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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

595.0. "Collection of Tips" by JARETH::EDP (Always mount a scratch monkey.) Fri Feb 01 1991 11:01

Article 12552 of rec.games.video:
Path: shlump.nac.dec.com!news.crl.dec.com!deccrl!bloom-beacon!bu.edu!m2c!wpi.WPI.EDU!rpc
From: rpc@wpi.WPI.EDU (Robert P Chauvin)
Newsgroups: rec.games.video
Subject: Collection of NES Tips
Message-ID: <1991Jan30.203904.9593@wpi.WPI.EDU>
Date: 30 Jan 91 20:39:04 GMT
Sender: rpc@wpi.WPI.EDU (Robert P Chauvin)
Organization: Worcester Polytechnic Institute
Lines: 579


Nintendo Tips and Passwords

1943
  Password: TY19U
  Password: RY690

Air Fortress
  Password: I8TA

Araknoid
  Continue: A + B + (Sel, Sel, Sel, Sel, Sel)
  Stage Select: A + B + Start

Baseball Stars
  Power Up (at strength select): D, R, L, D, R, U, A, then change
    "WHEN ISNT IT?" to "WHEN IT IS."

Bases Loaded
  Password: GEEDFBH

Bionic Commando
  Exit: Start + A + B

Bubble Bobble
  Stage Select: DDFFI

Bump 'N Jump
  Continue: (I) D + Sel + (II) A + B, (I) Start, Start

Contra
  30 men: U, U, D, D, L, R, L, R, B, A, Start

Deadly Towers
  Power Up: Change first two letters to "EF" or "FE"

Double Dragon II
  Continue: U, R, D, L, A, B

Fist of the North Star
  Continue: A + Start

Flying Dragon
  Password: AASO
  Password: BAAA
  Password: HFBT

Galaga
  Stop Aliens From Shooting At You -
    1 - On the first stage, destroy every alien, except ONE of the two leftmost
        bees. (these are the aliens in the bottom rows of the formation.)
    2 - Now comes the boring part. Dodge this solitary alien and his bombs for
        5 to 20 minutes. Generally you can avoid his attacks simply by hanging 
        out in the far right corner of the screen.
    3 - Watch his firing. When the alien has wrapped through the bottom of the
        screen four times, without shooting at all, you shoot him and end the
        stage. The aliens will not shoot again until the end of the game.











Gauntlet
  Password: 43C BBI HYY
  Password: 43C BBI HYZ
  Password: 43C BBI HZY
  Password: 43C BBI HZZ
  Password: XRT W98 YZ

Ghosts 'N Goblins
  Stage Select: R + (B, B), U, B, B, B, L, B, B, B, D, B, B, B, Start

Godzilla
  Password: DESTR0Y ALL M0NSTERS
  Password: M0NSTER 0
  Password: START T0 END

Gradius
  Power Up (during game): Start, U, U, D, D, L, R, L, R, B, A, Start

Guardian Legend, The
  Password: VQuM uMDM PkSJ oouK
            4cuK iUS3 DSgI 4yFG
  Password: dD9r !!Lr 161o 4a7p
            gS7o uG14 PLon wUG1
  Password: TGL
  Sound Check: A + B + Reset

Guerilla War
  Continue: A + B

Gun Smoke
  Power Up: A, A, A, A, Sel, Sel, Sel, Sel, R, R, Start

Gyruss
  Power Up: A, B, R, L, R, L, D, D, U, U, Start

Hudson's Adventure Island
  Continue (after finding bee): R + Start

Ice Hockey
  Trick: (II) A + B + (I) A + B + Start

Ikari Warriors
  Continue: A, B, B, A
  Stage Select: U, D, A, A, B, L, R, A, B, U, A, D, R, R, L, B, U, L, A, R, B,
     L, R, A, L, U, A, D, A, R, L, B, Start

Ikari Warriors II
  Continue: A, B, B, A
  Stage Select: U, D, A, A, B, L, R, A, B, U, A, D, R, R, L, B, U, L, A, R, B,
     L, R, A, L, U, A, D, A, R, L, B, Start

Ironsword
  Continue: A or B
  Password: BTTMGPXWPGPW

Karnov
  Stage Select: (I) Sel + A + B + R + (II) A





















Kid Icarus
  Password: ICARUS FIGHTS
            MEDUSA ANGELS

Kung-Fu Heroes
  Continue: A + Start

Legacy of the Wizard
  Password: GZLL LDLW WKYI HQRD
             POHJ IEIM ESCY TK6A
  Trick: (II) R + U + A + B + (I) L + D+ Sel + Start

