 16-bit NES in
           the next issue.  Read into that what you will.
    
             What is disconcerting is a perceived lack of interest in
           the 16-bit NEC and SEGA systems in the US .  I went to a
           Child World last weekend and the Turbo Grafx 16 system
           display and demo were virtually ignored as flocks of eager
           customers elbowed each other in their quest to look for 
           NES cartridges.  The Genesis wasn't even in the store!
                  I want a 16-bit system too, but seeing
           things like that get me a little nervous.  Yea, the 
           TGX-16 and Genesis systems are great, the graphics and power
           unequaled, but they carry a hefty price tag and they are
           competing with lots of other video game choices this holiday
           season.      

    
       re:  Ron    Check out the KBOV06::MEGA conference for 16-bit
           system and game comparisons.  Hit keypad 7 or select to 
           add conference to your notebook. 
    
    -rick
355.11BEING::POSTPISCHILAlways mount a scratch monkey.Wed Nov 22 1989 16:3128
    Re .9:
    
    I don't have either machine, but a friend does.  The games for the
    Turbo-grafix and the Genesis are mostly shoot-em-up games.  One,
    Dungeon Explorer, is more like Gauntlet than Link or Zelda.
    
    My advice to everybody is wait.  Don't buy game systems because the
    games availble for them are few and not as interesting as they should
    be.  Don't buy cartridges except to buy the good games you don't have
    yet.
    
    I was in on the Nintendo phenomenon from the beginning, and I can tell
    you things were a lot more exciting then.  Nintendo was something
    really new; there were a number of involving, well-thought-out games on
    the market.  Now we are seeing poorer quality games reach the market,
    so be careful about what you buy.
    
    Cartridges were available for the Nintendo Entertainment System
    immediately, and a couple of dozen were available within months,
    including some of the better ones -- the system was worth buying
    immediately.  Cartridges for the Sega Master System were a bit slower
    in coming, but the system was also worth buying quickly.  The new
    16-bit machines don't have as many cartridges available yet, and the
    games don't match up to the original novelty of the Nintendo games.
    The new machines are not worth buying yet.
    
    
    				-- edp
355.12Too Late to Turn Back NowAKOV13::SALLOWAYYou'll See Perpetual ChangeWed Nov 22 1989 18:399
    This may come back to haunt me, but I think its too late for 16-bit
    systems.  With NES penetrating 30% of the households in the USA, you've
    got a defacto standard which will be hard to tear down without
    SIGNIFICANT advantages, such as between CD and vinyl.  The one chance
    for an early retirement of NES is the passage of the software rental
    prohibition.  If you take away all the rental options for hundreds of
    NES games, the NES advantage over superior 16-bit technology withers away.
    
    -Brian
355.13SOME MORE INFO!!!HPSTEK::SCHWARTZMon Nov 27 1989 11:2935
    Rep.  .11  EDP
    
        You need some more info. I bought the new 16 bit systems to
    get away from the poor software the slow downs that occur when the
    game gets to busy and the poor graphics. I couldn't stand the flickers
    and doing battle in slow motion and squinting to try and figure out
    what it was I was up against any longer so I bought both machines
    (TGX16 and Genesis). 
        It is my hope to enjoy some of the best of both systems and enjoy
    I do. Although there is  still some slow downs, they are few and far
    between. I haven't noticed any other problems on other games. The
    TGX16 is a lot like the Nintendo because of their variety of games.
    Shootem ups, sports, adventure, rpg, action, karate kung fu and they
    are all available NOW. The Genesis is new even in Japan and they are
    somewhat lacking in variety yet, but they have some of the nicest games
    I have ever seen. Anybody that has seen Genesis and played Ghouls N
    Ghosts knows it is one of the best ever made for home video gaming.
    
      The public will be slow to join the 16 bit world because of price
    and because they have their money tied up in Nintendo software already.
    20 million people didn't buy NES's overnight either! They will bend
    slowly when their children put pressure on them because they have been
    playing at the Jones's.
    
      To wait for more software to come out is not a good reason for not
    buying one of these systems. As I said in .8, The games are for the
    most part better than anything you have seen on a Nintendo.
    
