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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

15.0. "Kid Icarus" by PROSE::FLAHERTY () Wed Nov 11 1987 11:39

    Here is that Kid Icarus note we all have been wating for :
    
                   <<< PICA::XIII$:[NOTES$LIBRARY]GAMES.NOTE;1 >>>
                                -< -- Games -- >-
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Note 680.0                   KID ICARUS -- NINTENDO                    6 replies
PROSE::FLAHERTY                                      29 lines  11-OCT-1987 19:16
--------------------------------------------------------------------------------

    		GET READY FOR THE ACTION AND ADVENTURE OF
    		  GREEK MYTHOLOGY TRANSLATED TO THE
    			   VIDEO AGE....
    
    
    			   "Kid Icarus"
    
    
        Far away in a kingdom called "Angel Land" the evil godess Medusa
    has stolen the three sacred treasures and imprissoned the Goddess
    of light, Palutena. As Kid Icarus, your mission is to find the
    treasures, destroy Medusa and resuce Palutena from the depths of
    the Palace in the Sky. To find the treasures you will have to travel
    through the ruins and storing power for the use in combat against
    the creatures of Medusa's army. Use your bow and arror to ward off
    gate keepers of the Underworld, Overworld, and Skyworld as you strive
    towards your battel against Medusa. Will you survive to restore
    Palutena's light and return it to "Angel Land"? Only you know.
    
    
    		Heard of it ? It is a new Password Pak 
    		from Nintendo. It's a pretty good game,
    		and that's why I hearby designate this
    		Note to Pit (Kid Icarus) and all of his
    		Adventures... Wherever it may lead.
    
    
    					Pat..
    
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Note 680.1                   KID ICARUS -- NINTENDO                       1 of 6
PROSE::FLAHERTY                                      14 lines  11-OCT-1987 19:23
                             -< Package Error ?\ >-
--------------------------------------------------------------------------------

    I guess I'll start off with one of the more simple things ... The
    Package.
    
    If you have it, or if you've seen it in the store you should notice
    how on the back it says that it is, and I quote, "TWO PLAYER
    ALTERNATING GAME". Not true. It is a one player game, not two. Did
    anyone else notice this ?
    
    Now for somthing harder...   ADVICE !!
    
    any would be apreciated.
    
    				Pat..
    
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Note 680.2                   KID ICARUS -- NINTENDO                       2 of 6
CYBORG::MORRELL                                      15 lines  12-OCT-1987 07:31
                         -< you like this game?????? >-
--------------------------------------------------------------------------------

    
    re:  1   ADVICE- get/play METROID 'cause kid iccarus is to easy
             to die you fall and thats it you start at the begining.
             I noticed that when your man lands he slides O' about an
             inch and most things you gotta land on are an inch wide
             so you DIE or if you land on it you get knocked off.
             Personally I'm waiting to buy the adventures of link,
             but haven't seen it in the stores yet...and I only play
             this game when I'm board or decide to get into a bad mood.
    
               come to think of it I am in a bad mood maybe I'll like
    this game tommarow (but I doubt it).
    
                                         ADVENTURER CHARLIE
    
================================================================================
Note 680.3                   KID ICARUS -- NINTENDO                       3 of 6
BEING::POSTPISCHIL "Always mount a scratch monkey."   9 lines  12-OCT-1987 10:04
--------------------------------------------------------------------------------

    Re .2:
    
    You slide a lot on the ice, and you can reduce it by being prepared and
    acting accordingly.  On other surfaces, you don't slide as much.
    
    I recommend Metroid much more than Icarus.
    
    
    				-- edp 
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Note 680.4                   KID ICARUS -- NINTENDO                       4 of 6
PROSE::FLAHERTY                                      14 lines  12-OCT-1987 10:48
                           -< Game=Like/Ice=No like >-
--------------------------------------------------------------------------------

    I agree... sliding on the ice is a real pain.
    
    I bought Kid Icarus over Metroid just beacuse they seemed awful
    similar and... I thought Kid Icarus "looked" better. 
    
    But, that doesn't mean I do not like it. 
    
    I think it is a good game, a little annoying, but a good game.
    
    				Okay, a lot annoying.
    
    			
    				Pat..
    