Lifeforce
  Power Up: U, U, D, D, L, R, L, R, B, A, Start

Metroid
  Password: JUSTIN BAILEY

Mickey Mousecapade
  Continue: U + Start

Mike Tyson's Punch Out
  Password: 135 792 4680 + Sel + A + B

Milon's Secret Castle
  Continue (after obtaining first crystal ball): L + Start

Ninja Gaiden
  Sound Check: L + D + Sel + A + B + Start

Prisoner Of War (P.O.W.)
  Power Up: A, B, B, U, U, D, L, Start

Rad Racer
  Continue (during game): Start, A + Start

Rambo
  Password: yDaB pc71 jQ0A uT3D
            nfWW 3UKT Yv4g G5WH
  Power Up: H800 lbW2 kG4Q KwKc
            66Wh QbW2 0F1D G19D
Renegade
  Stage Select (in stage 2): (II) D + [(I) D, U, R, U, L, U, Start]
  Stage Select (in stage 3): (II) D + [(I) U, D, L, D, R, D, Start]
  Stage Select (in stage 4): (II) U + [(I) D, D, U, U, R, L, Start]

Ring King
  Power Up (at training screen): (II) A , (I) A, Sel, A, (II) B, (I) Sel,
     (II) A, B, (I) B , B

RoboCop
  Continue: A + B + Sel + Start


























Seicross
  Continue: A + Start
  Increase Difficulty : (II) A + (I) Start
  Power Up: (II) A + B + L + [(I) U, U, D, D, Start]

Spy Hunter
  Power Up: Sel + A + B + Center + Start

Super C
  10 MEN One Player: R L D U A B START
  10 MEN Two Players: R L D U A B SELECT START
  SOUND MODE: A + B + START or A + B + SELECT + START
  STAGE SELECT: A + SELECT + START

Super Mario Bros.
  Continue: A + Start

  Negative World - 
    There is only one minus level (-1). Getting there is not so easy, and I'm 
    not sure you really want to. It's an endless underwater world. You swim, 
    you run out of time, you die.

    At the end of world 1-2, stand on the exit pipe, and break bricks 2 and 3 
    overhead. Then keep jumping and trying to go to the right. After many 
    tries you may get Mario to go through the wall. You'll come out in the 
    warp zone and take either the left or right pipe (not the middle one).

  Coin rooms - 
    Try going down some of the pipes that the flowers are on in worlds ending 
    in 1 and 2 there is normally one that will take you to an underground coin 
    room.

  Flag pole -
   To hit 5,000 points at the flag pole requires a high speed jump. My
   favorite technique is to stand on the second-to-last step, and hold
   the run button while pressing the directional indicator to the right.
   Then, when I am ready to jump, all I have to do is quickly press and
   release jump to put me on the top step, and then quickly press jump
   again and hold it until I contact the flag pole. With a little practice, 
   this is trivial.

   If you time your landing on the flag pole so that your jump lands
   you there with the last digit on the clock reading 1, 3, or 6, you
   will receive that number of fireworks, and 500 points for each fire-
   work bonus.

  World 1-1
   In the last tube before the gap (I think it is tube #3), Mario can descend.
   Before you decsend the tube, move to the right as far as you can without 
   pulling the tube off screen. Somewhere overhead, within reach of Mario big 
   and small, is a hidden brick. When you hit this brick, a 1-up mushroom 
   appears. If you are careful, you can get this mushroom and still descend 
   into the tube. When you exit this tube, you will come out at the last tube 
   on world 1-1. Don't worry about missing anything: you wouldn't have missed 
   much.























  World 1-2 -
    Above the exit tube for world 1-2 are a row of bricks. If you jump
    on top of these bricks, and proceed to the right, you will reach the
    warp zone, and you can skip to worlds 2, 3, or 4.

