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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

338.0. "Programming NES games" by RAVEN1::TIMMONS () Wed Oct 25 1989 20:10

    Don't get your hopes too high, but I promised in an earlier note
    to give information on a company that has a hardware adapter that
    plugs into the Nintendo and an IBM-PC allowing software development
    for the Nintendo.  They have a compiler that runs on the IBM-PC and
    down loads the code to the adapter in the Nintendo for quick testing
    of code.  They also have a bullentin board for programing info.
    
    BUT, alas, they only built a few of these and they were all provided
    for software contracters for writing games that they will release
    shortly.  The games themselves will be standard cartridges.
    
    In talking with them, they might sign on more programmers if they
    are skilled.  With their set up you can do the programming for a
    part of a game at home, and down load the code to them over a modem.
    
    The comapny is:
    
    	Color Dreams
    	2700 East Imperial Hwy.
    	Brea, CA. 92621
    	(714) 579-0693
    
    If you are a programmer, ask for Tom Lin, and he will have some one
    contact you.  It would be great if someone on the notes file could
    get access to this hardware/software and share what he learns!
    
    Ray T.
T.RTitleUserPersonal
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338.1I'll give it a shotAIMTEC::WARRENS_RVOTE! Your Community depends on it.Sat Sep 15 1990 20:178
    I took your note and will call or write. I had heard of this and am
    glad you got the info.
    
    It is appropriate to what I am doing, so you may hear more.
    
    Thanks
    
    randy
338.2Expensive SNES Development System (I know nothing other than this note)STC::STC::TIMMONSStack OverflowWed Nov 06 1991 19:2842
Article 22438 of rec.games.video:
>From kaplan@unamas.esd.sgi.com (Larry Kaplan)
Subject: Genesis/SNES Development System

Through a posting on the net, I corresponded with a person who owns
for a company that makes development systems for Genesis and SNES.

Here is some mail from him:

> Our system consists of ROM emulator hardware plus an integrated window
> debugger.  Add to that a blindingly quick assembler, graphics libraries
> for budding game programmers, graphics tools etc.

> Uses a PC (PC-1 thru 386) as a host.  Graphics tools use VGA.

> The rom emulator I designed [I was in charge of hardware,
> Kevin, my partner wrote 80% of the software] works perfectly
> with DMA's ... It's EXPENSIVE (I use a megabyte of Hidensity Static
> RAM...) .... Ours is for sale -- in fact that's the PRIMARY focus of
> our business.  We only take game contracts as a side-line.

> The Genesis system is $4,500 for one.  Qty. discounts apply.
> SFX system is also $4,500. 

> Those prices include 1Meg of emulation memory

>  Scott (415) 968-1164 Developer Resources
>  scotts@zorch.SF-Bay.ORG (Scott Statton)

I have no connection with Scott or his company and haven't seen or
used his device. I don't mean to advertise for him, but I know
there is a lot of interest out there for developement systems.

All of us with PC's and game systems would like to play around.
I was hoping if there were enough interest, a bunch of us could
get together and do a group purchase. If you are interested,
email me. I work nearby to Scott, so I can get a look up close.

-- 
  Larry Kaplan  (415)335-1584 Silicon Graphics, Mtn View, CA 94039 USA