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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

534.0. "Maniac Mansion" by CSC32::MOLLER (Give me Portability, not excuses) Tue Oct 23 1990 02:24

	This note is to discuss/ask questions about Nintendo's
	Maniac Mansion.
T.RTitleUserPersonal
Name
DateLines
534.1How do I open trunk???????????CSC32::MOLLERGive me Portability, not excusesTue Oct 23 1990 02:3011
	Has anybody (besides me) bought this game?  Well, I am stuck
	on a few problems and hope (oh how I HOPE!!) someone out
	there can help me on them.  I need to open the truck
	to the Edsel (sp?) but am having a hard time finding the
	key needed to unlock the trunk.  I am trying to *possible spoiler*
	lift, open, pull, push whatever it takes to the cement slab 
	that is near the Edsel but have had no luck so far.  Any hints,
	out there?????  Please?????

			*D*
534.2JARETH::EDPAlways mount a scratch monkey.Tue Oct 23 1990 10:0111
    Re .1:
    
    Forget about the slab; it is a one-way door from the other side.  The
    key to the truck is in:
    the Green Tentacle's bedroom.
    
    According to the hint book, to get the stamps to stick to the envelope,
    you must first steam the envelope open.  Don't ask me to explain it.
    
    
    				-- edp
534.3BAGELS::MATSISIt aint over till all the snow melts!Tue Oct 23 1990 12:364
    How is this game?  It looks interesting.  What is it selling for?
    (saw it in the Sears Catalog for $54.99).
    
    Thanks, Pam
534.4JARETH::EDPAlways mount a scratch monkey.Tue Oct 23 1990 16:0110
    Re .3:
    
    I played it on a Commodore 128.  It's a good adventure game.  You point
    to verbs on a list at the bottom of the screen and objects in the
    picture at the top -- like Shadowgate but smoother.  The game is more
    flexible than Shadowgate and is probably a better introduction to
    adventure games.                  
    
    
    				-- edp
534.5I'd call it interesting....CSC32::MOLLERGive me Portability, not excusesTue Oct 23 1990 16:3013
  < How is this game? >I find this game intrigueing(sp?) with
    enough puzzles to keep me busy - more so than Shadowgate though
    that was a good game also.  In Maniac Mansion, you have a party of 3
    who venture into Maniac Mansion with the intent of saving Dave's
    girlfriend, Sandy, who has been kidnapped by the evil Dr. Fred and
    must solve many puzzles along your way - this game is fun for me but
    then I LIKE video games...

 <What is it selling for? (saw it in the Sears Catalog for $54.99).>
    I paid $49.99 for this game at Toys R Us just 3 days ago...

    *D*    
  
534.6I did it once but can't do it again What do I need??CSC32::MOLLERGive me Portability, not excusesThu Oct 25 1990 23:0113
	O.K. I need a nudge in the right direction.  I managed to somehow
	get down to the lab and even ENTERED it and the purple tentacle
	was going to send me back to the dungeon and Weird Ed came along
	and said "I'll take care of sucker face" and I wasn't even ready
	to deal with the meteor, etc.  Now that I have started the game 
	anew, and AM ready to meet Mr. Meteor, Weird Ed does NOT come
	along and save me the purple tentacl.  HELP!!!!!!! What have
	I forgotten to do, I desperately NEED his help!!

	Thanks for any help you can give me,
		*D*  

534.7JARETH::EDPAlways mount a scratch monkey.Fri Oct 26 1990 10:588
    Re .6:
    
    I'm not sure, but I think you need to:
    
    Make Weird Ed your friend by giving him his package.
    
    
    				-- edp
534.8ed's helpWMOIS::DIPASQUALE_MMon Nov 19 1990 12:1127
    to get ed to help you you must
    <<spoiler>>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    give ed the package and the plans he needs to take over the lab
534.9How to get the film developedSDSVAX::SWEENEYPatrick Sweeney in New YorkWed Dec 26 1990 21:5516
    re.6 
    
    You first must have wendy and michael on your team.  Give weird Ed
    his box then he will ask you to find some film he lost.
                                                   
    The film is outside by the bush.  Then go into the pantry after you get
    the film.  Use Michael to get the developer liquid on top of the pantry
    cabinets.  The liquid will spill, get the sponge from Ted's room and
    rip the bushes on the left side of the house and the grating covered by
    the bushes.  Go into the grating and use the sponge to soak up the
    white puddle of developer then go into the darkroom and use the sponge
    to put developing liquid into the tray.  Before you do that turn on the
    red light.  Then Michael will develop the film.
    