  World 3-1
    There is a way to get quite a few men at the end of world 3-1, and there 
    is a short cut to get there. In world 1-2 when the two elevators come 
    along (first one going down, second going up) take the second one up to 
    the top and jump off to the right when you get above the bricks then run 
    right. You should reach warp zone 1 which allows you to warp to world 2, 
    3, or 4. If you go to world 3 and proceed to the end, right as you come 
    near the end you should see two turtles coming down the stairs, jump over
    the first one and get on the second step on the far right. When the 2nd 
    turtle is starting to fall off of the 4th step jump up, with practice 
    mario will come down on the turtle and should continually jump up and down
    on him knocking him back into the stairs. If he stops just hit jump again.
    Keep doing this for as long as you like but don't go over 99 men. It is 
    hard to keep track of how many men you have because it goes to funny 
    graphic characters after 9 so be warned.

SMB2
  World 8-4 - 
    Run around to you get to the three ants(or whatever those gray things are:
    jump over and go till you see a tube thats up in the air. Knock down the 
    jumping turtles(2) and just to the left of the tube is a hidden brick.
    Wait for the flower to go down jump on top then go down the tube.

  Short Cut To Boss - 
    World 1-1 
      Go inside cave, climb up vine, jump left of water fall, blast wall with
      bombs. If you can time it, fine. If you can spare the life you might 
      just jump up while holding the bomb. Go through door and jump off the 
      top of the screen (you will not be able to see yourself). Go to the left.

    World 3-1 Note: This shortcut cannot be done by MARIO or TOAD
      Go up clouds, go up carpet ride, go up vine, go to the left most part of 
      the cloud, jump as HIGH, as FAR, and as FAST to the left as you can, go 
      through the door, blast the wall, jump off the top of the screen and go 
      left.

    World 6-3 
      Climb the ladder. To the left is quicksand and a wall. The wall has a 
      hole big enough for your head (but you can't see it). Go into the 
      quicksand and keep pushing left as you sink. When you start moving under
      the wall, start jumping and keep jumping while pushing to the left. On 
      the other side of the wall is the door you go through. Cross the clouds 
      to the left. Through the door is the boss.

  Warps -
    All WARPS have the same procedure
      1) Drop "bottle" near "trash can"
      2) Enter Sub Con world
      3) Get on top of "trash can"
      4) Push down























    World 1-3
      Get "bottle" from under log. Take it to the "trash can" at the right of
      the screen. Warp to World 4-1.

    World 3-1 
      Go through 1st door. Fall down water fall. Go through door and find the 
      bottle. Take it to the "trash can" at the right of the screen. Warp to 
      World 5-1.

    World 4-2
      Get bottle from pile of rocks. Take it to trash can under ice bridge. 
      Warp to World 6-1.

    World 5-3 Note: Best to be LUGI
      Climb ladder. Jump onto ledge with "trash can". Get the bottle. Warp to 
      World 7-1.

Star Soldier
  Power Up: (I) Sel x 10, (II) D + R + (I) U + L + Start

Tecmo Bowl
  Passwords - 
   This is a set of passwords that allows you to play any matchup at the
   Tecmo Bowl level of the cartridge of the same name. Find the column 
   underneath the name of the team you want to play with, and go down to the
   row corresponding to the team you want to play against and enter in the
   code. As you can see, this even allows you to play the same team. (Not 
   possible under ordinary game conditions.)

             Chicago   Cleveland   Dallas     Denver     Indiana     L.A.    
-----------------------------------------------------------------------------
Chicago   | A97BFFA9 | 897BFFA1 | A37BFFA9 | 8C7BFFA1 | 837BFFA1 | 967BFFA5 |
-----------------------------------------------------------------------------
Cleveland | 69BFFBA1 | 8BAFFBAF | 23AFFBAD | 8FBFFBA0 | 03AFFBA5 | 95BFFBA0 |
-----------------------------------------------------------------------------
Dallas    | A8AEFFA8 | 88AEFFA0 | 62AEFFA4 | 0C9EFFA9 | 019EFFA7 | 549EFFAF |
-----------------------------------------------------------------------------
Denver    | A9BFF7A1 | CBAFF7AF | 63AFF7AD | CFBFF7A0 | 43AFF7A5 | D5BFF7A0 |
-----------------------------------------------------------------------------
Indiana   | 68BFFEA3 | 89BFFEA0 | 22AFFEAF | 8EBFFEA2 | 02AFFEA7 | 94BFFEA2 |
-----------------------------------------------------------------------------
L.A.      | 289FDFA0 | 4B8FDFAF | 619FDFA3 | 0D8FDFAA | 028FDFA8 | 569FDFA1 |
-----------------------------------------------------------------------------
Miami     | A8BFFDA6 | 0BAFFDA9 | 21AFFDAD | 8DBFFDA0 | 01AFFDA5 | 16AFFDAB |
-----------------------------------------------------------------------------
Minnesota | A937FFA9 | 8937FFA1 | 6337FFA5 | 0D27FFAA | 0227FFA8 | 9437FFA3 |
-----------------------------------------------------------------------------
New York  | 289DFFA0 | 4B8DFFAF | 619DFFA3 | 0D8DFFAA | 028DFFA8 | 569DFFA1 |
-----------------------------------------------------------------------------
San Fran  | A93F7FA9 | 893F7FA1 | 633F7FA5 | 0D2F7FAA | 022F7FA8 | 943F7FA3 |
-----------------------------------------------------------------------------
Seattle   | A8AFEFA8 | 88AFEFA0 | 62AFEFA4 | 0C9FEFA9 | 019FEFA7 | 549FEFAF |
-----------------------------------------------------------------------------
Washington| A97FBFA9 | 897FBFA1 | A37FBFA9 | 8C7FBFA1 | 837FBFA1 | 967FBFA5 |
-----------------------------------------------------------------------------