================================================================================
Note 680.5                   KID ICARUS -- NINTENDO                       5 of 6
CYBORG::MORRELL                                      10 lines  12-OCT-1987 15:06
                      -< this song has no title....ej/bt >-
--------------------------------------------------------------------------------

    
    re: .4   You know somthing I wanted to buy kid icarus over metroid
             when I first saw them and my wife wanted me to buy metroid
             so I compromised and bought both. And turns out that metroid
             is better (this came as a shock to me, my wife is hardly
             ever right???????) Um just kidding 'bout my wife.(^8
     
                                   I'm a metroid maniac
                                               Charlie  again
    
================================================================================
Note 680.6                   KID ICARUS -- NINTENDO                       6 of 6
PROSE::FLAHERTY                                      17 lines  11-NOV-1987 08:22
                             -< Pit is our Hero ! >-
--------------------------------------------------------------------------------

    I won.
    
    I still think Kid Icarus is a great game, however.
    
    It took me about a month or two (I wrote the first note the day
    I got it).
    
    Once you rescue Platuna (sp?) and defeat Medusa, It starts over
    again at level 1-1, but you get to keep all of your strength, endurance
    ect. The only thing you don't keep is the 3 treasures. Once you
    win, you will find it much easier to win again. After I won, I played
    again, and I got to level 3-4 on two tries.
    
    Time to move on to my next adventure... Mabey Metroid.
    
    					Pat..
    
T.RTitleUserPersonal
Name
DateLines
15.1OOOOOOOOOOOh I hate eggplant....CYBORG::MORRELLWed Nov 11 1987 15:0910
    
      O.K.  Maybe someone can explain the purpose behind freeing those
    stone statues do they become your army later in the game? Is this
    something all pit's should concentrait on doing during those levels?
    
    
           just a few questions from another eggplant.
    
                                            Charlie
    
15.2VERY,VERY helpful !PROSE::FLAHERTYWed Nov 11 1987 17:3414
    Yes!
    
    Those little "stone statues", breakable by mallot only, are vital.
    
    They help you when you finaly reach the gatekeeper. 
    
    On level one, however, it really doesn't matter (but, I would save
    my mallots if I were you). But, on levels two and three, especialy
    two they are great to have. The first time I got by 2-4 it took
    me 30 centurians, now it only takes 10.
    
    				It only gets easier,
    					Pat..
    
15.3A fate worse than death !!!!PROSE::FLAHERTYWed Nov 11 1987 17:4423
    I'm sorry...
    
    I didn't explain exactly what they do.
    
    You may notice, when you free one (hit it on the head with a mallot),
    a centurian will fly off to the top of the screen. When you get
    to the gatekeepers chamber those centurians come on the screen (3
    at a time depending on how many you have). They shoot arrows with
    you, and they help lower the Boss points in the lower right hand
    corner. They die if they are touched or shot at be a gatekeeper.
    
    I didn't put that behind a form feed because I didn't think it was
    a spoiler of any kind, just somthing that should have been put in
    the book to begin with.
    
    They are right (in the book) when they say, "The eggplant wizards
    cause a fate worse than death,"! 
    
    				Death to all Eggplant Wizards,
    					   Pat..
    
    
    
15.4I'm in gang!BCSE::SCOPAThe MajorSat Nov 14 1987 23:105
    I just picked up Icarus and was wondering if you need to build up
    strength to use the weapons like the mallet? Just wondering....I
    haven't spent much time on the game yet.
    
    Pit Mike
15.5FinallyBCSE::SCOPAThe MajorWed Nov 18 1987 20:176
    Well for those of you who don't know yet, and I do not think this
    is a spoiler, the mallets aren't used until 1-4.
    
    I have already been turned into an eggplant twice.
    
    Pit Mike
15.6Has Anyone Else Done this Too?BCSE::SCOPAThe MajorMon Nov 23 1987 12:3813
    Even though I have been making steady progress in this game I found
    myself electing to start at the beginning so I could establish bigger
    and better attributes as I went along.
    
    Has anyone done this? I had been on my way to checkpoint 2-3 but
    decided to start over. I am presently in 1-3 but I start off with
    11 mallets and over 400 points. I'm looking to buy a barrel.
    
    Yo Steve, you probably know what I'm doin' and Ron...take this advice
    and experiment for a day r two...become familiar withthe game and
    you'll understand why I went back.
    