       Don't just take my word though. Go out and buy some magazines and
    start doing some reading about these new systems. you are in for a real 
    treat. It goes w/out saying that if you can't afford it you shouldn't
    even be dreaming because it doesn't take long to drop one to two
    thousand dollars on a video game system.  Don't believe me? Go home
    tonight and add'em up, it'll scare ya.
    
355.14Plans for the current 8-bit machine???DEMON::CHALMERSSki or die...Mon Nov 27 1989 12:4413
    What are Nintendo's plans for the 8-bit machine once the 16-bit machine
    hits the market? It would seem to me that a sure-fire way for them to
    secure the lion's share of the 16-bit market would be to design it in
    such a way that it could accept and play the current 8-bit games as
    well as the next generation of 16-bit games. I know I'd be more
    inclined to buy a new $200 engine if I didn't have to shelve a couple
    of hundred bucks worth of software...
    
    However, if their long range plan calls for them to continue marketing
    the 8-bit machine and developing/licensing more games for it, this may 
    not be a viable option from their point of view. 
    
    Any thoughts or comments?
355.15I think it boils down to profitBRAT::SMITHNever say never, I always say.Thu Nov 30 1989 13:4317
    re: -.1
        
    I would think making a "compatible-type" machine would be the way
    to go, too.  However, it seems to me that the majority of manufac-
    tures don't do that.  I think it boils down to the ever popular -
    PROFIT!  For the x amount of people that won't shell-out the bucks
    for a newer and higher priced machine, there will still be the y
    amount of people that will.  And those y-dollars (most of which
    will be generated be the new software everyone will have to buy)
    will surely exceed the revenue the company would get by doing it
    the other way.  Most of us will be squawking about how we wish
    those #%@#& would have made a compatible machine, as we pull out
    our checkbook at the register to buy the new stuff.  I guess the
    "compatibility" way is good for us, but not for them, in terms of
    the "bottom-line", which is $$$ for them!
    
                                                                 Mike
355.16Compatibility offers a built-in marketACESPS::WALTONMeat is DeadThu Nov 30 1989 15:0918
 Re. .14, .15

     You're both right!  A compatible 16-bit machine would be great for people
     who already have a couple hundred dollars in 8-bit NES games, and what
     Nintendo wants is a good profit.  

     But, the way a company makes the big bucks is through VOLUME.
     
     If the 16-bit machine was compatible (or maybe had an optional adapter/
     emulator that could run the 8-bit games) then current NES owners would
     see an advantage in upgrading rather than jumping ship and going with a
     different vendor's game system.  I think this is especially true with
     a game system where the greatest hardware in the world is worthless unless
     the system is popular enough have lats of games available.

     If we're lucky it might work out well for both sides.

                                                    - Dave 
355.17TOTALY BLOWN AWAYPENUTS::COLLINSMon Dec 04 1989 16:575
    I have the TGX-16 with the cd player and several cards + 1 cd game.
    The price for all this came to about $1,000.00, but I now have a cd
    player that plays cd's and cdv's. I think a fair comparison of the
    TGX-16 to the NES system would be ATARI'S 2600 system to NES system.
    I haven't played nintendo since i got the TGX-16...steve
355.18Rejoice! TGX16 is here!HPSTEK::SCHWARTZTue Dec 05 1989 11:229
       I have the TGX-16 also (w/out CD player) And I and my son haven't
    even turned on our Nintendo again Except to laugh at it and rejoice
    that I'm no longer at Nintendo's mercy. We were sick of waiting for
    game releases and fighting over what few games Nintendo chose to send
    to this area. At first I thought it would be nice to have both, but
    truth is, once you have played the TGX-16 the Nintendo seems like
    nothing, so you never use it except to show people how it used to look.
    
       
355.19CD Player, Link 3, Smb 4 modem?GSFSWS::JONESFri Dec 08 1989 22:325
    	the super fiacom (sp) should have link 3 and smb 4. i have heard 
    it also has the cd player option but i'm not sure.
    
    						-eric
    
355.20I think..TKTVFS::SAKAIHiroyuki Sakai C/S Osaka JapanSun Dec 10 1989 01:535
Hi,

I hard S.Famicom will not support CD-ROM.
    
Hiro
355.21PRESSURED PARENTDELNI::PAPPASTue Jan 09 1990 15:4915
I, like a lot of you parents out there have been pressured by my three
children to purchase a Nintendo system. I have an IBM PC-AT with a multi-sync
monitor that gives you the best graphics for a PC.