              Miami    Minnesota  New York   San Fran    Seattle  Washington
-----------------------------------------------------------------------------
Chicago   | 867BFFA1 | AC7BFFA9 | A67BFFA9 | 9C7BFFA5 | 937BFFA5 | 997BFFA5 |
-----------------------------------------------------------------------------
Cleveland | 47AFFBAA | 6EBFFBA3 | 25AFFBAC | 9FBFFBA4 | 13AFFBA9 | 9ABFFBA2 |
-----------------------------------------------------------------------------
Dallas    | 069EFFA9 | ADAEFFAA | 67AEFFA6 | 9DAEFFA6 | 119EFFAB | 98AEFFA4 |
-----------------------------------------------------------------------------
Denver    | 87AFF7AA | AEBFF7A3 | 65AFF7AC | DFBFF7A4 | 53AFF7A9 | DABFF7A2 |
-----------------------------------------------------------------------------
Indiana   | 46AFFEAC | 6DBFFEA5 | 24AFFEAE | 9EBFFEA6 | 12AFFEAB | 99BFFEA4 |
-----------------------------------------------------------------------------
L.A.      | 078FDFAA | AE9FDFAB | 669FDFA5 | 1D8FDFAE | 128FDFAC | 5B9FDFA3 |
-----------------------------------------------------------------------------
Miami     | 06AFFDA7 | ADBFFDA8 | 26AFFDAF | 9DBFFDA4 | 11AFFDA9 | 1BAFFDAD |
-----------------------------------------------------------------------------
Minnesota | 0727FFAA | AE37FFAB | A437FFA7 | 9E37FFA7 | 1227FFAC | 9937FFA5 |
-----------------------------------------------------------------------------
New York  | 078DFFAA | AE9DFFAB | 669DFFA5 | 1D8DFFAE | 128DFFAC | 5B9DFFA3 |
-----------------------------------------------------------------------------
San Fran  | 072F7FAA | AE3F7FAB | A43F7FA7 | 9E3F7FA7 | 122F7FAC | 993F7FA5 |
-----------------------------------------------------------------------------
Seattle   | 069FEFA9 | ADAFEFAA | 67AFEFA6 | 9DAFEFA6 | 119FEFAB | 98AFEFA4 |
-----------------------------------------------------------------------------
Washington| 867FBFA1 | AC7FBFA9 | A67FBFA9 | 9C7FBFA5 | 937FBFA5 | 997FBFA5 |
-----------------------------------------------------------------------------

Tiger-Heli
  Continue: A + B + Start

Top Secret Episode (Golgo 13)
 Stage Select (at Duke closeup): (I) Start, U + A + B + (II) U + L + A + B + 
   (I) Start. 00 = 1, 08 = 2, 0A = 3, 12 = 4, 1E = 5, 32 = 7, 38 = 8, 3B = 9, 
   40 = 10, 49 = 13

Zanac
  Stage Select: Reset x 13

Zelda
  Exit: (I) Start, (II) A + U

  Quest 1
    Level 5 -
      north of the Lost Hills. Keep going north, north, north, north, north.
    Level 7 -
      at a pond west of a fairy pond you blow the whistle.
    Level 8 -
      under a tree blocking a path going east-west in the southeast forest.
    Level 9 -
      a cave in a hill one of twin hills along the northernmost path.

