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Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

1951.0. "Malkavian Dementia" by HERON::BUCHANAN (Et tout sera bien et) Thu Mar 09 1995 10:38

	Two interesting cards from the collectible card game, "Jyhad". It's
basically a multi-player game, and the use of these cards can be quite 
complicated. However, for the purposes of this note, let's assume that there
are only 2 players. Further let's suppose the payoff for the game is the 
*difference* between the number of points won/lost by the 2 players.

	What's the optimum strategy in each game? What's the expected payoff?

(1) Malkavian Prank

	If I play this card, then my opponent and I each guess a number 
n between 1 & 4 inclusive. If we match, then I steal n points from the
opponent. If we fail to match, then my opponent gets n points from the "bank".

(2) Game of Malkav

	If I play this card, then my opponent guesses a number between 0 & 5
inclusive. I guess a number between 0 & 6 inclusive. Each player takes from
the bank the number n of points that he guessed *unless* an opponent guessed
exactly 1 less than him, in which case he *loses* n points to the bank.

Andrew
T.RTitleUserPersonal
Name
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1951.1questionFLOYD::YODERMFYFri Mar 10 1995 20:442
In the first game, is the n that the opponent gets the n he played, or the n you
played?
1951.2First part of solution to game (2)FLOYD::YODERMFYTue Mar 14 1995 14:2830
Call the opponent B, and the protagonist A.  As I understand the payoff
determination in .0, the payoff if A chooses i and B chooses j (call these
strategies Ai and Bj respectively) is i-j unless |i-j| = 1, in which case it is
1-2i (for i>j) or 2i+1 (for i<j).  That is:

   B0 B1 B2 B3 B4 B5
A0  0  1 -2 -3 -4 -5
A1 -1  0  3 -2 -3 -4
A2  2 -3  0  5 -2 -3
A3  3  2 -5  0  7 -2
A4  4  3  2 -7  0  9
A5  5  4  3  2 -9  0
A6  6  5  4  3  2 -11

Now A0 is dominated by 1/2(A1+A3), B0 by 1/2(B1+B3), and A1 by 1/2(A4+A6).
So we can strike those three strategies, leaving the 5x5 submatrix whose upper
left corner contains -3 and whose lower right corner contains -11.

Considering the diagonal elements and B's strategies, we see that no B strategy
can be dominated by a linear combination of others unless it is B1; to be as
good as B1 against A2 such a combination would have to be pure B5, which
wouldn't dominate vs. A4.  So in the reduced matrix no pure B strategy can be
eliminated.

Similarly, considering the largest values in each row, no A strategy can be so
dominated unless it is A5.  Against B1, a mixed strategy would have to contain
at least (1/2)A6 to dominate, but then it would be worse than A5 against B5.  So
no A strategy can be eliminated either.

I leave the bit of actually calculating A's and B's mixtures to others.
1951.3Half of a solution to (1)FLOYD::YODERMFYTue Mar 14 1995 20:3338
Assuming by "analogy" with (2) that the payoff for the opponent is what the
opponent plays, the payoff matrix (A for protagonist, B for opponent) is

   B1 B2 B3 B4
A1  2 -2 -3 -4
A2 -1  4 -3 -4
A3 -1 -2  6 -4
A4 -1 -2 -3  8

It is trivial that none of A's strategies are dominated by a linear combination
of the others, and also that no pure B strategy dominates any other.  Suppose
that Bj (j/=1) is dominated or equaled by some combination of strategies (WLOG
these don't include Bj).  Then I claim that *same* combination dominates or
equals B1.  Against Aj, this is certainly true, because the combination doesn't
include Bj.  Against any other A strategy, the payoff of Bj is -j < -1, so if
the combination dominates Bj it has a payoff less than both -1 and 2, hence the
payoff is better than against B1.

Since the combination which beats or equals Bj can't be pure B1, we can use it
to get a combination of non-B1 strategies that beats B1.

