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Conference rusure::math

Title:Mathematics at DEC
Moderator:RUSURE::EDP
Created:Mon Feb 03 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:2083
Total number of notes:14613

1461.0. "Mu-Torere, aka Squeeze Play" by JARETH::EDP (Always mount a scratch monkey.) Wed Jun 19 1991 19:43

    I just discovered a game of Maori origin.  It was marketed under the
    name "Squeeze Play" but the original name is apparently "Mu-Torere".
    
    The game is played on a board with a center space surrounded by eight
    other spaces which are essentially circularly oriented, so that each of
    the eight spaces has one neighbor on either side of it.  Players each
    have four identical pieces, and each player's pieces are placed in a
    group of four neighboring spaces, excluding the center, e.g.:
    
    	A A A
    	A o B
    	B B B
    
    Players alternate moves.  Moves are made according to one of three
    rules:
    
    	A piece may move from an outer point to the vacant center space
    	only if an opponent's marker occupies at least one neighboring
    	space.
    
    	A piece may move from the center to any vacant space.
    
    	A piece may move to any vacant neighboring space.
    
    Suprisingly, the first three moves are forced, but then players have
    choices.  What is the outcome if both players play optimally?
    
    
    				-- edp
T.RTitleUserPersonal
Name
DateLines
1461.1How does one win this game?CIVAGE::LYNNLynn Yarbrough @WNP DTN 427-5663Wed Jun 19 1991 19:464
>	What is the outcome if both players play optimally?

What are the possible outcomes? What is the object of the game? Did I miss 
something?
1461.2GUESS::DERAMOduly notedWed Jun 19 1991 22:004
        I would guess it is like checkers ... if it is your turn
        to play and you don't have a legal move, you lose.
        
        Dan
1461.3JARETH::EDPAlways mount a scratch monkey.Thu Jun 20 1991 10:255
    Ah, yes, the object of the game is to leave your opponent without a
    legal move.
    
    
    				-- edp
1461.4It's a drawHERON::BUCHANANobject occidentedSat Jun 22 1991 22:04208
Summary:	Out of 46 possible positions (43 accessible from the starting
position), I believe 8 are wins, 5 are losses, and 33 (including the starting 
position) are draws.   I worked it through by hand, using symmetries to
minimize the chance of making an untrappable error in my calculations.

Details:
	Let's see how far we can get just by thinking a little.   There are
clearly three kinds of position:

	E]	Where the centre space is empty
	[o]	Where the centre space contains counter o (o not to move)
	[X]	Where the centre space contains counter X (X to move)

	From each position of form E], X (the player to move) can go to
1,2,3 or 4 possible positions of form [o].   

	From each position of form [o], X can go to 0,1 or 2 possible 
positions of form [X].

	From each position of form [X], X can go to a position of form E], and
to 0,1 or 2 possible positions of form [o].

	There's also a duality between the positions of form [o] [X].   If
we label the positions o01, o02,..., X01, X02, we can pick the labelling such
that om -> Xn iff on -> Xm.   Similarly, if Xm -> on, then Xn -> om.   

	Most of the E positions are there own duals, but E3 and E4 are duals
of one another.   If Em' denotes the dual to Em, then we can say that:
if Em -> on, then Xn -> Em'.   The converse of the second does not 
apply, since Em -> on is prohibited if it involves the movement of a buried 
counter.   However, for checking purposes we can verify that if Xn -> Em, then 
either Em' -> on, or Em' cannot move to on due to buried counter.

	What are the positions, modulo all rotations and reflections?

