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Conference 7.286::atarist

Title:Atari ST, TT, & Falcon
Notice:Please read note 1.0 and its replies before posting!
Moderator:FUNYET::ANDERSON
Created:Mon Apr 04 1988
Last Modified:Tue May 06 1997
Last Successful Update:Fri Jun 06 1997
Number of topics:1433
Total number of notes:10312

1067.0. "Are YOU a Captive??" by BIRMVX::LANE (Engineerus Digitalis) Mon Feb 11 1991 11:52

    Hi,
    	Does anybody out there beside myself and Brian play Captive??
    For such a good game there seems to be little said about it.
    
    	If you do use it, do you know what the greaser and the power sapper
    and magnascan are for??
    
    Bye 
    
    	Roger & Brian
    
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1067.1Not a Captive but....IRNBRU::MACKAYTue Feb 12 1991 05:5018
    
    The March 1991 edition of ST User has a couple of pages on Captive.
    This includes door entry codes, passwords, a description of the
    equipment and some tactics.
    
    If you really want to know what each does then:
    
    
    The greaser secretes grease on to the soles of your feet giving you "go
    faster" boots.
    
    The power sapper is a red herring. All it does is sap your power.
    Within a couple of seconds you'll be immobile.
    
    I can't remember about the magnascan but I think it's used to remove
    static obscuring your vision after your robot encounters fire.
    
    Arthur.
1067.2Captive JUMBLY::MORTIMOREFri Feb 22 1991 08:148
    I am playing Captive and it is driving me mad! I have reach Planet 10
    and the opposition is getting really tough to destroy, I am beginning 
    to regret not taking more care on previous planets. The flying aliens
    are the real problem, there so fast.
    
    Has anyone seen any tips on how to deal with them?
    
    
1067.3A few ideas.BRUMMY::LOXTONFri Feb 22 1991 11:0418
    Use a deflector (dev-scape super- $7900.)but be warned,they don't last
    long.
    
    Use the anti-grav so you walk on the ceiling,and then you can hit it
    with all weapons.
    
    Although the laser is more expensive,and you need more experience to
    use one,I feel the automatic (rapedo and booster)do more damage.
    
    The cannons take too long to reload and I don't have missile launchers
    yet.I'm also on planet 10.
    
    On mission 2 there is more armour,and weapons,ie flame throwers and
    poison gas.
    
    This in my view is currently by far the best game on the ST.
    
    Brian
1067.4RE: A few IdeasJUMBLY::MORTIMOREMon Feb 25 1991 09:595
    Thanks, that worked well.
    
    On the spacestation now, and need to find a shop fairly quickly, as
    I am using up ammunition fast on large droids, the only good thing is 
    that they move fairly slowly.
1067.5SIEVAX::JAMIEHaving wrubble with your turds ?Mon Feb 25 1991 13:0812
    The more I hear about this game the better it sounds. Trouble is I've 
    got the demo from ST FORMAT and it didn't play very well at all.
    
    But I'm not convinced that the demo was a fair representation of the
    final game... has anyone got both the game and the demo got any
    comments ??? If it's really good I might just treat myself!
    
    
    Cheers,
    
    
    				Jamie.
1067.6HELP !BAHTAT::RIGBYGone but not forgottenFri Mar 08 1991 07:2515
    I've got to agree with the previous notes, this is an excellent
    game (the demo isn't a fair representation).
    
    But of course, now I'm stuck !
    
    How do you get past fire ?
    
    I've bought the fire-shield device, but I can't figure out how 
    to make it work. I've also tried walking on the roof over the fire
    but this doesn't seem to work either.
    
    Help !
    
    
    Dave          
1067.7Fire - look for a switchJUMBLY::MORTIMOREMon Mar 11 1991 06:479
    Dave,
    
    You will need to find a switch or a raiser wall. As far as I know
    you cannot pass fire, either through or over and you cannot put it
    out with water!  
    
    Good luck
    
    Richard
1067.8SIEVAX::JAMIELucifer: Horny as Hell !!!Tue Mar 19 1991 12:443
    I've got Captive now and it IS good! I've only had a chance to fiddle
    around so far though. Also got Prince of Persia; THIS has to have the
    best character animations on the machine; it's really stunning.
1067.9What are Captive Missions?OPG::RAYERBehold the ManMon May 13 1991 13:4819
1067.1010000 missions?BRUMMY::LOXTONMon May 13 1991 14:3314
    	You will have completed mission 1 when you complete the space
    station.This is where you are imprisoned.but just because you find
    yourself it doesn't mean that you are rescued.Hence mission 2.
    
    	Have you noticed the mission number is 0001,does this imply there
    are at least 10000 missions?
    
    	I have heard that the vision corrector is usful on mission 2 to
    detect false walls.
    