    Timothy Sweeney (Pat's son)
     
534.10BAGELS::MATSISIt aint over till all the snow melts!Thu Dec 27 1990 12:5414
    I bought this game for my sister for Christmas.  We were thrown into
    the dungeon several times and can't figure out how to get out.
    
    
    
    We have tried pushing the loose brick.  No matter how quick we are, and
    which character we are using, we can't make it out the door before it
    closes.
    
    Is this just to throw you off or is it possible to make it out the door
    before it closes?  Do you need a certain key to open the pad locks on
    the other door?
    
    Thanks, Pam
534.11dungeon escapeSDSVAX::SWEENEYPatrick Sweeney in New YorkFri Dec 28 1990 20:3815
    How to get out of the dungeon
    
    
    You first need to have at least two people in the dungeon.
    Position one person in front of the loose brick and the other in front
    of the door out of the dungeon.
    
    Have the person in front of the loose brick push it.  Then choose NEW
    KID and choose the kid in front of the door.  Then get the kid to go
    outside the door.  You must do this in five seconds, then the door will
    close.  This has been tried a few times.  So far, I have not made a
    discovery of how to get everyone out of the dungeon at once.  No key I
    have found will open the dungeon door.
    
    Timothy (Pat's son)
534.12There is a key to enter/exit the dungeon...CSC32::MOLLERThis is a computer isn't it? Why not?Sat Dec 29 1990 05:4910
       < No key I have found will open the dungeon door.>
    
    
	There IS a key that will open the dungeon door from either outside 
	the dungeon or while inside the dungeon.  It is in a very high
	place...*possible spoiler*
	You'll need to cause something to break in order to get it...
	If you need any more help, send me mail...
	*D*

534.13BAGELS::MATSISIt aint over till all the snow melts!Wed Jan 02 1991 12:425
    Thanks Tim!
    
    Guess we were doing the right thing but just weren't quick enough.  
    
    Pam
534.14HELP!!!!!!!!!HESIRI::CERLINGTim, an Honorary Rotten-BellyWed Jan 09 1991 20:3124
    Hi!
    I rented Maniac Mansion a few days ago and thought it was really neat.
    If I ever rent it again, I'd like to know how to solve my many
    problems.  Here they are:
    
    How do you play the video games?? I fixed the wires.
    
    How do you read the tiny print under the wall safe??
    
    Is Ed's hamster important?
    
    How do you get up to the hatch in the paint blotch room????  If you
    have to make the plant grow, how do you do it????
    
    Is the keypad in the blue hall just for making the house blow up, or
    does it have a purpose??? If it is important, where's the combonation??
    
    Is "Chuck the Plant" important??
    
    I always put Bernard (the geek) and Michael (the photographer) on my
    team.  Any outright spoilers answering my questions would be very very
    welcome.
    
                                                 Adam Cerling 
534.15JARETH::EDPAlways mount a scratch monkey.Thu Jan 10 1991 11:1535
    Re .14:
    
    > How do you play the video games?? I fixed the wires.
    
    You need a quarter.
    
    > How do you read the tiny print under the wall safe??
    
    Use a telescope.
    
    > Is Ed's hamster important?
    
    It's hiding something.
    
    > How do you get up to the hatch in the paint blotch room????
    
    Climb the plant.
    
    > If you have to make the plant grow, how do you do it????

    In old sci-fi/fantasy/horror/silly movies, radioactive water would make
    ants become giant ants.
    
    > Is the keypad in the blue hall just for making the house blow up, or
    > does it have a purpose??? If it is important, where's the combonation??

    I forget, which room is the blue hall?  What rooms are next to it,
    what's in it, et cetera?
    
    > Is "Chuck the Plant" important??
    
    It is lovely to look at.
    
    
    				-- edp
534.16Really stuck!!MEMORY::HUGHESLife is too SHORT to take it seriousThu Jan 10 1991 13:0621
    I'm really stuck on this game.
    
    Re .15:
    
      Where do you find the quarter,  I found a dime?
    
      Where is the wall safe?  I tried moving all the paintings but with
      no luck.
    
      Where is the telescope?
    
      Where can you find gas for the chainsaw?
    
      Do you get radioactive water from the outside pool?
    
      How do you fix the wires?  I tried with Bernard but he just got
      zapped.
    
