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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

42.0. "Ghosts 'N Goblins" by BEING::POSTPISCHIL (Always mount a scratch monkey.) Tue Dec 29 1987 21:32

                 <<< PICA::XIII$:[NOTES$LIBRARY]GAMES.NOTE;1 >>>
                                -< GAMES|SEMAG >-
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Note 620.0                Ghosts 'N Goblins - Nintendo                19 replies
CSCMA::M_ELDRIDGE                                    36 lines  30-JUL-1987 08:59
--------------------------------------------------------------------------------


    
    
            Captain Commando Challenge Series:  GHOSTS 'N GOBLINS
            _____________________________________________________

                                                                      
Brief description...(from the box)...                                       

|-----------------------------------------------------------------------------|
|"The beautiful princess is kidnaped.  Her lover the Knight in shining armor, |
|armed with five different weapons to fight the enemy, sets out to rescue     | 
|the beautiful princess.                                                      |
|                                                                             |
|The Knight, aided by your skill, must pass thru seven different guarded      |
|gates, fighting and destroying demons, dragons, giants, and zombies.  there  |
|are hidden characters too!  Some friends, some foes.                         |
|                                                                             |
|Ghosts 'N Goblins is exciting...challenging you and the Knight to rescue     |
|the princess, amid great danger, escaping Hades, land of the enemies."       |
|-----------------------------------------------------------------------------|
 
....sound like a kids game?  Maybe.  But it's not.  It's extremely challenging
and demanding.  And I'm definitely hooked on it.  I've put in my hours and
haven't reached the third of seven gates.  Since others have been mentioning
this game, it seemed like time to start a note on it, or better yet, can
we move all Nintendo related stuff to it's own notesfile?  (Just a thought).

Allow me to start...

After tortuous hours, I've gotten through the second gate.  I'm halfway
through the third passage, when I get to those red devils I'm sunk.  I'll
get passed the first one and get killed by the second.  Once or twice I've
made it through them but take a wrong turn and don't get far.  So, could
someone give some hints to consistently get passed the red guys?  thanks.

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Note 620.1                Ghosts 'N Goblins - Nintendo                   1 of 19
BEING::POSTPISCHIL "Always mount a scratch monkey."  14 lines  30-JUL-1987 11:09
--------------------------------------------------------------------------------

    Re .0:
    
    I have not found any sure way to kill the red devils.  Practice leads
    to a good deal of improvement.  Try not to get trapped.  Try to get in
    two good hits before they even move -- then you only need two more.  On
    level ground, jump and fire in the air, so you can hit them while they
    are far away.
    
    Sometimes you can get away by running and/or jumping _quickly_ away
    from them -- if they go far enough off the screen, they are gone
    forever.
    
    
    				-- edp
================================================================================
Note 620.2                Ghosts 'N Goblins - Nintendo                   2 of 19
CURIE::DECARTERET                                     6 lines  30-JUL-1987 12:13
                                  -< hello\ >-
--------------------------------------------------------------------------------

    Friends?  I know of the foes but I didn't meet any friends.  And
    there are FIVE weapons??  All I ever got is the dreaded fire(is
    there any use for that)?, the long swordtipe thingie, and the dagger.
     I like the dagger the best, and I also made it up to 2.5(two and
    a half).
    -=*>Jason<*=-
================================================================================
Note 620.3                Ghosts 'N Goblins - Nintendo                   3 of 19
STAR::BOUCHARD "I have nothing to say"               14 lines  30-JUL-1987 17:10
                               -< Demon Mashing >-
--------------------------------------------------------------------------------

    
    "How to kill Red Demons in two easy lessons..."
    
    Hint follows...
    
    You don't have to kill them.
    
    Spoiler follows...
    
    To "kill" a red demon, move just far enough to the right that the
    edge of the demon is just barely on the screen.  Shoot once.  The
    moment your shot hits the demon, run left.  The demon scrolls off
    the screen.  Now move right; the demon is gone!
    