I have access to a wide range of game software for my kids and I try to
encourage them to use the computer for games and wordprocessing for their
schooling.

Not good enough.  They want a Nintendo!  Why? I have seen Nintendo and don't
see what's better with it compared to our computer. Is it because ALL their
friends have one, is it because the computer is "termed" DAD's????

Signed

Looking to buy a used Nintendo...
355.22We're all under pressure too.ARGUS::RICHARDWed Jan 10 1990 15:0136
    re. .21
    
    I have both; a Nintendo and a DS320 IBM compatible.
    
    So, why do your kids still want the Nintendo?  The reasons are simple.
    The best games were written for game type systems.  Although there
    are clearly thousands of games for PCs, few are quite as good. 
    Another issue is the games their friends are all playing.  None
    of these games are available for a PC.  Their friends are trading
    spoilers and secrets to solutions to these Nintendo games; a social
    activity your kids obviously want to be a part of.  They can't do
    that with your PC.  
    
    Do you own a VCR?  How would you like all of your friends talking
    about the movies they rent, VCR operation, etc., but you can't because
    you don't have one; so you're not with it.
    
    Here's another aspect:
    
    	Item		Cost
    ----------	-------------
    Nintendo Sys.	$100 approx.
    Game Cartridge	$40 typically for most populars
    
    Any PC worth 
    owning		Much greater than $100
    Games		From free on up
    
   Please don't read me wrong; I'm not picking on you at all.  We're
    all caught in this web of social injustice as to whether or not
    to own a Nintendo.  I don't have any really good answers to this,
    but those are the facts.
    
    Regards,
    	Art
    
355.23BOTATA::DRABICKYMike DTN 484-6125 (Dallas, TX)Thu Jan 11 1990 14:3011
You will also find that the sound effects are much better from Nintendo than
from a standard PC speaker.  You can, of course, buy a better "sound" system
for your PC but that alone is much more $$$ than a Nintendo.

My kids are "in" when they know more ways to beat a game than the next kid,
something that does much for their social status in the world.  We also find
the Nintendo is a great motivator:  homework not done and checked by Mom or Dad,
no Nintendo; you've been bad today, no Nintendo; you want another game, do these
chores for this long, I'll pay you for the work, you can then buy the game.

Mike
355.24Can you predict the future?CTOAVX::JLAWRENCEJim/Hartford A.C.T.,DTN 383-4523Mon Jan 29 1990 14:4412
    
    We, like a ton of other familes, have a Nintendo and a bunch of
    games. I have seen the 16 bit machines and they kill the NES in
    graphics and sound. My concern is will the 16 bit NES be backward
    compatible? I would guess it would be. Then, is it worth waiting?
    The TGX-16 is wild, but I have the concern of it becoming a boat
    anchor once NES/16 is out.
    
    Any reflections?
    
    Jim
    
355.25I'm going to wait for the NESBRAT::SMITHNever say never, I always say.Thu Feb 01 1990 12:1515
    	re: -.1
    
    	Jim,
    
    	Personally, I'm going to wait for the Super-Famicom (Japan's
    	16-bit NES) to come Stateside.  With the ?benefit? of seeing
    	what happens with the Genesis and the TGX-16, and the marked
    	advantage of using hindsight for technical enhancements, I'm
    	hoping the 16-bit NES will be superior.  If not, at least the
    	distinction of hardware/software superiority and/or availabil-
    	ity between the Genesis and the TGX-16 will hopefully be more
    	pronounced by then.
    
    								  Mike
    
355.26Memory Mapping Chips - MMC3, MMC5, MMC6BRAT::SMITHNever say never, I always say.Mon May 14 1990 13:0630
    	(reprinted in part from Electronic Gaming Monthly w/o permission)
    