    
      HELP!!!!!
    
534.17Concerning .15 and .16HESIRI::CERLINGInfinitely InterestingWed Jan 16 1991 19:1121
    RE -2:
    Thanks for the help. I'll rent the game this weekend and try those
    clues out.
    RE -1:
    I know the answers to three of your questions:
    
    ***Spoiler***
    
    Get by Edna and up the ladder in her room for the wall safe.
    
    As to the water, yes.
    
    Fixing the wires is tricky, so I'll give you a two-part clue.
     To fix the wires, you must avoid being shocked.  If this doesn't give
     it to you, read what's behind the <FF>.
    
     There's a fuse box in the basement. 
     Work fast and good luck!
    
                                                  Adam Cerling
     
534.18Hey .15! I just remembered...HESIRI::CERLINGInfinitely InterestingFri Jan 18 1991 22:458
    Oh, I forgot:
    
    What i mean by the blue hall is the hall you enter through the security
    door.  The medical room and arcade are adjecent to it.  The keypad I'm
    talking about is somewhere to the left (your left) of the security door
    where the wall and floor meet.  You can't see it.
    
                                                       Adam
534.19JARETH::EDPAlways mount a scratch monkey.Mon Jan 28 1991 10:4013
    Re .18:
    
    I checked the map and hints and cannot figure out what that keypad
    might be.  You've apparently been in the people's bedrooms, the medical
    room, and the arcade, so you've been through each of the doors in that
    vicinity.
    
    You wrote that the keypad can't be seen.  Did you find it by moving the
    cursor around?  If it is not visible on the screen, perhaps it is only
    a bug?
    
    
    				-- edp
534.20re .18CBROWN::JSTONETue Jan 29 1991 20:084
    re.18   
    .18 found keypad by moving cursor. i found it also after reading note 
    and it goes to a push button phone.  you must know the #. or be 
    prepared.
534.21JARETH::EDPAlways mount a scratch monkey.Wed Jan 30 1991 10:508
    Re .20:
    
    Oh, if it is a phone keypad, there are a couple of numbers you can
    call.  I think you can call at least Edna and the Meteor Police; I
    don't know if there are other numbers that work.
    
    
    				-- edp
534.221 ringy dingy!FSTVAX::HEMONDTHE AMERICAN HARPThu Jan 31 1991 14:449
    To call Edna
    
    you must have shower handle - turn shower on
    see number behind Dead Ted (the mummy)
    this is Edna's number.
    You must fix the phone in the libraary to call Edna.
    While Edna's on the phone run into her room and open the safe.
    
    Jared (Nance's son)
534.23combination pleaseBOSOX::JSTONEThu Jan 31 1991 17:081
    Thanks, but what is the combination?
534.2423 right...64 left...43 - Oh no! The cops!HESIRI::CERLINGInfinitely InterestingMon Feb 11 1991 21:5520
    Hi - Thanks for the info on the keypad. I beat the game without knowing
    what it was.
    
    RE .23: getting the combination to the safe is complicated, so I'll put 
            it all behind the <FF>.
    
    *****1st degree Spoiler*****
    
    
    First, you must have the following:  a jar of pool water, a can of
    pepsi,  and two dimes (some are in Ed's piggy bank).
    
    First, you must open the painting that covers the safe. Second, you
    must have given the jar and pepsi to the plant in the paint blotch
    room. (You may have done that already.) You must go through the hatch.
    Put a dime in the telescope's coin slot and push the right button. Do
    that once again, then use the telescope. There's the combination!!
    
                                                     Adam
     
534.25is that a hint in your titleBOSOX::JSTONETue Feb 12 1991 11:177
    	Thanks, Adam, I was using four dimes to turn telescope and was 
    looking into it each time. I assume you to mean that I do not look
    into the telescope each time and only use 2 dimes. I could only
    see a corner window and a spider.  I was able to contact meteor
    police and they promptly responded, but as usual, I didn,t know the
    combination to the inner door. any phone numbers or combinations,
    spoilers are welcome.        Jeff
534.26WMOIS::CHAPALONIS_MRAIDERS IN 91Thu Feb 14 1991 12:1627
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    0000
534.27a grating problemCADSE::ELDREDGEbobWed Jul 31 1991 12:345
    Once you have the film and the bottle of developer has cracked open
    over the grating - Is there a way to get the grating open?
    