    Mike
15.7I keep doing thisHBO::SWARTZTue Nov 24 1987 14:0511
    I certainly understand what your doing.  Moreso for beginners, this
    is a necessity.  The more hearts you get in each level is your starting
    point for the next level.  As things get more expensive, a high
    heart count is critical.
    Mike, I got kindof frustrated in 1-3 so I ran thru it quickly to
    get to 1-4 to experiment.  In the training room, I opted for the
    wand that is suppose to protect Pit.  I can't figure out how it
    is suppose to be used.  I don't get the crystals revolving around
    me.  Any ideas ?  What did you opt for in 1-3 training ?  BTW, barrels
    are okay but it's the cost of the extra potion flasks that keep
    killing you.
15.8Training Room AdviceBCSE::SCOPAThe MajorTue Nov 24 1987 15:1419
    Well Steve I started 1-4 with a barrel and about 11 mallets, and
    quite a few hearts. I opted for the Crystal but didn't really get
    it going until either 2-1 or 2-3.
    
    I also grabbed the Magic Bow. These things will not work within
    the same section you get them. If they are grey they are unavailable.
    
    I recommend the crystal before the rest. It really helps. Watch
    out for the ogres. they take stuff away from you. 
    
    Right now I'm in 2-3. There are special pools of life-restoring
    liquid...if I remember correctly they are gold.
    
    This game gets better as you go along...more interesting. 
    
    I'm hooked. Hope I don't get through before Link's Adventures comes
    out.
    
    Mike
15.10Just Kid-ingHBO::SWARTZTue Nov 24 1987 20:1015
	Can you pick up more than 1 article in the training sessions
    or is it a second when you went through to get the bow.  Having
    trouble making it thru 1-4 cause I have to kill off a lot before
    I can afford both the pencil and the position torch.  I picked up
    most of my mallets in 1-3 but that harp is real hard to get.  At
    one time I almost made it thru 1-3 with about 16 mallets.  I have
    gotten to 1-4 anxiety of trying it out.  Now that I know what to
    expect, I'm heading back to recoup some weaknesses.  Amazing what
    they put into these games.  I keep marveling over the insight and
    planning.  My 4-year-old who has finally made it to 1-3 of SMB keeps
    wanting me to play "kickiris" and that proceeds to tell me everything
    I'm doing wrong.  In 1-3 he asked me why I kept jumping off the
    clouds and the platforms.  I didn't think it was wise to tell him
    I was suicidal, so I tell him it felt right at the time.  Oh well,
    it's late and my NES awaitith me.
15.111 Article Per Training SessionBCSE::SCOPAThe MajorTue Nov 24 1987 21:257
    Steve,
    
    Don't worry about the pencil and torch.....you won't need it.
    
    Wait until you see 2-4....then you'll need 'em.
    
    Mike
15.12Hints on IcarusBCSE::SCOPAThe MajorWed Nov 25 1987 16:5723
    The following advice is to help anyone having problems with Icarus.
    
    If anyone feels that these are spoilers please let me know and I
    will discontinue such advice. I don't believe these are spoilers
    but instead advice to help you guys out.
        
    Be prepared to map out 2-4. There are 64 rooms and unless you map
    out what each room has and where the doorways are, you will end
    up going through all 64 before you get to the next BOSS.
    
    You can get to him by going through about 19 rooms....including
    3 rooms with the eggplant people.
    
    Advice: You should free around 12 soldiers before going into the
    Boss room (I think he's called HEWDEW or something like that). You
    will need patience and dexterity to defeat him.
    
    I've discovered a way to avoid becoming an eggplant. It doesn't
    work every time but it's pretty dependable. Hint: Positioning is
    important.
    
    Mike
    
15.13really bad pun N_intended.....FRSBEE::MORRELLWed Nov 25 1987 17:398
    
    
          About the eggplant wizard and avoiding becoming an eggplant...
    that went right over my head.
    
                                Charlie (who likes to touch the robe
                                         of the eggplant wizard)
    
15.14Pandora's Tough!BCSE::SCOPAThe MajorMon Nov 30 1987 12:168
    Has anybody had any luck with Pandora in 3-4? I spent about 75 minutes
    (just one game) in building up a force of soldiers (18) and building
    up a lot of endurance (1 full water barrell) and yet I only got
    the "Boss points" down to about 160.
    
    Phew!
    