================================================================================
Note 620.4                Ghosts 'N Goblins - Nintendo                   4 of 19
CSCMA::M_ELDRIDGE                                     8 lines  10-AUG-1987 16:41
                          -< When should I give up? >-
--------------------------------------------------------------------------------


I've decided to hold off asking for more hints right now and continue 
to battle it out for a while.  This is no game to be beaten in a few 
sittings.  I've yet to see the third gate, can this game get more 
difficult as it continues?  I'm anxious to move on to "Zelda" when 
I get done with this one, but I don't see any end in site.  How long 
did it take most of you to get to the end?
                                               
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Note 620.5                Ghosts 'N Goblins - Nintendo                   5 of 19
ELWOOD::WHERRY "Cyber Punk"                          19 lines  10-AUG-1987 17:00
                     -< You want to do other things too?? >-
--------------------------------------------------------------------------------

    
    Over the last year at my current educational asylum, a friend of
    mine purchased a nintendo game system.  He also purchased Ghosts
    N Goblins.  The game became quite addicting to the point that people
    were using a VCR to save sessions to see if they could learn new
    tricks.
    
    As to time, I do believe that 100-120 hours (ie: five days
    non-continuous play was required).  People were playing in the
    spare moments in between class and yes I do believe that some
    classes were blown off in order to continue playing...(smile, Rich,
    Dave, would you care to comment here??)...
    
    So, lets say that in order to finish the game, you will need to
    utilize the continue current game selection after you die.  I think
    the farthest anyone got on one man was 
    spoiler
    
    first go round level 5
================================================================================
Note 620.6                Ghosts 'N Goblins - Nintendo                   6 of 19
OFFRT9::BDIMBAT "Echos in the Night"                 13 lines  10-AUG-1987 22:25
                       -< Some are slower then others. >-
--------------------------------------------------------------------------------

    WE spent close to two months of fairly continuous play on it.  Board
    two proved to be the hardest, almost a month by itself, though that
    could have been because we got smarter and had better dexterity
    in the later boards.  When the game would get accidently reset it
    would only take us a few hours to get back to our position.  Board
    three is a dilly also.
    
    If it were me, I would get Zelda also.  You can always save the
    cartridge, with your current position on it.  Though we let GnG
    stay powered on for a week at a time so as not to lose our place.
    
    Bill
    
================================================================================
Note 620.7                Ghosts 'N Goblins - Nintendo                   7 of 19
CSCMA::M_ELDRIDGE                                    11 lines  11-AUG-1987 11:58
                                  -< Ribbit >-
--------------------------------------------------------------------------------

    I thought I'd step back to the first level for a moment.  
    
    Has anyone else encounted some wizard that turns you into a frog?  
    I had played many times before this happened to me.  It's happened 
    only once since then.  I have no idea what I might have done to make 
    him appear.
    
    It was interesting to be a frog, but I got run over by zombies very
    quickly and didn't get a chance to enjoy this.  Is there a way to
    force this guy to appear?  Just wondering.........
    
================================================================================
Note 620.8                Ghosts 'N Goblins - Nintendo                   8 of 19
RUBY::CORBETT "Mike Corbett"                         28 lines  12-AUG-1987 14:50
                          -< Ohh yea....the wizzard >-
--------------------------------------------------------------------------------

< Note 620.7 by CSCMA::M_ELDRIDGE >
                                  -< Ribbit >-

>    I thought I'd step back to the first level for a moment.  
>    
>    Has anyone else encounted some wizard that turns you into a frog?  
>    I had played many times before this happened to me.  It's happened 
>    only once since then.  I have no idea what I might have done to make 
>    him appear.
    
>    It was interesting to be a frog, but I got run over by zombies very
>    quickly and didn't get a chance to enjoy this.  Is there a way to
>    force this guy to appear?  Just wondering.........

	I havn't played the Nintendo version of GnG but if it is faithfull
to its brother in the arcades then you can get the Wizard to come out by

<Spoiler>


	shooting at gravestones.  If you shoot long enough the Wizzard 
will come out and attempt to turn you into a frog by (I think) shooting
something at you.  If you kill him (which isn't that tough) you get 
some points. I don't remember if it was every gravesstone or not
but I know he is in one of the ones on the top of the bank.