    	I got to mission 2 level 1,but havn't played it anymore for a
    while,
    
    		Brian
1067.11Next question ...OPG::RAYERBehold the ManTue May 14 1991 07:4916
1067.12A few tipsBRUMMY::LOXTONTue May 14 1991 12:1328
    	On some of the bases there are two planet probes but you only
    actually need one.If you release the spares they will find the bases
    for consecutive levels so you can skip a base and maybe go back later.
    	If you release a probe after the the space station has been
    discovered then the probe just disappears.
    
    	Later you will find better robot parts than tindroid or human but
    you will need higher robotic skills to use them.It is better in the
    beginning to use the experience points for weapon skill and boost the
    robotic skills when you need to.
    
    A few tips.
    	Gold is very important.When you take any item to a shop that
    doesn't stock it,it costs twice as much to repair and you only get half
    price if you sell.Repair robot parts before selling.
    	Sell maps and clipboards when you finish with them.
    	Use the power points as a weapon,charge up your hand and fire
    lightning balls.
    	Use anti grav dev-scape to get flying monsters.
    	Don't trap the scienists under raiser walls,you lose the clipboard
    they are carrying.
    
    	I found the mapper,route-finder,fixer and dice the most useful
    objects.The deflector is expensive but it comes in useful on later
    levels.Use it sparingly,it doesnt last long.
    
    		Brian
    
1067.13More still ...OPG::RAYERBehold the ManWed May 15 1991 06:4843
1067.14What use does the dice have? JUMBLY::MORTIMORESun May 19 1991 11:516
Carl,


You say the dice is useful, how do you use it? I have 
found many and because I could not find a use have 
discarded them.
1067.15opening doorsBRUMMY::LOXTONMon May 20 1991 09:596
    Put it in the hand of one of the droids,then when you stand next to one
    of the round doors with the four buttons,it tells you which button to
    press next.
    
    	Brian
    
1067.16Captive continues ...OPG::RAYERBehold the ManWed May 22 1991 11:1314
1067.17Just rememberedBRUMMY::LOXTONThu May 23 1991 13:3013
    	You can only land on the space station when you have blown up all
    the other (9 or 10) bases.Then the force field around the base is down.
    
    	Before you go to the space station,stock up with ammo and power,and
    repair body parts.It's a long way to the shop and the monsters are big
    and nasty.
    	When the droids found me in the space station.I wasn't what I
    expected me to be.
    
    	I've heard that the programmer is writing another game,different to
    captive but the same style.
    
    		Brian
1067.18Stuck on Planet 3 mission 2 - any ideas pleaseJUMBLY::MORTIMORETue Aug 27 1991 09:558
    I am completely stuck on Planet 3 in Mission 2 (Phooper), I have
    explored as far as I can and now cannot get through any of the four 
    32 way switches that I have come across. I have not collected the 
    clipboards for these switches and am sure that I have not lost them.
    
    Does anyone have any ideas? One of the switch numbers was 200.
    
    
1067.19Im in the same boatJOCKEY::BUCKGdon't let THEM grind you downWed Nov 06 1991 19:5112
	I'm glad someone else has the same problem. I am good and stuck.
	Its gotta be the same place as, 200 is one of the cards i need too,
	and I'm on mission 2 a couple of based in.
	Ive re-traced my steps etc and all i can think of is some nasty
	raiser wall has eaten the vital card.

	Can anyone help?


	please...

	Gareth.
1067.20program bugBRUMMY::LOXTONThu Nov 07 1991 06:316
    	I saw an article in st user,It reports on a bug in the game where a
    clipboard is missing on level 2.
    	It gives a picture of the clipboard.If I can find the article I'll
    post it here.
    
    	Brian
1067.21Bug - This sounds likely JUMBLY::MORTIMOREThu Nov 14 1991 06:176
    If that is the case then it explains a lot, the clipboard must open up
    a passage that allows eventual access to the other clipboards that I am
    also looking for (33651,15099 and 37049).
    
    I wonder if Mindscape are aware of the bug and if they also can supply
    the answer? I will give them a call and see what they say. 
1067.22Clipboard SolutionJUMBLY::MORTIMOREFri Nov 15 1991 06:2220
    
    OK, Mindscape say that the Clipboard this is "missing" or as they 
    said difficult to find is clipboard 15099. The solution to this
    clipboard is:
    
    Imagine four boxes:
    
    - the top left box has the vertical line on the left hand side highlighted.
    
    - the top right has a horizontal line across the middle highlighted.
    
    - the bottom right has the horizontal line across the middle and vertical 
      line on the right hand side highlighted.
    
    - the bottom left has no highlighted lines at all.
    
    I hope that this works and I understood the instructions correctly over
    the telephone. anyway best of luck.
    
    
1067.23Thanks for the info.JOCKEY::BUCKGdon't let THEM grind you downTue Nov 19 1991 11:248

Thanks for the info. I can get on again now. I had to fiddle around a bit
as one of the horizontals shoul have been a vertical but it made sense.

Thanks again.

Gareth