	Nintendo appears to be living up to their promises of turning
	the NES into a much more powerful system with memory and graphics
	capabilities that approach the 16-Bitters!  Using a new breed of
	Memory Mapping Chip (MMC), the NES will now be able to perform a
	wide variety of dazzling tasks!  One of the most noticeable limi-
	tations of the NES is it's ability to paint a large number of
	highly detailed graphic characters on the screen at one time.
	Using the Nintendo MMC3 add-on chip, however, both foreground and
	backround characters take on a much more life-like shape.  The
	MMC3 also enhances the Nintendo's ability to scroll and move ob-
	jects.  The real difference in games that use the MMC3 (like
	Batman, Double Dragon II, Super Mario Bros. 3, and Super C) is,
	of course, their looks.  While the MMC3 is just now starting to
	gain support with game developers, and several new softs that
	utilize the MMC3 technology are set for release this year, Nin-
	tendo has already announced a whole new series of graphic chip
	boosters called the MMC5 and MMC6.  Both of these chips make it
	possible for the Nintendo to enjoy even more powerful functions
	such as manipulating over 1,000 characters on the screen simul-
	taneously!  The MMC5 and MMC6 will also enable developers to
	choose from a much larger palette of colors - and allow many more
	to be displayed at one time.  The result of these advances are
	games that can shadow, tone and detail their 16-bit rivals.  The
	MMC chips may not surpass true 16-Bitters completely (especially
	in terms of processing speed), but they do offer new hope for a
	great system before it becomes outdated.

355.27This year - maybe - it's showtimeMISFIT::GEMMELand now here's Mac and Tosh...Tue Jul 10 1990 14:3911
    My wife read an article the other day about a recent consumer
    electronics show (probably Vegas) and an announcement about a new
    system and Super Mario 4.  I think the actual announcement was
    reversed, SMB4 requires a new machine due out in November....anyone
    else hear about a new machine --- just in time for a Christmas rush --
    something about a 1 meg memory (I don't know if it was bit or byte).
    The price was supposed to be about $175.  It does not play the "old"
    style games. Any way, if I can find the article and there is any more
    info I'll post it, til then, anyone with more tidbits please reply.
    
    Steve
355.28Nintendo SFX 16-Bit System soon!CURIE::BERNIERWed Jul 11 1990 01:4354
    
    
    	Steve,
    
    
    	Pick up the latest issue of Electronic Gaming Monthly #12
    	this has all the info on Nintendo's new 16 Bit machine.
    	It will be out in Japan in November and has a US target date
    	for the the early months of 1991.
    
    	It will be called the Super Famicom SFX in Japan and will most
    	likley be called the NES SFX when it hits our shores.(tentatively
    	speaking)
    
    	Here a just a few of its Specs.
    
    
    	Price.....Unknown at this time  (could be around $200.00)
    
    	Processor......65816
    
    	Colors.........16 colors from a possible 32,768 in the 8 palette
    	mode and a whopping 256 simultameous hues from the sam spectrum
    	in the single palette mode.
    
    	Resolution.....512x448
    
    	Sprites........128
    
    	It also has an 8 bit data bus and a 24 Bit address bus, this will
    	inable you to play existing NES games as well as Super games of up
    	to 12 Megabytes (100 times larger than the current NES carts)
	
    	It also has a built in math function for high speed calculations
    	and a seperate processor just for sound and music.
    
    	Some of the games for this system already completd or near
    	completion are
    
    
    	Super Mario Brs 4 (Super Mario World)
    	Zelda 3
    	Dragonfly (flight simulator/shooter)
    
    	Other 3rd party titles include
    
    	Gouls and Ghosts 3
    	Populous
    	Godula
    	and a rumored 16 bit version of Teenage Mutant Ninja Turtles
    
    	Pick up this mag for more info on the Nintendo 16-bit system
    	
    	Wayne
355.29Time Magazine article...20986::MINEZZIThu Jul 19 1990 16:5017
    Or pick up this months Time Magazine, in the Grapevine section...
    
    Some Highlights....
    
    Approximate cost $165.00
    
    Being released in Japan in November, Expected in early 1991 in US.
    
    Will NOT play old cartridges, because of a new cartridge format...
    
    Cartridges will start around $50.
    
    It's a small article, that is actually about SMB IV (made for Super
    NES).
    
    Ron.
    
355.30Nintendo OS/2?DECWET::HELSELLegitimate sporting purposeThu Jul 19 1990 18:4017
    Hmmm....this sort of reminds me of the OS/2 vs. MS/DOS thing.  Why buy
    OS/2 when all the good applications run on MS/DOS and they won't run on
    OS/2?  I get DOS for free and they want me to pay $300 for OS/2??
    
    Is it just a coincidence the Microsoft and Nintendo are next door to
    each other?  We'll have to check and see if Gates is on the board.
    