MC 

================================================================================
Note 620.9                Ghosts 'N Goblins - Nintendo                   9 of 19
CYBORG::MORRELL                                       6 lines  13-AUG-1987 13:14
                -< oh yeah well my dad is better then yers... >-
--------------------------------------------------------------------------------

    
       I don't know what you people see in this game? You should buy
    CASTLEVANIA it makes ghosts and goblins look like atari space
    invaders!!! CASTLEVANIA is by konami.much,much better game.much,
    much better graphic's too.
    
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Note 620.10               Ghosts 'N Goblins - Nintendo                  10 of 19
CSCMA::M_ELDRIDGE                                    22 lines  14-AUG-1987 11:15
                         -< Still trudging through... >-
--------------------------------------------------------------------------------


  I had a mild breakthrough last nite.  After days and days in the third 
    section, I finally made it through past the snake.  Whew!  It was hard 
    to stop after that.  I made it through the next section in record
    time, killing the second dragon.  This next section I lost my sword 
    and picked up an axe by mistake.

    Question: is it recommended to hold on to the sword and avoid all other
    weapons?  I haven't seen the cross yet and assume that will be necessary
    later in the game.

    I'm now anxious to finish this game and get on to what seems to be far 
    superior games, Castlevania and Zelda.

    Here's something interesting I found in a previous level....
    (spoiler follows?)

In the second half of the second section.  Get to the top floor.  Walk to
the left until you get to the wall.  When you are there, jump.  Invariably
a suit of armour falls from the sky.  This sometimes comes in handy.

    Anyone else notice things like this?
================================================================================
Note 620.11               Ghosts 'N Goblins - Nintendo                  11 of 19
BEING::POSTPISCHIL "Always mount a scratch monkey."   7 lines  14-AUG-1987 14:50
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    Re .10:
    
    I recommend keeping the short sword.  The cross appears in the section
    after the fifth gate, but I have not seen any use for it.
    
    
    				-- edp 
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Note 620.12               Ghosts 'N Goblins - Nintendo                  12 of 19
CSCMA::M_ELDRIDGE2                                    7 lines  24-AUG-1987 11:53
                             -< Spoilers Welcome >-
--------------------------------------------------------------------------------

Okay,  Fifth gate, ....SATAN....
    
    Do I keep fighting away at him or are they more tricks to be learned?
    Please hurray, ZELDA is waiting!
    
    mark
    
================================================================================
Note 620.13               Ghosts 'N Goblins - Nintendo                  13 of 19
CURIE::DECARTERET "Jason DeCarteret"                  4 lines  24-AUG-1987 17:32
                             -< ????????????????? >-
--------------------------------------------------------------------------------

  Does anybody think it is hard to get past the 3rd gate??  I think
    it is incredibly long.  2/3 of level 2 you have to go through to
    finish it.
    -=*>Jason<*=-
================================================================================
Note 620.14               Ghosts 'N Goblins - Nintendo                  14 of 19
BEING::POSTPISCHIL "Always mount a scratch monkey."  13 lines  25-AUG-1987 12:41
--------------------------------------------------------------------------------

    Re .12:
    
    That's the big, flying red guy, right?  No, no tricks, just keep
    plugging away.  Stay away from him, and jump and fire from a distance. 
    
    
    Re .13:
    
    I think the third gate took me longer to get through than most of the
    others, but after you have done it a few times, it becomes easier.
    
    
    				-- edp 
================================================================================
Note 620.15               Ghosts 'N Goblins - Nintendo                  15 of 19
CSCMA::M_ELDRIDGE                                     5 lines  25-AUG-1987 12:54
--------------------------------------------------------------------------------

    re .13:
    
    Do you get to the gate, or is it a problem to get there?
    I agree that it is the toughest gate at that point, but once you've
    done it a few times, it becomes easier.
================================================================================
Note 620.16               Ghosts 'N Goblins - Nintendo                  16 of 19
CURIE::DECARTERET "Jason DeCarteret"                  0 lines  26-AUG-1987 13:57
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================================================================================
Note 620.17               Ghosts 'N Goblins - Nintendo                  17 of 19
CURIE::DECARTERET "Jason DeCarteret"                  6 lines  21-SEP-1987 22:30
--------------------------------------------------------------------------------

    reply .7
    
    I figured out how to make the witch appear that turns you into a
    frog.  Just keep waiting before the first slanted gravestone in
    level 1.  It takes a little while but it eventually happens.
    		-=*>Jason<*=-
================================================================================
Note 620.18               Ghosts 'N Goblins - Nintendo                  18 of 19
PROSE::FLAHERTY                                      50 lines  10-OCT-1987 11:47
                                 -< Secrets ? >-
--------------------------------------------------------------------------------

    			
    
    
    
    
    
    
    
    
    
    
    
    
    
    spoilers follow ...
    