    Pit Mike
15.15Make that "Pandora was Tough"BCSE::SCOPAThe MajorWed Dec 09 1987 13:0012
    Pandora's gone....and I finally realized the secret to defeating
    her....the same way you conquer Hewdew in 2-4. Onward to the castle.
    
    By the way....it took me over an hour to get enough strength and
    get by the eggplant wizards...in order to just get to Pandora.
    
    Then while in her lair it took at least 3 minutes to get her.
    
    Pit Mike
    
    
   
15.16Pit Mike got Helmeted!BCSE::SCOPAThe MajorThu Dec 10 1987 12:318
    Well I finished the game last night....well almost. After the credits
    roll the screen said to push the start button and when I did that
    I was back in 1-1 WITH ALL MY STUFF...barrells, hearts, mallets,
    bows, crystals, and a large life bar.
    
    World 4 was disappointingly easy.
    
    Mike
15.17The Kid has grown upESPN::SWARTZMon Dec 21 1987 15:309
    Ta dah...I too have finally finished (???) Kid Icaris.  I agree
    Mike, it was disappointingly easy.  I was also disappointed that
    there was only 1 stage.  I finished 4-1 in about 20 minutes, it
    took me 2 tries to find the "secret".  I hit start as the directions
    indicated and zipped thru til 2-2 when I got real bored and decided
    to retire the cartridge to the shelf with Zelda.
    
    Hey Mike, anything new ?
    
15.18And the hero, YOU !PROSE::FLAHERTYSat Jan 16 1988 00:3020
    
    	Different endings... Winning isn't hard anymore, but how many
    different endings are there ?
    
    	So far I can count 3.
    
    		1) Pit gets a cowboy hat.
    		2) Pit grows big.
    		3) pit grows big, and platuna kisses him. Little pit/cupid
    		  things fly around and throw harts.
    		4)Pit gets a roman helmet.
    
    	I know, thats 4, but 4 and 1 were pretty similar.
    	
    	Does anybody else know of diffrent endings ?
    
    					The end...
    					  Pat..
    
    
15.19A semi-grounded Pit needs helpZEKE::LALIBERTETerrapin BoundTue Feb 02 1988 15:5019
    Hi all,
    
     I received Kid Iccarus for Christmas, along with a couple other
     games, which I immediately ripped open and started playing just
     to get an idea what the game(s) were like. However being involved
     with Zelda and Super Mario Brothers I decided to shelf the new games
     until I could really get into them.
  
     I decided last night that the time had come...the problem is 
     somewhere along the line I have misplaced the instructions to 
     Kid Iccarus, I have a basic idea how the game plays, (due to a 
     casual reading on Christmas morn) but I could really use a copy
     of the instructions to understand all the details...
    
     CAN ANYONE HELP ??? It would be greatly appreciated.
    
    Russ
  
    
15.20BEING::POSTPISCHILAlways mount a scratch monkey.Tue Feb 09 1988 21:4144
    Re .19:
    
    You might call Nintendo to see if they can supply another copy of the
    instructions.
    
    Here are some things:  Hearts are used for purchases.  Below the number
    of hearts is the strength meter, which is shown in sections of seven
    units each, up to five sections.
    
    The start screen shows your total score, your score since the last
    checkpoint, the stage you are in (each stage has four areas), and your
    fighting power (up to five arrows).  A map will be shown if you have
    it, and chambers you have been in will be shown if you have the pencil.
    The other areas are weapons (fire/flaming arrows, sacred bow,
    protective crystals), sacred treasures (arrow of light, mirror shield,
    wings of Pegasus), numbers of bottles of water of life, mallets, and
    angel's wings, a credit card, flaming torch (magical only in
    fortresses), and pencil.
    
    Some rooms are treasure chambers; shoot the pitchers in a certain order
    (you have to figure out which pitcher to shoot first to reveal
    something that tells you which to shoot next, and so on -- and this
    pattern changes at a higher level).  Some rooms will not let you escape
    until you shoot all of the enemy.  Some are shops where you can buy
    things.  Some rooms reward you with increased fighting power or a
    weapon for certain things.  A hot spring will restore your strength.
    