-------------------------------------------------------------------------------

E01	E]XXXXoooo	o01	[o]ooXXXXo	X01	[X]XXooooX
E02	E]XXXoXooo	o02	[o]oXoXXXo	X02	[X]XoXoooX
E03	E]XXXooXoo	o03	[o]oXXoXXo	X03	[X]XooXooX
E04	E]XXoXXooo
E05	E]XXooXXoo	o04	[o]oooXXXX	X04	[X]XXXoooo
E06	E]XXoXoXoo	o05	[o]ooXoXXX	X05	[X]XXoXooo
E07	E]XXoXooXo	o06	[o]ooXXoXX	X06	[X]XXooXoo
E08	E]XoXoXoXo	o07	[o]ooXXXoX	X07	[X]XXoooXo
			o08	[o]oXooXXX	X08	[X]XoXXooo
			o09	[o]oXoXoXX	X09	[X]XoXoXoo
			o10	[o]oXoXXoX	X10	[X]XoXooXo
			o11	[o]oXXooXX	X11	[X]XooXXoo
			o12	[o]oXXoXoX	X12	[X]XooXoXo
			o13	[o]oXXXooX	X13	[X]XoooXXo
	
			o14	[o]XoooXXX	X14	[X]oXXXooo
			o15	[o]XooXoXX	X15	[X]oXXoXoo
			o16	[o]XooXXoX	X16	[X]oXXooXo
			o17	[o]XoXooXX	X17	[X]oXoXXoo
			o18	[o]XoXoXoX	X18	[X]oXoXoXo
			o19	[o]XXoooXX	X19	[X]ooXXXoo

-------------------------------------------------------------------------------

	o01-o03 are the lost positions, since there are no ways out of them.
Dually, X01-X03 are Eden positions, and cannot be reached from any other
position.   o01-o03 can only be reached from X positions since moves from
E positions would be with buried counters.   From X01-X03, there are three
legal moves, 2 to o positions, and 1 to a P position.

	o04-o13 have 1 legal move, and derive from 1 legal E position and
one legal X position each.   X04-X13 admit one move to an E position,
and one to an o position, and each have a unique predecessor.

	o14-o19 have 2 legal moves to X positions, and derive from a unique
E position each.   X14-X19 admit one move, to an E position, and can derive
from 2 o positions.

	Examining the E positions, we can say that for all except E3 & E4,
the number of ways of moving, is the same as the number of ways of moving out.

	In practice, the number of links may be reduced by symmetries, but
the duality will be preserved.

	This is about as much as we can say without actually getting down to
the hard work of solving the game.

-------------------------------------------------------------------------------
Position		Comes from		Goes to		   
-------------------------------------------------------------------------------

E01			X01, X04		o04		   
E02			X02, X05, X07, X14	o05, o07, o14	   
E03			X08, X13		o06, o19	   
E04			X03, X06, X19		o08, o13
E05			X11			o11
E06			X09, X12, X16, X17	o09, o12, o16, o17
E07			X10, X15		o10, o15
E08			X18			o18

o01			X01, X04		-
o02			X05, X07		-
003			X06			-

X01			-			E01, o01, o04
X02			-			E02, o05, o07
X03			-			E04, o06

o04			E01, X01		X14
o05			E02, X02		X15
o06			E03, X03		X16
o07			E02, X02		X13
o08			E04, X13		X17
o09			E06, X12		X18
o10			E07, X10		X12
o11			E05, X11		X16
o12			E06, X09		X10
o13			E04, X08		X07

X04			o14			E01, o01
X05			o15			E02, o02
X06			o16			E04, o03
X07			o13			E02, o02
X08			o17			E03, o13
X09			o18			E06, o12
X10			o12			E07, o10
X11			o16			E05, o11
X12			o10			E06, o09
X13			o07			E03, o08

o14			E02			X04, X19
o15			E07			X05, X17
o16			E06			X06, X11
o17			E06			X08, X15
o18			E08			X09
o19			E03			X14

X14			o04, o19		E02
X15			o05, o17		E07
X16			o06, o11		E06
X17			o08, o15		E06
X18			o09			E08
X19			o14			E04

-------------------------------------------------------------------------------

	Building backwards from the lost positions, I don't think that many
of the positions are decidable.   Below, Ln denotes that the position loses
in n moves, Wn denotes a win in n moves.   /pos denotes that move loses.
>pos denotes that move wins.