    
    
    
    
    
    
    
    
    
    
    
    
    Cross uses ? If you get to the last level in GnG, and you do not
    have the Crosses, and you kill the Satan Brothers (two satans) then
    you will end up at the beginning of the Castles. So, Crosses are
    necessary !!!!!!!!!
    
    
    Secret Treasures ...
    
    	When you are on the first level, you encounter a ladder. Climb
    the ladder so that you are on the top part of the screen. Kill the
    Green Monster (plant), stand where he was jump on the gravestone
    to the left... then jump off to the left. Grab the Statue.. 10,000pts.
    
    
    	Don't get all of the glowing statues you encounter... some cause
    you to turn in to a frog.
    
    
    Thats all for now, I don't want to give all of my secrets away.
    
    					Pat..
    
================================================================================
Note 620.19               Ghosts 'N Goblins - Nintendo                  19 of 19
CSCMA::M_ELDRIDGE                                     6 lines  15-OCT-1987 15:23
--------------------------------------------------------------------------------

    How about just a few more secrets?  That last one is great in helping
    reach 50,000 points for another man.  How do you find things like
    that?  Jump off of everything?
    
    Thanks for the help.
    
T.RTitleUserPersonal
Name
DateLines
42.1BEING::POSTPISCHILAlways mount a scratch monkey.Tue Dec 29 1987 21:3712
    Okay, who has finished the game?  I am stuck in the sixth area, the one
    that begins with a row of skulls, then up to an unicorn, then a dragon,
    and then up to a bunch of big men, devils, and skeletons.  I always get
    killed in that group.  Is there a good way to defeat them? 
    
    Is the cross really necessary?  The game seems hopeless after picking
    up the cross; it is slow, it does not travel all the way across the
    screen, and it does not seem to injure some monsters.  What good is it,
    and how can you survive with it?
    
    
    				-- edp
42.2+PROSE::FLAHERTYTue Dec 29 1987 23:017
    
    You need the cross to kill the devil. Which is above six.
    
    			Grin and bear it,
    				Pat..
    
    
42.3BEING::POSTPISCHILAlways mount a scratch monkey.Wed Dec 30 1987 13:1610
    Re .2:
    
    Did you finish the sixth area using the cross?  Or do you finish the
    sixth area and go back and get the cross?  (Is that possible?)  I
    cannot even get through with the sword, let alone the lance, so it must
    be impossible with the cross.  Do you just fight your way through, or
    are there some tricks? 
    
    
    				-- edp 
42.4Cross refrencePROSE::FLAHERTYWed Dec 30 1987 17:2812
    
    	Did you finish the sixth area using the cross?
    
    	Yes, but it was pretty tough.
    	As for going back and getting it, I seriously doubt there is
    enough time.
    	Tricks ? None that I know of. 
    
    			that cross is so s-l-o-w...
    				Pat..
    
    
42.5Hint...hintASD::LOWWed Jan 13 1988 17:4119
edp-
    
    The big trick is to go up to the top of 6, kill the devils,
    then go back for the cross.  You must work quickly, or else you
    will not have time.  If you get back to the cross without enough
    time, *don't pick up the cross*, you'll be stuck with it for a while.
    
    As mentioned in the GmG note in games, I was one of the "multi-day"
    players that finally got through the whole thing.  There are
    a few tricks (finding a 'safe' spot fighting the dragon), and even
    ways to run past the dragon, that take experimentation to perfect.
    
    BTW - the Devils are only injured when their wings are open, and
    try to trigger only one at a time....
    
    Good Luck!
    
    Dave
    
42.6BEING::POSTPISCHILAlways mount a scratch monkey.Thu Jan 14 1988 16:239
    Re .5:
    
    Going back makes sense; I'll give that a try.  It still seems like a
    pain (I've been able to get past the dragon fairly regularly, but the
    rest of monsters seemed overwhelming), but at least it sounds like it
    might be possible.  Thanks.
    