    Flaming arrows hurt the enemy more.  The sacred bow shoots farther and
    faster.  The protective crystal offers protection.  The mirror shield
    reflects bullets but not bodies.  Light arrows blast through the enemy.
    Wings permit you to fly.  The credit card lets you buy one thing you do
    not have money for; then you must earn the hearts you owe before you
    can buy on credit again.  The feather causes you to bounce back after
    falling off the screen.  The flaming torch causes your current position
    to be displayed on the map, if you have it.  Water of life in a
    glass/chalice adds one measure of strength (seven units).  In a bottle,
    it adds one measure just as you lose them all.  A water barrel lets you
    carry up to eight bottles.
    
    You need to do more than just make it through the sections; you need to
    get points and experience so that you will be rewarded with strength.
    
    
    				-- edp 
15.21Why Waste Money?BCSE::SCOPAThe MajorWed Feb 10 1988 18:554
    I never used the credit card or the pencil.....use paper and keep
    track of the maze yourself.
    
    Mike
15.22chaaaarrrrrgggee it !ESPN::SWARTZWed Feb 10 1988 19:505
    I did use the credit card and boy was I ever sorry.  If you want
    to know what happens, send me mail.
    
    "in debt" Steve
    
15.23ZEKE::LALIBERTETerrapin BoundThu Feb 18 1988 15:546
  Re. 20:
    
     Thank you !!! It is greatly appreciated

    Russ
    
15.25I hate ducksMOMAX1::GREENOIt's all done with mirrors.Fri Mar 18 1988 12:0812
	You should really just "skip" along from one block to the next
	without trying to stop till you get to something solid.
	If you do need to "hit the breaks" hit ^(up) on the controller
	as if to shoot into the air. You stop on a dime.
	But, after a while you'll get a "rythm" going and find you
	won't have to stop too often on the 'slippery' stuff.

	I don't think you can get enough point for the first God's
	room going through the first time. There's just not enough
	to kill before then.
    
	Steve_who_hates_those_"ducks"...
15.26BEING::POSTPISCHILAlways mount a scratch monkey.Fri Mar 18 1988 12:4813
    Re .24:
    
    I'm not sure exactly which blocks you are talking about.  I remember in
    one place a set of blocks where you have to jump carefully from one to
    the next.  I've only seen it once, so you just practice, get through
    it, and forget about it.  There are icy platforms in other places, but
    those are easy because you can jump through them.  That is, if you jump
    up into them, you go through and then can stand on them normally.  You
    can also go down through them by pushing down, but that's not used too
    often (yet, at least). 
    
    
    				-- edp 
15.27Kid Frustrating!OGOMTS::GALVINThe Night StalkerFri Apr 22 1988 05:2723
    
    Having just received the NINTENDO PLAYERS GUIDE in the mail, my
    interest in Kid Icarus has been rekindled.
    
    I started playing, again, with these new cluse/hints (I had never
    gotten beyond 1-3, before), but the hints don't seem to jibe with
    the game!
    
    It says you'll get the Credit Card with a perfect score in the treasure
    room.  Well, what is a perfect score??  I shot all of the vases,
    but 1, and hadn't seen the god of poverty yet, so I stopped.  I
    figured that that would be a perfect score, but no credit card!
    
    Also, I haven't figured out the use of the God's Room, on level
    1-1, either.  The most points I can come up with, before entering,
    is 1600.
    
    Oh, yeah...these shopkeepers don't seem to want to lower their prices
    when you use the 2nd controller trick!  All they do is raise them!
    Are these guys all ways in a bad mood?!
    
    
    Galv
15.28KI hintsESPN::BLAISDELLI dunno...d'you know?Fri Apr 22 1988 21:0419
    Galv
    
    Treasure room... Gotta shoot that last bag (good things await and
                     not necessarily credit cards)
    
    Lowering the price...Doesn't work with the black marketeer but
                         most of the time (in fact all of the time
                         for me) the prices got lowered in the blue
                         room.
    
    God room in 1-1  ???   Don't know what room that is. 
    
    Another hint for the blue marketeer rooms after formfeed
    
    
    Stay in the room after your initial purchase. New items will appear
    from which you can shop.
    
    -rick_who_didn't_find_out_about_these_good_things_until_skyworld
15.29Steadily onward...OGOMTS::GALVINThe Night StalkerMon Apr 25 1988 08:3513
    Re:-1
    
    Rick,
    
    Yep!  I got a chance to hit that last vase, in the treasure room!
    I didn't get the credit card, but I did get another 'gift'.
    