    So SMB IV is analogous to OS/2 PM.  I guess that means that SMB IV
    will come out on Nintendo 1 after Nintendo 2 has sluggish sales in a
    dieing economy.
    
    /brett
    
    p.s.  DECwest played the Nintendo (Luigiville Sluggers) in softball last 
    night and they killed us.  I was thinking that none of them looked like
    they would play Nintendo games, however, they are quite good at
    softball.
355.31Super Famicom UpdateBRAT::SMITHNever say never, I always say.Mon Sep 24 1990 18:4530
	Extracted from Nintendo Power (Volume 16) :

	The new 16-bit Super FamiCom to be released in Japan this
	November will have the ability to twist, rotate, stretch,
	zoom in on and miniaturize game images.  The maximum screen
	resolution is 512x448 pixels, and the maximum sprite size
	is a giant 64x64 pixels.  Combined with a palette of 32,768
	colors to choose from, the Super FamiCom can create the most
	amazing 16-bit graphics yet.  Nintendo has so far announced
	three Super Famicom titles, all of which should come out in
	Japan at the same time as the System: Super Mario World
	(Mario rides a dinosaur and gains even more power-ups),
	Flight Club (a super flight simulator), and F-Zero (a hot
	racing game).  There's still no word on when a Nintendo
	system like the Super FamiCom will come out in the U.S.

	Technical Information :

	CPU: 16-bit with 1 Meg Custom DRAM
	PPU: 16-bit with 2x256K SRAM
	Sound Module: Independent 8-bit CPU with 512K SRAM,
                      16-bit PCM, 8 Voices with sampling
	Controllers: Detachable with 8-way control pad and
                     8 input buttons
	Other Features: 28-pin expansion port, "Multi-Out"
                        port supports Nintendo Mono AV, Stereo
                        AV, RGB Monitor and Super VHS cables.

							  Mike

355.32Coming soon!TKTVFS::SAKAIHiroyuki Sakai C/S Osaka JapanTue Oct 09 1990 05:0013
	It's coming soon with SUPER MARIO BROS.4 !

	I saw a TV CM for SUPERFAMICOM.

	The release date is around 21(?)-NOV-90.

	The cost is not clear still now.

	Let's make new topic for great SUPERFAMICOM!


	/Hiro

355.33Super Famico-16 bit NESCSS::YEETue Oct 23 1990 02:435
    Does anybody have information on Nintendo's 16 bit system now on
    sale in Japan?  I saw a short blurb in Popular Science.  It's
    supposed to be selling for $168 in Japan and the unit does not
    play the current NES 8 bit cassettes.  Is it slated to be introduced
    in the US and what software might be  available?
355.34Soon!TKTVFS::SAKAIHiroyuki Sakai C/S Osaka JapanWed Oct 24 1990 05:0010
Re .-1)

Hi,

>    Does anybody have information on Nintendo's 16 bit system now on
>    sale in Japan?  

SF will come in next month in Japan!

/Hiro
355.35Super Famicom available NOW!TKTVFS::SAKAIHiroyuki Sakai C/S Osaka JapanSun Nov 25 1990 13:3418
	Finally, Super Famicom(S.F.) comes here!!

        Nintendo says he is making 300,000 units of S.F. per month

	but the number of reserved units from cus. are over 1,500,000 !!

	At least we must wait almost 6 month to get it!

	I hear Dragon Quest V (you know Dragon Worrior in U.S.)

	will come for S.F.

	I think Almost people who love D.Q.  will buy S.F.

	

	Hiro(recently ordered)

355.3616-bit Super NES for U.S. in September 1991BRAT::SMITHNever say never, I always say.Thu Jan 31 1991 11:3911
	During the Las Vegas CES, Nintendo of America Inc. called a
	special press conference to announce that the next generation
	16-bit Super NES would be introduced in the U.S. in September
	of 1991.  Due to the huge demand for this system in both Japan
	and the U.S., quanities will likely be limited at first.  Pro-
	duction will be increased in 1992 to fill as much of the demand
	as possible.  (Source: Nintendo Power - Volume 21)

								   Mike

355.37 SUPER-FAMICOM IN CANADAOTOFS::M_KUNKELFri Feb 01 1991 11:5714
    The Japanese Super Famicom is available in Canada now, and has been
    available since the new year. However the price is extremely high,
    approx. $600 cdn for the deck and $150 cdn for the latest Super Mario
    cartridge. An adapter to play the current 8 bit nintendo cartridges
    will be available at a later date. The controllers are not compatible
    between the decks since the Super Famicom has 2 extra buttons. At a 
    later date there will also be a CD option available. The colors and
    game play are excellent however the graphics still seem to be lacking.
    The stores which sell the units also rent out game time a $10/hour
    in the store only, currently no in home rental units are available.
    Stay tuned for further info when available.
    