    
    				-- edp 
42.7Wanted: End to Sleepless Nights!!MERLAN::BOUCHARDRuss Bouchard NSO 261-2835Tue Feb 09 1988 13:1417
    O.K. O.K.  Just picked up GnG late last night.  The wife and I started
    playing and it seems to be a lot of fun.  Frustrating!!, but fun!
    We just wanted to get a feel for the game.  2 hours later we've
    gotten nowhere and we are looking for a little help that will allow us 
    to get some sleep.  Any spoilers are welcome, because I need
    sleep.  These late nights with NES make for very long days at work.
    I know we need to spent a lot more time with it, but with so many
    cartridges on the market we'll be playing 1987 games in 2001.  So
    all help would be greatly appreciated.  Answers to questions like:
    How do you get the weapons, which weapons are the best for what
    areas and where can they be found.  What areas do you avoid and where 
    are "hidden treasures".  Little things that will help us so we can
    move on to other great NES adventures while we are still young!!
    
    Thank you in advance for any help.                              
    
    A Tired Russ
42.8BEING::POSTPISCHILAlways mount a scratch monkey.Tue Feb 09 1988 14:4612
    Re .7:
    
    Weapons appear in certain places or when you kill zombies at the
    beginning of the game.  I use the short sword throughout the entire
    area I have gotten through, up to the sixth gate.
    
    That's all you really need to know for now; there are a few special
    items, but most are not important.  You have several areas to go before
    you find the place where you can get free armor once.
    
    
    				-- edp 
42.9ALIEN::POSTPISCHILAlways mount a scratch monkey.Mon Feb 15 1988 19:5617
    To pick your starting level:
    
    	Push Right and hold it.  Push B three times.
    	Push Up and release.  Push B three times.
    	Push Left and release.  Push B three times.
    	Push Down and release.  Push B three times.
    
    Then push Start.  The game will start, but before play actually starts,
    you will be prompted with a level message.  Use A to advance the level
    and B to back up.  You will also be prompted each time you are killed,
    until the end of the game.
    
    I recommend starting on 1A and getting the short sword, then getting
    killed and going on to the level you want.
    
    
    				-- edp 
42.10Thank you...RSTS32::FLAHERTYYeah, thats the ticket...Tue Feb 16 1988 11:5910
    
    
    	Thanks !!
    
    	I'll go home and try it tonight.
    
    				Why look, I'm on the last level...
    						Pat..
    
    
42.11What Am I Doing Wrong?MERLAN::BOUCHARDIn a dog eat dog world,I'm wearing Milkbone underwearThu Feb 18 1988 15:1310
    RE: .9
    
    Eric,
         I tried the level selection the way you suggested and it did
    not work.  Are there any more specifics to get it right?
    
    Thanx,
    Russ
    
    
42.12Works for meODIXIE::RANDALLJerry RandallThu Feb 18 1988 16:3611
    I tried it and it works just fine for me.  It took a couple of tries
    to get it right, but after that I was able to go to each section.
    An interesting thing is that some of the sections are broken down
    even further.  You can go to 1A, 1B, 2A, 2B, 2C, ...
    
    I used the method to kill the Devel in level 7.  You have to do
    it twice to actually finish the game.
    
    
    jerry
    
42.13HelpBCSE::SCOPAThe MajorThu Feb 18 1988 16:527
    I had no success either.
    
    Eric did you forget something?
    
    I followed your instructions to the letter and never got a prompt.
    
    Maybe Jerry can tell us.
42.14ODIXIE::RANDALLJerry RandallThu Feb 18 1988 17:2916
    I followed the instructions as Eric posted them.  As I said it took
    several tries at first but after that I had no problem.
                                                           
    You only hold the control to the right when you push B.  The other 
    three directions you must release before you push B.  Also I had to 
    complete the sequence before the demo play started, which means you 
    have to move pretty fast.
    
    The first problem I had was that I had my B button on auto fire.
    That is about all I can remember about it.             
    