    Locations of treasures/tools -
      FREE HEART 1: in a cave bombed into a wall running east-west along the 
        southern shore.
      FREE HEART 2: under a tree along a shore due south of Level 1 entrance.
      FREE HEART 3: in a cave bombed into a large hill due north of Level 2.






















      LETTER TO OLD LADY: at the top of the stairs in the northeast corner of 
        the overworld.
      BLUE RING: under a statue. Under one of six statues at the northwest 
        corner of a big pond.
      MAGIC SWORD: in the graveyard under a tombstone push on a stone in the 
        northeast corner of the graveyard. You need 12 hearts to get it (you 
        need 5 hearts to get the blue sword).
      EXTRA BOMBS: Level 5 quest 1. Go underground from the first room with 
        blue Darkhuts. From the room you enter after the bat dungeon, go down
        to the room that has the "moat" in it.  Bomb right from that room, and
        you will enter the room where the old man asks if you want to buy more
        bombs. You will need to have 100 rupies. 
      WHISTLE: Level 5. Go up. Set bomb on west wall. Go west. Set another bomb
        on west wall. Go west. Kill ALL of the blue Darkhuts. Move the westmost
        stone (up or down). Go down. Come up the other side. Go west. Kill ALL
        of the blue Darkhuts. Move westmost stone (up or down). Go down and 
        get the whistle.
 
  Quest 2
    Level 1 -
      Location: Across the footbridge in the lake (same as in Quest 1).
      Treasures: Wooden boomerang (in 1st room on right).
      Level shape: "E" shaped.

    Level 2 -
      Location: Upper left hand corner of the lake (you need to move the middle
        statue in the top row - the one that hides the blue ring in Quest 1).
      Treasures: Magic flute (in the invisible room in the middle of the
        hole in the "A".
      Level shape: "A" shaped.
      Notes: The Tri-force piece is guarded by a three-headed dragon.
 
    Level 3 -
      Location: Four screens from the lower right edge of the Overworld, and 
        five screens up (in the northern part of the forest - where level 2 is
        in Quest 1). You will need to play the flute, as there is now a lake 
        here. 
      Treasures: Blue boomerang
      Level shape: "L" shaped on the right, with two rooms off by themselves on
        the upper right.
      Notes: You will need to buy bait in the Overworld (100 rupies in some 
        stores), or you will not be able to get past the Goriya that says, 
        "Grumble, grumble". The Tri-force piece is easy to get at this level - 
        the room before it is guarded by red Goriyas Walk through the wall 
         behind the Tri-force piece - there are more rooms.

    Level 4 -
      Location: In the Lost Hills (upper right in the Overworld), move the 
        rightmost rock (at the formation of ten rocks). The doorway will then 
        appear (Naturally, you need to have the power bracelet).
      Treasures: More bombs (for 100 rupies); raft; book of spells.
      Level shape: "D".
      Notes: If you start to run out of life hearts, leave the labyrinth and 
        head straight up the hills; after about four screens, the fairy will 
        fill your heart containers. In the top corner room, you will have to 
        give up a container heart or 50 rupies to proceed (bring rupies!)






















    Level 5 - 
      Location: Across the lake from the raft launch point.
      Treasures: Bow.
      Level shape: "Z".
 
    Level 6 -
      Location: At the middle left graveyard (far upper left in the Overworld).
        Play the magic flute, and the doorway will appear.
      Treasures: Ladder.
      Level shape: A left-facing triangle with a right angle extension at upper
        right.
  
    Level 7 -
      Location: Nearby where Level 8 was in Quest 1 (in the woods to the right,
        one screen up and to the right of where the river starts). Burn the 
        first tree where the two trees are together on the right.
      Treasures: Red candle.
      Level shape: Square spiral.
      Notes: This level also wants "your money or your life" - 50 rupies or a 
        container heart
 
    Level 8 -
      Location: At the waterfall (near the Lost Hills), move one screen to the 
        left, and put a bomb on the fourth rock from the left, across the 
        small stream (you will need to have the ladder).
      Treasures: Magic wand; magic key.
      Level shape: Square spiral.
      Notes: You need to bring bait for the Goriya.
 
