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Conference 7.286::maynard

Title:Maynard -- Center of the Universe
Notice:Welcome to our new digs...
Moderator:PRAGMA::GRIFFIN
Created:Wed Aug 06 1986
Last Modified:Thu Feb 20 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:509
Total number of notes:4062

121.0. "Tour Guides?" by CEOSRV::CROWLEY () Wed Sep 21 1988 18:36

	I have some visitors coming from Geneva in a few weeks,
	and I would like to give them a tour of the Mill.  Does
	some group here handle tours?  

	And also, I would like anyone's ideas about what places
	should be included on such a tour.

	Dave Crowley
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121.1ATMOSPHEREVAXRT::HOLTORFWed Sep 21 1988 20:4816
         You might want to call security. They should know all the
    "highlights". Certainly you would want to show them the clock
    tower. If I were routing a tour I would make sure it went
    through the "tunnels in mid air" (Bldg5-2 to 1-2,etc.) and when
    goin from floor to floor at the east end of Bldg.1 you get to
    go out on the little balconies. In the center of bldg 3 there is
    a great narrow staircase. If you go fast enuf from top to bottom
    you get dizzy.Blgd 1-2 in the center has a three sided elevator,
    as does Bldg 3 (S end where it connects to Bldg 4). None of these
    are real high tech highlights but would add local color to the
    experience!
                 Skip the main lobby. Yeech! CA.mall archetecture.But
    swing by the Thompson St. lobby and introduce them to June,the
    receptionist.This is mentally and physically the kitchen door
    to Digitals house. And the cafeteria ain't that bad.
    
121.2Find the board shopVAXRT::RUZICHI remember CliffordThu Sep 22 1988 16:0217
    A few years ago, when I was working in Nashua, we had a woods meeting
    here in the Mill, and a tour of the building.
    
    The best part of the tour was a board shop in the basement of some
    building.  I have no idea where it was (I suspect part of the idea of
    the tour was to disorient us as much as possible), or if the shop still
    exists, but it was great to see.  Ancient decaying brick walls, low
    beams, steaming vats of acid.  It looked like something out of the set
    of Young Frankenstein.
    
    I also liked the fact that one end of building 4 is even with the
    Mill pond and the other end is above street level.
    
    And be sure to tell everyone about all the hardware at the bottom
    of the pond.
    
    -Steve 
121.3Put on your walkin' shoesBETSY::WATSONNo_MadThu Sep 22 1988 18:3914
Good question (.0) whether or not any organization gives tours, as DEC
itself doesn't give public tours.  I was always under the impression it
was up to the individual group entertaining guests to show them around.
Maybe someone else knows??

.1 has a lot of good suggestions for places that are a "must see".. don't
forget 5B, as well.

re: .2

The board shop (BLDG 6, via the Subway) has moved out of the Mill...
(South Carolina maybe?)

Kip
121.4This is the man for tours!ECADSR::OVARDFri Sep 23 1988 19:292
    Bill Hughes, ext 2700, gives tours in the Mill.  Call him!
    
121.5RAMBLR::MORONEYAmerica's Forgotten Sports CarFri Sep 23 1988 20:043
Take them over the roller coaster floor on 3-6, too.

-Mike
121.6The mill generatorBOLT::MINOWFortran for PrecedentMon Sep 26 1988 19:1425
Make sure you visit the old power station.  Get to 3-2, then walk East as
far as you can (away from Main St; toward building 5).  Walk *through* the
door at the end of the corridor, just next to the stairway (you're in
building 4, now), and into the "glass" enclosure around the generator.

Some (probably inaccurate) highlights:

-- The large generator powered all of Maynard.  I think it put out 30 Kw.
   (about as much as a VW engine.)  The small generator generated the
   magnetic field for the large generator.

-- The metal structure on your left as you walk in adjusts the amount
   of water flowing through the turbine.  It is hydraulicly powered,
   originally by belts driven by the turbine, now replaced by a small
   electric motor.

-- If you look down through the floor, you can barely see the new
   generator (grey box).

-- It generates about 5% of the Mill power needs.

Martin.

Now, can someone get me up the clock tower?

121.7TOURSFRSBEE::COVEYThu Oct 19 1989 09:143
    Give me a call sometime at 223-7497, On ocassion I give tours
    Stu Covey MLO5-4, pole 21C.