    I will try it again tonight and see if I notice that I do anything
    different.
    
    jerry
    
42.15ALIEN::POSTPISCHILAlways mount a scratch monkey.Thu Feb 18 1988 17:3026
    Re .11, .13:
    
    Here it is as explicitly as I can write it.  If you have a special
    joystick, make sure the Turbo feature (rapid-fire) is off. 
    
    Do this at the very first screen, the one that comes on when you turn
    on the system, with the name of the game and the one-player/two-player
    options displayed.
    
    Push Right and hold it.
    Push and release B three times.
    Release Right.
    Push and release Up.
    Push and release B three times.
    Push and release Left.
    Push and release B three times.
    Push and release Down.
    Push and release B three times.
    Push Start.
    
    Wait.  The music will start, you'll see the devil kidnapping the
    princess, and the display of the landscape.  Then the level message
    will appear.
    
    
    				-- edp
42.16Works Okay for me....RSTS32::FLAHERTYYeah, thats the ticket...Thu Feb 18 1988 19:287
    
    
    	I just thougt I'd mention that it worked for me the first time.
    
    				I've waon GnG, I may have cheated...
    						Pat..
    
42.17BEING::POSTPISCHILAlways mount a scratch monkey.Mon Mar 21 1988 15:5012
    Re .5:
    
    Grrr . . . I killed the two devils, a golden key appeared, and
    everything else disappeared.  I went down to check on the cross anyway,
    but it was gone.
    
    I'll have to try killing one devil, getting a few shots in at the
    other, going back for the cross, and finishing the second devil with
    the cross.
    
    
    				-- edp 
42.18Sometimes...ASD::LOWHigh on stressFri Mar 25 1988 17:266
    That doesn't always happen.  I haven't figured out how to get it
    to be consistant.  Kill one, get the crosses, and then get the 
    other one....
    
    Dave
    
42.19NEXUS::G_GEIGERWed Mar 30 1988 04:425
    A friend, Mike, has defeated GnG.
    It took forever but it was taken care of.
    
    Anyone else?
    Glenn 
42.21where is Adventures of Link?????CYBORG::MORRELLMon Apr 11 1988 15:096
    
      Re:  .20
    
                  No, there is no password feature....
    
                     
42.22Big Men's mansionMAGIC::POLLOCKProgrammers expect the unexpected!Tue May 03 1988 14:2810
    Hi,
    
    Could someone please help me out.  I've made it to Level 2B, to
    the Big Men's mansion.  I cannot seem to get past this point.  I
    thought I had to kill off all of the Big Men, but that didn't seem
    to help.  How to I get out of the mansion?
    
    Thanx,
    Paula
    
42.23BEING::POSTPISCHILAlways mount a scratch monkey.Tue May 03 1988 21:038
    Re .22:
    
    The way out of the mansion is not magical or any sort of trick; you
    just need to go up a couple of levels, over, and down, and out to the
    right. 
    
    
    				-- edp 
42.24Great GamePSYCHE::WILSONI can't get used to this lifestyle.Wed Jan 18 1989 11:063
    This is a great game - challenging, but great! 
    
    
42.25Big Men's MansionPHAROS::WILSONI can't get used to this lifestyle.Thu Jan 26 1989 10:4912
    RE: Big Men's Mansion
    
    This is where I've been stuck for a while now. 
    
    I kill one and when I climb up the stairs another one gets me.
    As if the Big Men themselves weren't bad enough, you have ravens
    flying around and other big men shooting at you from above. 
    
    How did any of you get through the Big Men's mansion? 
    
    
    Wes
42.26BEING::POSTPISCHILAlways mount a scratch monkey.Thu Jan 26 1989 15:3422
    Re .25:
    
    It's just a matter of learning the timing.  You need to get within
    range of one of the enemy and fire until they are dead -- if you can
    get within range and fire quickly, they will never through anything at
    you.  The ones above aren't much of a problem because they pace back
    and forth rather than actively chasing you.  Whenever you pass under
    them (or they above you), they turn and fire downwards -- simply avoid
    being under them for more than a second.  You can even lock them in
    place by getting them to stoop down towards you but moving slightly out
    of their way.  They will remain in position, firing repeatedly, but you
    will be out of their line of fire.
    
