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Conference rusure::nintendo

Title:Nintendo Game Systems
Notice:Please enter Super NES notes in Yuppy::Super_NES.
Moderator:RUSURE::EDP
Created:Tue Oct 20 1987
Last Modified:Mon Feb 03 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:847
Total number of notes:11602

7.0. "robot joy!" by REGENT::MERRILL (He who sells last, sells least) Wed Oct 21 1987 18:42

    I LOVE the little robot!  Does anyone know exactly HOW the video
    monitor "controls" the robot?  It appears to flash some morse code
    kind of signal, yes?  I would like to be able to control the robot
    with another source.
    
    How far has anyone of you gotten with the robot controlled access?
    (I forgot the name of the game!)
    
    rmm
    
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7.119809::POSTPISCHILAlways mount a scratch monkey.Wed Oct 21 1987 20:2621
    Re .0:
    
    I taped the signals.  The screen simply flashes all on (in green) or
    all off.  It can flash twice per frame (once when the odd lines are
    drawn and once when the even lines are drawn) -- with the result that
    pausing a VCR can give a stopped picture that is clearly flickering on
    and off.  The robot probably just waits for significant increases or
    decreases in light beyond the amount it receives on the average (or
    maybe beyond an amount set at the factory).  I haven't bothered to
    decode the signal, but I think playing back a tape will get the robot
    to go through the same motions.  You just need to be sure to give a
    little extra time when making the tape, in case the robot has slightly
    weaker batteries later on -- it would move a bit more slowly and miss a
    signal if it is not ready in time. 
    
    I finished Gyromite, although I had to cheat a bit on one of the
    screens in the second game.  It seemed necessary to pause the game at
    one point while waiting for the robot to move.
    
    
    				-- edp 
7.2Anybody looking for ROB???ATEAM::WATKINSI'd rather be snowmobilingFri Jan 22 1988 15:007
    If anybody is looking for ROB, the SEARS in the Pheasant Lane Mall
    had 4 of them last night.  They cost 49.99 and it is just ROB by
    himself, I don't recall a cartridge with it.
    
    
    Don
    
7.3ARGUS::STAPLETONWed Apr 20 1988 19:1112
Is R.O.B. worth owning?  (especially with two large shedding dogs)

Is R.O.B. absolutely required for Gyromite?

Ditto Stack-Up?

If not required, are the games less enjoyable?

If not required, are the games less enjoyable if I did not know what
I was missing?

Thanks, Stapes
7.4BEING::POSTPISCHILAlways mount a scratch monkey.Thu Apr 21 1988 13:2718
    Re .3:
    
    > Is R.O.B. worth owning?
    
    That will depend upon a lot, like your personal tastes.  Right now, I
    only turn it on when guests are interested. 
    
    > Is R.O.B. absolutely required for Gyromite?

    Strictly speaking, no, but I don't think there is much point in the
    game without the robot.
    
    > Ditto Stack-Up?

    Yes, the robot is required.
    
    
    				-- edp 
7.5whats it good for??SCOMAN::KERSWELLThu Jan 12 1989 14:256
    
    What is the robot good for? I kinda see it as a waste of money?
     but thats my opinion? I've never seen it work, and really, doesnt
     matter if i do, my sons into taking things apart now and then
    and I'd rather spend the fifty bucks on another briliant game.
    these things are addicting,you know what i mean.
7.6BEING::POSTPISCHILAlways mount a scratch monkey.Thu Jan 12 1989 16:2756
    Re .5:
    
    I'm not sure the robot is available anymore, so it might not be worth
    worrying about.
    
    There are two games that use the robot, Gyromite and Stack Up.
    
    In Gyromite, you move a character around a screen with ledges, ropes,
    and cylinders that can move up or down.  The character has to collect
    all the dynamite in a room before it explodes while avoiding little
    monsters that walk around.  To give a command to the robot, you press
    Start and another button.  The robot's arms can move up or down to
    about six positions (three in Gyromite because it moves twice as far as
    it can in each step).  The arms can turn counterclockwise or clockwise
    to five positions.  And the arms can open or close.
    
    Surrounding the robot are:  Two holders for gyroscopes/tops, two
    platforms, and one motorized spinner.  The platforms are spring-loaded
    and move down when weight is on them, pressing a button on a Nintendo
    control pad.  The blue platform lowers blue cylinders in the game and
    the red platform lowers red cylinders.  Thus, at certain points in the
    game, you must raise or lower the cylinders by manipulating the
    gyroscopes with the robot.  Raising or lowering cylinders can let the
    professor by a blocked passage, lift or lower him to another ledge,
    block a monster, or crush a monster.
    
    At the most difficult spots, you must lower both sets of cylinders
    simultaneously.  This requires lifting a gyroscope, moving it to the
    spinner, letting it spin, moving it to a platform, releasing it,
    picking up the other gyroscope, and putting it on the other platform.
    If you are going to lift that last platform again next, you do not need
    to spin the gyroscope; merely hold it in place with the robot without
    opening the arms.  But at the worst, you need to press blue, press red,
    release blue, release red.  This requires getting both gyroscopes
    spinning at once.
    
    The Stack Up game used different accessories for the robot.  There were
    five platforms and about five circular blocks.  Games involved giving
    commands to the robot by hopping a character around the screen to light
    up five squares in a row or column of an array.  Computer or human
    enemies would be working against you.  One player's goal might be to
    pick up blocks from the center platform and move them to either of the
    platforms on their side of the robot.  Another game involved trying to
    stack the colored blocks in a pattern matching that on the screen as
    quickly as possible.
    
    Stack Up had no feedback from the robot to the game.  Gyromite did, via
    the control pad placed in the connector to the platforms.
    
    I sold Stack Up but keep Gyromite.  I finished the games long ago, but
    keep it around because I like it.  I keep the robot mostly set up and
    half on display in some unused space in a bookcase, so it can be shown
    to guests easily. 
    
    
    				-- edp
7.7Robot not woth, Gyromite maybeANNECY::DEBACKERUse a bigger hammerFri Mar 24 1989 13:4810
I do not use the robot anymore, too long to set up, needs batteries, 
not solid looking. However I use gyromite to play two players at a time:

One is running the character while the other one takes care of the cylinders
with the other joystick. moving the cylinders is easy, and it is 
a good task to do for little children who cannot play too complex games. 

Conclusion: Robot not worth, Gyromite worth some of your money.

Yves