	Only thirteen positions are decidable, the other thirty-three,
including E01, which is the starting position, are draws.   We know this
becuase from none of the 33 is any player ever forced to play to one of the
8 known winning positions.   However, I haven't computed the drawing cycles
that the players could chose.

E01			X01, X04		o04		   
E02			X02, X05, X07, X14	o05, o07, /o14	   
E03			X08, X13		o06, o19	   
E04	W2		X03, X06, X19		o08, >o13
E05			X11			o11
E06			X09, X12, X16, X17	o09, o12, o16, o17
E07			X10, X15		o10, o15
E08			X18			o18

o01	L0		X01, X04		-
o02	L0		X05, X07		-
003	L0		X06			-

X01	W1		-			E01, >o01, o04
X02			-			E02, o05, o07
X03			-			/E04, o06

o04			E01, X01		X14
o05			E02, X02		X15
o06			E03, X03		X16
o07			E02, X02		X13
o08			E04, X13		X17
o09			E06, X12		X18
o10			E07, X10		X12
o11			E05, X11		X16
o12			E06, X09		X10
o13	L1		E04, X08		/X07

X04	W1		o14			E01, >o01
X05	W1		o15			E02, >o02
X06	W1		o16			/E04, >o03
X07	W1		o13			E02, >o02
X08	W2		o17			E03, >o13
X09			o18			E06, o12
X10			o12			E07, o10
X11			o16			E05, o11
X12			o10			E06, o09
X13			o07			E03, o08

o14	W3		E02			/X04, >X19
o15			E07			/X05, X17
o16			E06			/X06, X11
o17			E06			/X08, X15
o18			E08			X09
o19			E03			X14

X14			o04, o19		E02
X15			o05, o17		E07
X16			o06, o11		E06
X17			o08, o15		E06
X18			o09			E08
X19	L2		o14			/E04

Andrew
1461.5oho! :-)GUESS::DERAMOduly notedSun Jun 23 1991 02:3122
        re 1457.0 by edp ...
        
>>    Consider arrangements of objects in m positions.  There are n0
>>    identical objects of one type, n1 of another type, n2 of a third, and
>>    so on up to nk.  The sum of the n's is m.  There are
>>    
>>    	m!/(n0!n1!n2!...nk!)
>>    
>>    such arrangements.  Call this number N.
>>[...]    
>>    The specific case I am considering at the moment is 9 positions with 4,
>>    4, and 1 objects.
        
        re 1461.0 by edp ...
        
>>    I just discovered a game of Maori origin.  It was marketed under the
>>    name "Squeeze Play" but the original name is apparently "Mu-Torere".
        
        "Just discovered"?  Ha!  It looks like you knew about it
        way back in topic 1457. :-) :-)
        
        Dan
1461.6Burnside againHERON::BUCHANANobject occidentedMon Jun 24 1991 10:1954
1461.7Burnside againHERON::BUCHANANobject occidentedMon Jun 24 1991 10:2054
1461.8JARETH::EDPAlways mount a scratch monkey.Mon Jun 24 1991 16:379
    Re .4, .6:
    
    Yes, I figured it was a draw as well.  I also checked for 4, 6, 10, 12,
    14, and 16 spaces around the center; they are all draws.  The game is
    sort of interesting; it would be nice to find a variation or extension
    that resulted in challenging play.
    
    
    				-- edp
1461.9JARETH::EDPAlways mount a scratch monkey.Wed Jul 10 1991 10:4416
    Re .7:
    
    > btw, I wonder who wins the game if you play on a decagon instead of
    > an octogon, with 5 counters each.   Or what happens if on the octogon,
    > one player has 5 and the other 3 counters?   It's not clear a priori
    > whether having more or less counters is an advantage.
    
    I tried those variations; they are all draws.  With 2 and 6 counters,
    it is a win for the player with more counters, regardless of who
    starts.
    
    Maybe there are interesting variations with more complicated boards
    (e.g., more than one center space).
    
    
    				-- edp