    You don't have to shoot one of them if you can get above it; they never
    fire upwards.  I would go in, climb up to the second level, shoot the
    guy on that level, go as far to the right as I could, shoot the guy on
    the other side of the wall, go up and avoid or shoot as necessary,
    again shoot the guy on the other side of the wall, go up, right, and
    down. 
    
    
    				-- edp 
42.28Weapon of choice...CSCMA::M_ELDRIDGEWed Feb 01 1989 15:115
    
    If it's the guys I think you are talking about, you need to hit
    them 10 times.  Using the dagger, you can fire faster than with
    the sword.  So, I think the sword would be preferably.
    
42.29You meanCASPRO::MINEZZIFri Jul 14 1989 15:0720
    
    Possible spoiler on Big Men
    
    
    The good thing about the house with the "Big Men" in it is you can
    shoot through the walls and kill the ones on the other side before
    they even "see" you.

    If you go all the way to the top of the house and to the left, jump
    and armor will fall, if you get hit going up...one thing though make 
    sure you go down the next available ladder on your right, because if 
    you travel too far right on the top level it triggers the game to drop 
    a fireball right in front of a ladder going down, then your stuck
    with the fireball as a wepon....

    I have never tried it but if you shoot two fireballs and create
    a fire, the big men will run into it continuously, this may be a
    method to try in killing the Big Men.
    
    Ron.
42.30Help with these bloody red devils!HOTSHT::SCHNEIDEROh+Fri Apr 27 1990 21:3722
I have gone as far as I can go in this game and need some help.  I'm stuck in 
the second phase of the third level, the one with all the red devils.  This is the
level where you climb up the brick staircases to start and see a red devil
right away.  At this point (I've tried it probably well over 50 times), I can almost
always get by him, perhaps losing armor, perhaps not.  I get up the stairs to the 
next red devil.  Give him one shot and run away, and when I come back he 
disappears.  Up more stairs over the pink ghostly things, up a ladder, back
down to get the 10,000 point king thingy, back up the ladder.  Up more
stairs and get the white flying things to come up one at a time.  Back down with a
jump and some armor appears, so back up and put it on.

Okay, so I've got my armor, get to the top of these stairs, and there's
the third red devil.  Almost always at least lose armor to him.  Often run away 
from him, down the other side though, advancing on, armorless.  Way way 
down I fall, past red devil number 4, and finally land near red devil #5.  He's
a killer.  I've gotten by him exactly twice, and once killed the dragon as well,
completing the level, but it was luck and not skill.

I need some ideas for red devil #3 and #5.  Most of my games finish with #5,
but #3 puts the serious hurt on me.

Dan
42.31VIA::FINNEGANDo you want is done right or right now?Tue Feb 12 1991 16:1614
I just got this game and I really like it but I'm having a problem with the
cartrige.

Whenever I run to the right on the first screen I stop just before the
gravestone.  This makes it almost impossible to jump over the gravestone.  I
never release the right button.  I do not have this problem with any other game
I own and the Nintendo system is new (I got it just after Christmas).  I've
reset the cartidge and I use the standard controllers.

Should I return the game?

Thanks for any advice.

Neal
42.32*bonk*DRIVE::HANAMTue Feb 12 1991 17:253
    
    are you trying to jump before you get to the gravestone, or are you
    running into it and then jumping? 
42.33VIA::FINNEGANDo you want is done right or right now?Tue Feb 12 1991 20:5310
Thanks,
Just before.

The knight stops running about 1/4 inch short I still have my finger on the
right arrow and he stops.  I have to release the arrow but then I don't have the
momentum to continue.  Sometimes this doesn't happen and I can jump at the right
time and get over the tombstone.  It looks like a bunch (about 4) zombies come
out of the ground at about the same time.

Neal
42.34DRIVE::HANAMWed Feb 13 1991 10:164
    
    sure doesn't sound right! can you press left and run the other way?
    is it like running into a force field?
    
42.35VIA::FINNEGANDo you want is done right or right now?Wed Feb 13 1991 15:297
I never seem to have any trouble running to the left.  I tried it again last
night and didn't have any problems.  I made it past the zombies and smooshed
by a bunch of flying things, then the Celtics came on so I stoppped playing.

I'm not sure what the problem was...

Neal