    Mike K. who is anxiously awaiting for a reasonable price.
     
355.38Is better than the MEGA DRIVE ?BERN01::KAPPERTSat Feb 02 1991 13:5420
Thanks for the news.  Do you know if these machines are officially distributed
by Nintendo or just imported from Japan ?

Do you get a chance to compare Super-Famicom against Sega's Mega Drive ?
I have been hesitating to buy the Mega Drive because I thought that 
Super-Famicom would be technically superior.  Now, as far as I remember, 
resolution and sound seem to be about the same on both machines.

I don't think that the interlace modus (doubling the vertical resolution) on
the Super-Famicom will be of any use due to flickering (just like the Amiga's
interlacing).

So therefore the MEGA DRIVE looks like the better choice (cheaper, lots of games
available, no real problems when using cartridges from different countries like
Japan/US/Europe).

I would like to hear the opinions/facts from people who saw the Super-Famicom.
(Hiro, where are you?)

Beat
355.39Import from JapanOTOFS::M_KUNKELMon Feb 04 1991 14:168
    Re -1.
    
    The deck I played with was an import from Japan.
    
    I am sorry to say but I have not played with the Sega and therfore
    cannot comment on how the two compare.
    
    Mike K.
355.40SCOVAX::MONOCCHIFri Feb 08 1991 19:129
    re: .36 
    Your facts are correct because I also heard this fall.
    I read in a recently published electronics magazine (can't remember
    the name) the U.S. version of the Super Famicom will be released
    in September of 91. The price, $199.99 give or take a few dollars.
    I also heard rumors about an adapter for 8-bit cartridges for
    $100.00.
    
    mike
355.41U.K. PriceKNUTS::QUICKY::ROGER( Roger Goswell @REO - 830-3105 - U.K. )Mon Feb 11 1991 13:064
I saw the price of the FAMINCOM in a magazine yesterday. (Here in the U.K.)
approx 250 pounds Sterling.($500.00)
		
	
355.42LOOKING FOR NEW NINTENDO7242::WESTTue Mar 12 1991 12:3118
    
    
    	My son has money from a paper route burning a hole in his pocket
    	and wants the new Nintendo yesterday (kids).
    
    	Any leads on getting one in the Mass. area prior to Septemeber
    	(mail order from Canada? / trip over the border/ etc?)  I have
    	a sister in Tokyo, but I assume all she could get wouldbe the 
    	Japanese version, which wouldn't help.
    	
    	Any leads, feel free to send me mail on MODEL::WEST or post it
        here.
    
    	Thanks,
    
        Bob West  DTN 297-3322 but please don't call.
    
    
355.43For good games we might have to buy it.SUBSYS::SCHNARECHARLIE SCHNARESun Apr 14 1991 20:219
     The companies are sort of forcinc serious players to get this new
    nintendo because all the good games that are a hit on the eight bit are
    converting to the 16 but machine.
    
    examples- Final Fantasy II and Dragon warrior II will be coming out
    only for the 16 bit. Also mega man IIII might come out for it also.
    
    /mike
    
355.44Try SEGA.AKOCOA::MINEZZITue Aug 13 1991 15:2423
    
    I know I'm going to get it for saying this, but, what's wrong with 
    SEGA Genisys ???  
    
    Genisys is really catching on, with allot of new games coming out. I
    just picked up "SONIC the hedgehog" and I think that it's a great game.
    Plus all the other games for Genisys like Alex Kidd, Mickey Mouse in
    the Enchanted Castle, Phantasy Star II, and III, etc..
    
    I think that Genisys has allot to offer...Check it out.
    
    Currently if you buy the Genisys for 150.00 it comes with Altered
    Beasts in the package, and if you send in a coupon, you get Sonic the 
    Hedgehog FREE (cost me 45.00).
    
