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Conference 501clb::games

Title:Welcome to GAMES
Notice:Use 501CLB::GAMES, all DOOM stuff to 501CLB::PCDOOM
Moderator:PCBUOA::BAYJRS
Created:Sat Feb 15 1986
Last Modified:Fri Jun 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:3127
Total number of notes:35988

3120.0. "Flight Sim Joystick?" by GVPROD::FITZGERALD () Wed Apr 30 1997 14:46

    Anybody know of a joystick which combines the features I like from the
    Sidewinder Pro and the CH Flightstick Pro. Specifically, I would like a
    Flightstick Pro in which you can twist the stick for rudder control the
    way MS has implemented it for FS95. The Sidewinder Pro does not have
    trim wheels, making it unsuitable for FS95 serious use. Other than
    that, it is fine.
    
    Maurice
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3120.1PCBUOA::mulder.ako.dec.com::bayjJim, portablesWed Apr 30 1997 15:5113
What do you mean by trim wheels?

If you are referring to the pots that let you fine tune the
joystick center/range, in theory you shouldn't need them on
the Sidewinder.  Its a Digital stick.  It should never need
re-calibration and should always send a full range of values
for each stick movement.

I've had good success with mine, though I prefer the feel of
the TM.

jeb

3120.2If you have the Sidewinder try 1.5 S/WNWD002::SKRABUT_LALarry SkrabutWed Apr 30 1997 18:1611
    Sidewinder:
    
    	I found and like the additional input the Sidewinder 1.5 software
    from Microsoft:
    
    ftp://ftp.microsoft.com/Softlib/MSLFILES/
    
    Swndr15.exe            1650 Kb    Wed Jan 15 08:00:00 1997
    
    Programing of the extra buttons on the PRO joystick and ablity to have
    many profiles for any game are just some of the newer features.
3120.3what's a rudder again?PCBUOA::KRATZWed Apr 30 1997 19:192
    In real life, the Lear, Cessna, and 737 are all flown with the
    ball centered... and this with your feet on the floor.  
3120.4ClarificationsGVPROD::FITZGERALDThu May 01 1997 08:4917
    Clarifications...
    
    In real life flying (which I do), trim wheels are used to remove the
    pressure you exert on the yoke or stick. This allows you to maintain
    constant rates of climb or constant level flight without any pressure
    on the stick. This is very well done in FS95 and I use the pots on the
    CH Flightstick to achieve the same. On the Sidewinder there are no such
    wheels and constant pressure or autopilot are needed to maintain an
    attitude.
    
    In real life, the rudder is used independently of other controls for
    takeoff and landing in particular. In addition it is essential for
    spins and other acrobatics.
    
    Hence my joystick requirements.
    
    Maurice
3120.5Here are some hints for Sidewinder Pro NWD002::SKRABUT_LALarry SkrabutThu May 01 1997 12:0912
    I try on this one,
    
    	For the trim, KP1 and KP7 are the trim for FS95, with Swdr 1.5 S/W
    they can be added to the buttons on the bottom of the Joy base. Nose
    up/down is KP 2/8, No these aren't a slider but used as a powered
    switch.
    
    
    	The Rudder is by twisting the Swdr Pro but only after enabling this
    feature on FS95 via Aircraft/Realism and Reliablity/ - turn off
    Auto-coordination.
           
3120.6PCBUOA::BAYJJim, PortablesThu May 01 1997 15:3414
    Right.  FS already understands the concept of trim control (and in
    fact, gives you more than is available in a typical Cessna).  It may be
    a little cumberson to use the keypad keys, though as mentioned, under
    W95 the buttons on the Sidewinder can be programmed (I still use
    DOS/Win31, so that option hadn't occurred to me).
    
    I would think that using the adjustment pots would tend to have a less
    realistic effect than using the FS trim keys.  For example, applying
    left trim would exert positive control, which would result in a
    continually increasing turn, whereas the trim control correctly
    "relieves pressure" without continuing to steepen the turn.
    
    jeb