    
    
534.28get the sponge from the bathroomMSDOA::CUZZONEClear the ropes!Wed Jul 31 1991 13:347
    RE:.27
    I think I pumped up on that hunk-o-matic upstairs and removed the
    outside grating behind the bush to the left of the front porch.
    
    Steve
    
    
534.29oh no its the martian police.......WMOIS::CHAPALONIS_MDON MATTINGLY 1991 MVP......Wed Jul 31 1991 14:491
    Yeah and use the sponge on the puddle of developer fluid
534.30Hint neededCADSE::ELDREDGEbobThu Aug 01 1991 14:561
    How about a hint on cracking the safe in Edna'a room.
534.31GasSWAM1::GOHN_LIMon Aug 12 1991 01:073
    Still looking for the gas for the chainsaw.  Any hints?
    
    L
534.32Running on EmptyLURE::CERLINGGod doesn't believe in atheistsWed Aug 28 1991 02:176
    RE: -1
    
    There is no gas for the chainsaw.  It is simply another one of
    those fun yet sick things put in the game.
    
    							Adam
534.33one/two punchCADSE::ELDREDGEbobTue Sep 03 1991 22:454
    I am still looking for a hint or clue on how to get the combination to
    the safe that is in the wall in Edna's room. 
    
    Thanks
534.34XCUSME::BUTEAUWed Sep 04 1991 21:1534
    RE:33
    
    
    Check out note 15....  If you need further info post it here or  send
    mail xcusme::buteau....
    
    
     Ihad to restart this game several times after leveling the
    neighborhood. Good thing the save game feature was there prior to
    taking chances... I finished the game but, have a few questions????
    I'll place them after the     <FF<    possible spoilers.
    
    
    
    
     1. How do you get the stamps on the envelope?? Do you boil the radio
    active water in the microwave?? That's the only time that I saw
    steam...therefore also dying at the same time from the radiation.
    
     2. Playing the video game :: I fixed the wires,still no go I also had
    the quarter. DOes one of the other characters other than wendy or dave
    have to use it
    
     3. What;s the purpose of the radio in the pool?? Is it one of those
    needless items that we need to have?
    
     4. The telephone: I tried fixing it with the tools and of course no
    go.... 
    
    Jjust curious
    
    
    mike_b
    
534.35What an attitude this rock has!LURE::ADAMDon't play leapfrog with a UnicornMon Sep 16 1991 21:4215
    RE -1:
    
    Answers:
    
    <<**SpOiLeR**>>
    
    1) If radioactive water kills you, get your water someplace else.
    
    2) Are you using the quarter on the game? Play the third one.
    
    3) Open the radio.
    
    4) Only Bernard the Geek has the necessary electronics background.
    
    Adam Cerling
534.36Questions????STOHUB::STOSPT::EATONDan Eaton St.Louis,MO,USA, 445-6522Wed Jan 01 1992 22:1111
This entry is for my son...


I just got this game for christmas and I have a few questions about it.              

1.Where is the quarter?

2.So far I have obtianed these keys/key,card key,glowingkey,small key,
and the old rusty key.Are there any other keys?If so where are they.           

3.Where is the combanation to EDNAS wallsafe and what is in it?
534.37ANSWERSCOGITO::ELDREDGEbobMon Mar 16 1992 16:1112
    >WHERE IS THE QUARTER
    
    IN THE SAFE
    
    >WHAT IS THE COMBANATION
    
    CHECK .RE 15
    
    <*SpOiLeR*>
    
    
    one of the best teams are DAVE MICHEAL BERNAERD
534.38HELP! I need some spoilers, HELP!ESMAIL::MOUTONFri Apr 17 1992 19:5022
    
    I also need help on this game.......
    
    I would like to know how to get past the purple tentacle in the lab
    
    "Dr. Fred doesn't pay me for nothing!!"
    
    Do I have to pay/bribe him???
    
    Also, what about the manuscript?  After it's fixed, what do I do with
    it, other than putting it in the envelope (which I didn't have to steam
    open) and putting the letter in the mailbox???
    
    And also, what would I do with the meteor once I have it?
    I have had the meteor police come and get it, but that didn't save
    Sandy.
    
    HELP!!!!!!!!!!!!!!HELP!!!!!!!!!!!!HELP!!!!!!!!!!!!!(radioactive steam)
                                                          (out of ears)
    If you don't want to put spoilers here, you can reach me at 
    ESMAIL::MOUTON   or  CAJUNS::MOUTON   or   DTN 223-6175