    Games for the Genisys are allot lower priced than current Nintendo games !!
    Also, Genisys is just coming out with a CD player, and a internal disk
    drive...Plus the Genisys graphics made Nintendo look...like Nintendo made
    the Atari 2600 look...
    
    Could I be a sales rep for the Genisys or WHAT !?!?
    
    Ron.
355.45What is this? Mutiny?BRAT::SMITHNever say never, I always say.Tue Aug 13 1991 15:597
    
    		re: -.1
    
    		Sega Genisys!  What?  Let's get this guy!  ;^)
    
    							  Mike
    
355.46CSC32::LECOMPTEMARANATHA!Wed Aug 14 1991 01:188
    
    	I had a chance to get this for my Birthday (yesterday).
    My mother-in-law told my wife to get me whatever I wanted (you guys
    should be so lucky) and she would pay for it.  So off my wife went 
    looking for Monopoly.  The only trouble is no one in town had it.
    
    	Oh well maybe next year,
    		_ed-
355.47SEGA VS NINTENDOEBBCLU::FALZARANOSun Aug 25 1991 04:568
    REP .44 I agree. Yesterday I was wathing CNN news, they were
    showing the new 16 bit Super NES's Mario 4 and to tell you the truth
    there was nothing 16 bit about it. I think Sonic could run rings 
    around this game. Maybe I missed somthing but out of what Ive
    seen Nitendo has not impressed me. And with the new cd rom comming
    for Genesis Nintendontcomeclose:)
    
    Rene
355.48BEING::EDPAlways mount a scratch monkey.Mon Aug 26 1991 10:3713
    I have both the Sega Genesis and the Super Nintendo (I think I bought
    the last one in Nashua).  Super Mario World is a very nice game -- it
    is very promising so far, better than the games I have for the Genesis. 
    I am still waiting for my copy of Sonic to arrive, but I have seen
    Sonic being played on a store demonstration system.  While Sonic looks
    like a lot of fun, I did not see as much innovation in it as I have
    seen in the first few rounds of Super Mario World.
    
    I also know that there are some games coming out for the Super Nintendo
    that I definitely want -- I cannot say that about Genesis.
    
    
    				-- edp
355.49LET THE WAR CONTINUEEBBCLU::FALZARANOWed Aug 28 1991 01:419
   rep.48   I had a finally got to play the Super Nes.
    The only game I played was Mario and I could not stop laughing, and 
    it was not because Mario was a funny guy. But I was right Sonnic smokes
    poor Mario.
    And if you mention games comming out I have many games comming on my 
    christmas list like Streets of Rage wich was rated BETTER than final
    fight on Super Nes.
    I am looking forward to playing more Super Nes games. I love comparring
    and disscussing theese two great systems.
355.50Mario isn't lostMORO::MAPPS_RINo Use For Rumour On DeviceWed Sep 04 1991 14:485
    I also have both the Genisis and Super NES (courtesy of my wife for my
    birthday last week - thanks, hon!). Sonic has much better graphics in
    terms of detail. I, however think (imho) that Mario has slightly better
    'playability' and control feel. So, they're both great, but I can't
    rule either out.
355.5190% prefered Sonic at CESEBBV03::FALZARANOThu Sep 05 1991 00:137
    Get real Sonic has perfect playability. Mario has good playability but
    not better than Sonic.
     Face it Mario is finally beat.
    Im not saying Genesis is better than SNES Im just saying Sonic is
    better than Mario hands down... Any questions:)
    
     Rene
355.52Where's the beef?SPIKED::SWEENEYThu Sep 05 1991 10:2916
>    Im not saying Genesis is better than SNES Im just saying Sonic is
>    better than Mario hands down... Any questions:)

How so?  I'm not trying to start a religious war, but I'm seeing a lot of notes
lateley that make a statement about X game or Y machine being better than
another.  Then they don't back up the statement.  It's as if the authors are
trying to start a rat hole.  Personally, I wish you wouldn't put in a note
like your previous one.  Making that kind of statement with out some reasoning
behind it is a waste of space IMHO.  It's not even worth hitting the next 
unseen for.