    With patience, I've finally advanced to level 1-4 (and have finally
    met the dreaded eggplant wizard!  Luckily, the hospital was one
    of the first rooms I found).
    
    
    Galv
15.30Kid Icarus completed (at last!)FHQ::GALVINThe Night StalkerThu May 12 1988 10:1219
    
    Ah-Ha!  I finally completed this game!
    
    In fact, once I got to 1-4, the rest of the game was simple.
    
    I've been playing the same character, now, and I've completed the
    game three times (all of the endings were the same:  Pit gets bigger).
    
    I think my total points are up to 1.5 million.
    
    So, if I keep winning with this same character, will I ever see
    a different ending, or should I start a new character??
    
    Also, each time I complete the game and hit START, I start out with
    all of my treasures, but my paid for items (barrel, arrows, bottles
    of life juice, etc...) are all gone.  ;^(
                                          
    
    Galv
15.31Looking for hints or answersARGUS::STAPLETONThu May 19 1988 19:1335
Well, I am borrowing Kid Icarus for about two weeks, and I have questions.

    1.	When I start the game, I am outside of a door.  Is there anyway of
	opening the door?

    2.	I go up a short distance, maybe 2 to 4 jumps, and there's another
	door.  Go inside, and the room is empty.  Am I supposed to do
	something special before getting there or while inside?

    3.	Go on up some more, many jumps, and eventually find a door.  Go
	inside, and monsters appear from thin air.  I get wiped out every
	time if I stay there, so I've developed a tactic, which is to get
	the hell out right away.  Should I concentrate on clearing those
	monsters (to get a goodie or something)?

    4.	Go on up some more, and find another door to enter, and find three
	items for sale at exorbitant prices.  Must be a black marketeer.
	What chance is there to this damn game? :-)

    5.	Somewhere along the line, and I forget exactly where, I came to
	a room filled with jars.  I went around shooting them, and BLAM,
	the God of Poverty appears.  Instant death, so I start over again.
	I get back to the same room, and think to myself, heh heh, I know
	where that beast is.  I just won't shoot that jar, and so he shows
	up in a different jar.  I've developed a tactic here too, shoot
	one jar, take what it gives me, and leave.  I must be missing
	something, but what?

    6.	Eventually, I reach the boundary between stage 1-1 and stage 1-2,
	and have little to show for it.  Some mallets, about 4 to 8, and
	a few heart dollars (usually more that 100).  Is that all there is?

Well, that certainly is enough questions.

Thanks, Stapes
15.32Onward!OFFRT9::BDIMBATEchos in the NightThu May 19 1988 20:0212
    1. not that we've found
    2. ditto
    3. gain valuable fighting experience and hearts
    4. some goods can only be bought on the black market
    5. alot - big hearts and then bonus if you get them all
    6. The game is young.  Many perils and rewards lie ahead.
    
    I found this one to be one of the more fun games in that there is
    some logic/exploring but not over-taxing and a reasonable need to
    develop some manual skills, yet not be a video whiz. Enjoy.  Bill
    
                           
15.33Password Please??!!SPUD::GAYFSun Jul 17 1988 01:069
    After many days of trying.. Finally made it to 1-4.. Got killed
    and saved (wrote down) the password. Now I'll be darned if I can
    find it.. Can someone supply me with a password that will get me
    to 1-4? I don't want to go thru the aggrevation of 1-3 again.. At
    least for me 1-3 was a tough level.
    
    Thanks.
         Frank.
    
15.34"Fie on the God of Poverty!"SCOMAN::PHILLIPSWed Oct 19 1988 02:4213
    The Sept/Oct issue of NINTENTO POWER has a valuable technique for
    the treasure rooms where you shoot the vases.  There IS a pattern
    to how the God of Poverty appears!  I tried it today, and cleared
    every room, every time.
    
    Most NES fans already have that issue, so they know what I'm talk-
    ing about.  Those who don't, and want this technique, fire me a
    mail message - I'd print it here, but I don't remember the pat-
    tern without it written in front of me!
    
                                  Another ex-eggplant,
    
                                        --Eric--
15.35Start Problem!COEM::SCOPAThe MajorFri Nov 18 1988 14:3917
    Yesterday my son decided to dust off Icarus and play it. He shoved the
    cartridge into the unit and turned it on. He got the title screen and
    pressed "start".
    
    He was then looking at the start/continue screen. He selected "start"
    and the screen went blank.
    