Now consider a combination that beats or equals B1; say it is pB2+qB3+rB4 where
p+q+r = -1.  From B's point of view, the payoff vs. A2, A3, and A4 respectively
cannot be better than 4p-4(1-p), 6q-4(1-q), and 8r-3(1-r).  So we have

    8p-4<=-1, 10q-4<=-1, 11r-3<=-1; p<=3/8, q<=3/10, r<=2/11.

Thus 1 = p+q+r < 0.475+0.300+0.182 = 0.957, a contradiction.

Now: the payoff of B's best strategy must have the same payoff vs. A1 as vs. A2;
we get convenient cancellations leading to p1=2*p2.  Similarly considering A2
vs. A3 and A3 vs. A4 we get 2*p2=3*p3, 3*p3=4*p4, so B's options must be played
in the ratios 12:6:4:3.  B's solution is 1/25(12B1+6B2+4B3+3B4), with payoff
-12/25.  A's solution I leave for others (I only promised half a solution...)

The game suggests a pretty conjecture which is unfortunately false.  If you
extend the game so each player has 6 options, then the strategy B1 is dominated
by a combination of B2..B6 played in the ratios 30:20:15:12:10.
1951.4Rest of solution for (1)FLOYD::YODERMFYWed Mar 15 1995 13:552
The proper mix for A (I omit a lot of detail) is 1/75(13A1+19A2+21A3+22A4), with
payoff -12/25.
1951.53/4 solvedHERON::BUCHANANEt tout sera bien etMon Mar 20 1995 08:2614
	I agree with the solution to game (1). Since the payoff is negative,
then from the point of view of this model, Malkavian Prank is not a good card
to play. However, there are other, pragmatic considerations which can make it
handy or fun.

	The solution to game (2) I agree with as far as it goes. However, if
you just invert the 5x5 matrix, then you encounter a problem. (No, the matrix
is *not* singular.) What is the problem? This is the most interesting part of
the analysis.

	I would strongly recommend MAPLE to help here.

Tara
Andrew.
1951.67/8 solved and converging ...SUBURB::STRANGEWAYSAndy Strangeways@REO DTN 830-3216Fri Mar 31 1995 15:2319
    What's the problem?
    
    It's a straight forward two player zero sum game. If player 1 plays a
    mixed strategy {pi}, i=1..5 and player 2 plays {qi}, i=1..5 then player
    1 is looking for min/p max/q sum/ij pi.Mij.qj and player 2 for 
    max/q min/p sumij pi.Mij.qj, both with a constraint of sum/i pi = sum/j
    qj = 1 in the region pi,qj >= 0.
    
    Elimination of dominated strategies should ensure that the inequalities
    are binding in only one of the optimisations (ie one player's strategy
    has positive wieghts for all pure strategies) so this one can be solved
    from (eg) pi.Mij = {1,..,1}. Substituting back these specific values,
    the other player's strategy can be foud as a simple LP problem, and may
    have zero weights for some pure strategies.
    
    Excel gives me {0.1515, 0.1380, 0.3392, 0.1571, 0.2142} for the player
    2 strategy, I'll post the LP solution after the week-end.
    
    Andy.
1951.7Game of Malkav, 2 player solutionHERON::BUCHANANEt tout sera bien etMon Apr 17 1995 08:4526
Andy,

	I don't think it's as simple as you suggest.

>    Excel gives me {0.1515, 0.1380, 0.3392, 0.1571, 0.2142} for the player
>    2 strategy, I'll post the LP solution after the week-end.

	P2 can do this, and guarantee himself a certain payoff. However, if
you look at the P1 strategy which yields the same payoff, you find (I think)
that one of the components is negative. What does this mean? It means that
P2 can do even better.
    
	My solution is:

	P1: {0,0,359,114,255,0,70}/798
	P2: {0,0,201,224,219,154}/798

with a payoff of 110/399.

	The point (which I had forgotten/overlooeked) is: it's not just
dominated pure strategies which can be simplified out. When we spot a dominated 
mixed strategy, this also enables us to reduce the dimensionality of the
strategy space.

Regards from sunny Johannesburg,
Andrew.