So is Sonic faster?  Is the gameplay better, the colors?  More innovative, 
more worlds to look in?  What makes it a better game in your opinion?  Come 
on, you took the first step, now finish the race.

t
355.53BAGELS::MATSISIt aint over till all the snow melts!Thu Sep 05 1991 12:489
    Sonic and SMW are both EXCELLENT games.  Graphics in both are
    fantastic.   I rented the Genesis with Sonic and completed the game.
    The speed in Sonic is unreal.  I was getting motion sickness.  BUT,
    IMHO, SMW is better.   There's much more hidden things and areas to
    find and explore in SMW.   The sound in SMW is much better (like the
    echos in the caves).  My brother, who doesn't own any system and does
    not plan on buying one in the near future, liked SMW more.  
    
    Pam
355.54rep .52EBBCLU::FALZARANOThu Sep 05 1991 20:406
    To save alot of writing and explaining Sonic try reading the sonic note
    in the Mega file.Also read the last couple of the EGM issues. The
    opinions I have given are mine not EGM's or other people Im just saying
    those two places are a great place to refer to Sonic.
    
    p.s this is supposed to be somewhat friendly so take it easy. 
355.55I'd like tooSPIKED::SWEENEYFri Sep 06 1991 11:1615
keep it friendly that is.  All I'm asking that if some one says X kicks butt
over Y, then they back up their assertion.  Some of us don't read every 
magazine and notes file out there.  So if you could back up your opinions with
your reasons, then that makes it all the better.

The note that Pam put in .53 is great.  It says what the writer likes and
dislikes about the games.  I'm not asking for a thesis, only a paragraph or
two if you're going to say something like:

    "Face it Mario is finally beat."

tom

ps.  I think I'll be renting Super Sonic to see for myself....
 
355.56Where is our adapters....AKOCOA::MINEZZIFri Sep 06 1991 15:1019
    
    IMHO...It doesn't matter weather Sonic *just* beats Mario or Vice 
    Versa, because I plan on being able to play both games...I know,
    I know, it's gonna cost me $$.
    
    I think that it's a tragedy that we (the players) can'e scream at the 
    game makers to create adapters to play this game on that machine...etc.
    
    Kinda like the computer world....now that we've run a race, people
    (customers) are screaming for compatibility, plug this pc into that 
    VAX...etc.
    
    I say we stop comparing and start complaining - to the Video game
    makers...
    
    Just like the 'game genie' I think an adapter could make it on the
    market, after a legal dispute (or two)...
    
    Ron.
355.57EBBCLU::FALZARANOFri Sep 06 1991 19:234
    An adapter for  what? I dont think I under stand. An adapter to play *
    bit nintendo on snes or an adapter to play all games on one system?
    
      Rene
355.58BEING::EDPAlways mount a scratch monkey.Tue Sep 10 1991 19:5428
    I rented Sonic so that I could play both Sonic and Super Mario World. 
    Sonic the Hedgehog is not clearly better than Super Mario World.
    
    One of the most touted features of Sonic is speed -- you can really get
    Sonic moving.  Well, I'm not so sure that's a feature.  I've got games
    that can move the player light years in seconds, like Elite.  Sonic
    goes maybe a few hundred yards in seconds . . . where's the speed? 
    Sure, there's lots of scenery flashing by, but who has time to see it? 
    Is not having enough time to see the graphics really a feature?  It
    does seem like in some places, they have located objects in the game so
    that Sonic bounces at top speed and keeps going.  (This is even worse,
    not only is everything going by too fast to watch, but now Sonic is up
    in the air, so most of the landscape is off the bottom of the screen.)
    
    Sonic and Mario both have nice features of game play:  new things to
    figure out (blocks to ride on, things to climb, . . .), a nice
    interface and good play control, entertaining animation, enemies, and
    locales, et cetera.  Super Mario World has battery back-up; Sonic
    nominally makes you repeat the game . . . I am tired of having to hone
    repetive sequences to the fraction of a second to get through to the
    scenes I want to play.  Fortunately, there's a "cheat mode" for Sonic
    that apparently lets you skip ahead.
    
    Which one is better?  I can't really say yet.  They both draw you in
    and invite you to play more.
    
    
    				-- edp
355.59Adapter..AKOCOA::MINEZZIFri Sep 13 1991 15:2810
    
    reply .-2
    
    yea...I would like to see an adapter for NES to SEGA to TGX to What
    ever.....
    
    It must be possible to do.  Does anyone think that there would be legal
    probles?
    
    Ron.