    He reset the game and selected "continue", plugged in an old, but
    valid, password, and then tried to start again. Again the screen went
    blank.
    
    Has anyone out there had this problem? If so, have you figured out a
    way to fix it or do I send the Pak to Nintendo for repair?
    
    Thanks,
    
    Mike
15.36See 62HOCUS::OHARABob 352-2968Fri Nov 18 1988 15:091
    See Note 62.  Problem is probably dust on the cartridge contacts.
15.37Password RequestBEING::POSTPISCHILAlways mount a scratch monkey.Wed Nov 23 1988 13:139
    Would somebody be kind enough to supply me with a password that starts
    at the beginning of the first castle?  (1-4, I believe)  I've gotten
    there on my own, but I used the credit card and it takes a long time to
    pay it off and a long time to build up more money.  I'd rather not have
    to backtrack to an earlier level -- games are supposed to be fun,
    right?
    
    
    				-- edp
15.38help at level 1-3MCIS5::BERNIERThu Sep 28 1989 00:2021
    
    
    	Is anyone out there playing this game?????
    
    	I know its been out for a while but I just bought it.
    
    	Can anyone tell me how to make it to level 1-4??
    
    	I keep dying before I reach the top of 1-3
    
    	Also what is the correct way to get everything in the treasure
    	rooms??? In an earlier note someone said that there was trick
    	to getting all the items in the treasure room without getting
    	the God of Povitey.(sp)  It was in the Sep/Oct issue of Nintendo
        Power which I don't have.
    
    	Any help will be appreciated also any passwords to level 1-4
    
    	Thanks
    
    	Wayne
15.39The purpose of the statuesTHOTH::DOUMANIFri Feb 23 1990 12:113
    The little statues will help you fight the gate keeper at the end
    on 1-4,2-4,3-4,.... Just free them by hitting them w/ the mallets
    
15.40PasswordTHOTH::DOUMANIFri Feb 23 1990 12:126
    Here's a password for an `unbeatable' pit....
    
    ICARUS FIGHTS
    MEDUSA ANGELS
    
    You'll start in 2,4..... good luck..
15.41THE BEST PASSWORD EVER PASSWORDEDBEMIS::DAVIDSat Dec 01 1990 17:1327
    MY NAME IS DAVID AND I AM NEW TO THIS. I JUST HEARD ABOUT THE NOTE
    CARDS SO I DECIDED TO ADD A PASSWORD. 
    
    THIS PASSWORD WILL BRING YOU NEAR THE END WITH ALL THREE SACRED
    TREASURES.
    
    8uuuuu uuuuuu
    uuuuuu uuuuuu
    
    YOU CAN USE THIS PASSWORD TO JUMP AHEAD FOR EXTRA PRACTICE OR JUST 
    TRY TO SEE THE END EARLY.
    
    <<-=(THE-NEW-KID)=->>
    
    
    
    
    
    
    
    
    
    
    TRY TO SEE THE 
    END EARLY.
    
    
15.42Looking for the final finish!LUDWIG::PHILLIPSWed Aug 28 1991 13:2013
    Re. -18
    
    I pulled out KI yesterday and dusted off a few old passwords (hooray,
    they worked!) and plowed my way through the final sky world with a
    score of some 3.2 million.  The ending I got was Pit growing larger
    and flashing a smile....
    
    Can anyone tell me what score is needed to get the fancy ending (cupids
    flying around throwing hearts)?  As I understand (based on an old Nin-
    tendo Power issue), that is the ultimate ending....but I haven't seen
    it yet.
    
    						--Eric--
15.43End for Game BoyEVTAI1::BAUDELOTSystem ghost ain't a bug...Mon Nov 23 1992 08:165
    --> GAME BOY Version.
    
    Does someone remember how to kill the last boss (the big one) ?
    
      -Georges.
15.44Medusa??AKOCOA::MINEZZIWed Nov 25 1992 12:3614
    re .-1
    
    This is a spoiler to the end of Kid Icarus...
    
    What you have to do is shoot the eye ....
    For a more descriptive spoiler...
    
    
    I found that you can fly to the eye's level about 6 inches from the
    eyes and the beams that Medusa shoots won't hit you, then all you have
    to do is time your shots so you can shoot the snakes when they appear. 
    Sit right there and keep shooting...
    Hope this helps...
    Ron.