    Level 9 -
      Location: From Level 8, CROSS the stream at the left and ascend 
        staircase. Go left as far as possible; the entrance is the fourth rock
        from the left (you need to set a bomb).
      Treasures: Silver arrow; red ring.
      Level shape: Wolf's head.
      Notes: You will be denied entrance if you do not have the Triforce
 
    Locations of treasures/tools -
      BYPASS QUEST 1: Use the name "ZELDA" for your name
      FREE HEART 1: under a rock along the northernmost path one of the 
        arrow-shape formation rocks.
      FREE HEART 2: under the sand in one of the desert areas. You blow the 
        whistle.
      FREE HEART 3: in a cave along the northernmost path you blow the whistle.
      LETTER TO OLD LADY: under a rock in a triangular formation in the 
        northwest area of the overworld.
      BLUE RING: At the bottom of the staircase to the Lost Hills, proceed to
        the far right; walk THROUGH the wall behind the hollow tree. The ring 
        will cost you 250 rupies.
      POWER BRACELET: The bracelet is under one of the stone statues in the 
        area to the right of the underground path to the hill area on the right        hand side of the Overworld (the one guarded by Lynels, those red and 
        blue things that look like knife-throwing dogs).
      WHITE SWORD: The white sword is located in the cave above the waterfall 
        - you can get this after completing Level 1.
      MAGIC SWORD: At the dead-end at the far right of the uppermost part of 
        the Overworld, there is a rock formation shaped like an arrow; move 
        the stone at the arrow's tip, and the entrance to the cave will appear.





















      LETTER FOR MEDICINE: In the second level of hils above the graveyard, 
        there is a screen with rock formations of five stones on the right and
        left; if you move the stone at the left point of the triangular rock
        formation at the left, the cave appears
      CONTAINER HEARTS: Some locations -
        1) In the upper left cemetary, second row down, second stone from the
           left (you will need the power bracelet to move the headstone.
        2) In the lower left section of the desert area in the upper right of
           the Overworld; blow the whistle and the cave appear.
        3) Across the river from the far right raft launch.
        4) On the docks on the river at far right.
      NOTES: 
        1) If you need to buy another shield, the store under the tree at the
           center corner of the lake has one for 90 rupies (what a bargain!).
           They also have the enemy bait for 100 rupies. 
        2) If you play the magic flute in the Overworld, it still takes you to
           the entrances of the levels you've already been to. However, in 
           certain areas (2nd screen over from where Level 3 was in Quest 1, 
           and one screen down from the lower right corner of the lake) it 
           exposes caves with treasures, too.
        3) In the levels, there are blue and red fuzzballs that float around 
           the rooms and cannot be killed. If you touch a red one, it robs you
           of your power. Touching a blue one afterwards restores your power.
           The white ones (as in Quest 1) temporarily stun you.
        4) In some rooms, you can only WALK THROUGH the walls (bombs don't 
           work).

Zelda II
  Exit: (I) Start, (II) A + U























***** Tip explanations *****

Symbol explanation : A = Button A, B = Button B, U = Up, D = Down, L = Left,
R = Right, Center = Center of Pad, Sel = Select, Start = Start, (I) =
Controller I, (II) = Controller II, Reset = Control Deck Reset.

Two symbols seperated by a + sign indictes to hold the first and press the
second, until indicated to release.  Two symbols seperated by a comma indicates
press and release the first, then press the second.  When a particular
controller is idicated use that controller until indicated otherwise.  A symbol
followed by a x N, where N is any number, mean press that button N times.
Brackets mean treat the series on Buttons as if it were one button.

Ex.  (II) A, B, R + [(I) Sel x 4, B + A]
Would read in english:
   Press and release Button A on controller II, then press and release Button B
on controller II, then press and hold the right arrow on controller II, and
press and release the select button on controller I four timesm, then press and
hold he B Button on contoller I and press Button A on controller I.

Other explanations:
  Password, is simply a password to start you at some point in the game.
  Power Up, is a method to either give you more lives or better weapons.
  Continue, is a method of continuing the game where you left off or at the
     beginning of that stage.
  Stage Select, lets you choose where you want to start in the game.
  Tricks, changes play of the game in some way.
  Increase Difficulty, does just what it sounds like.
  Exit, gets you out of the stage you are in.
  Sound Check, lets you play with the game's sounds.

There are also combinations of these such as passwords that will give you a
power up.


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